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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Silent Hunter
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Quote:
![]() Good luck for this and best regards, Magic ![]() |
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#2 |
Chief of the Boat
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No promises mind...I've a busy weekend schedule.
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#3 |
Silent Hunter
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Okay, no problem ! Please look at the coordinates if you have time !
![]() It is only important that you look, and when not to! ![]() Best regards, Magic ![]() |
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#4 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,911
Downloads: 171
Uploads: 0
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Without reading through all this thread again is there a fix for to move or remove some of the men standing in thin air? This was taken at Brest.
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Sub captains go down with their ship! |
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#5 |
Grey Wolf
![]() Join Date: Aug 2006
Location: Augusta, Maine USA
Posts: 905
Downloads: 170
Uploads: 0
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#6 |
Sea Lord
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Nice!
![]() ![]() @Reece Would be too time consuming as almost all single man and workers are implemented in the harbour files in the terrain folder and that would take hours to identify which man walks in the air. |
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#7 |
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
Uploads: 0
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Absolute amazing mod, HanSolo
![]() And the best, it works in SH4 UBM too! I didn't see any problems so far. Textures are fairly low res, so it still mostly looks like SHIII. And the sounds don't work either, but that was expected. HanSolo78, how many different concrete textures do you use, and which are these? Do you have higher resolution versions? ![]() ![]() ![]() ![]()
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#8 | |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,911
Downloads: 171
Uploads: 0
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![]() Quote:
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__________________
Sub captains go down with their ship! |
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