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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Lieutenant
![]() Join Date: Jul 2004
Location: Beverly, OH
Posts: 263
Downloads: 13
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That was a great review, Neal.
I kept waiting for Subsim to do the review because I knew it would more reflect the things I want to know than the typical sites like IGN or Gamespot - or even the aggregate Metacritic. However... I don't know if it was a case of "not biting the hand that feeds you" or something... But I was surprised and a little disappointed you didn't come off more strongly against their absurd DRM. And that's all I'll say about that. ![]() Again, great review - thanks for the read. ![]()
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#2 | |||||
Born to Run Silent
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Thanks all for reading and commenting.
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![]() PS: thanks for spotting that typo, flakmonkey ![]()
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#3 |
Watch
![]() Join Date: Feb 2010
Posts: 30
Downloads: 76
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About popping out of time compression to instant death, you can fix that by editing a file in your documents folder, SH5/data/cfg/main.cfg
Code:
[TIME COMPRESSION] ; The first value is the default one, the second value is used when 'travel mode' is activated. ; The two values should be separated by a comma. ; If only one value is specified, that value is used for both default and travel mode. LandProximity=1,8192 CriticalDamage=1,1024 AirEnemyDetected=1,8 |
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#4 | |
Frogman
![]() Join Date: Sep 2005
Posts: 307
Downloads: 15
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#5 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
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The time compression insta-death is pretty much my biggest gripe with the game at the moment. I like to plot a course, yank TC up to 1024, and then Alt+Tab to Firefox (I play in windowed mode) to post on forums, watch films, check on my Facebook profile, study or whatever.
I'd very much like it if the crew got better at calling out contacts, and the sound of SH5 was still audible even after you'd Alt-Tab'd out, so that I could get back in and take command. As it is, I guess I can always tweak the game so that it pauses when an enemy contact is sighted ![]()
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#6 |
Captain
![]() Join Date: Mar 2007
Posts: 508
Downloads: 104
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Good review, but I really think we should dispense with the number rating system. I know what you're trying to show there, but I think the review itself, broken down along the same lines as the numbers categories and weighted by the print given to that game aspect, speaks for itself.
For instance, as I was reading the body of the review I was totally with you every step of the way. But then at the end I was left wondering how it managed anywhere near a 77/100 score. I interpret that as a rating of nearly 80% to the good on overall game play experience. However, keeping in mind that I agree with just about everything you wrote, I would rate the game play experience - out of the box, no mods - at somewhat less than 50% to the good. Just goes to show how subjective, and potentially misleading, the interpretation of number scores can be. JD |
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#7 | |
Navy Seal
![]() Join Date: Feb 2005
Location: York - UK
Posts: 6,079
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Ahh, thanks for clearing that up Neal.
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I'm not sure how you can not recommend purchase of the game until it is fixed, but still give it a score higher than a game you do recommend purchasing.
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#8 |
Seer of visions
Join Date: Mar 2005
Location: Under the surface
Posts: 2,315
Downloads: 31
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Thanx for the review Neal.
After reading it, I'm not sure if SH5 (besides the DRM) is my kinda game. I'm not into chatting with the crew, before they will obey orders. Also, the price is way to high for what you get (I don't wonna buy it only for the looks). For the moment, I ill stick to SH3/Sh4 and see what the future will bring.
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#9 | |
Ace of the Deep
![]() Join Date: May 2005
Location: Off your Stb side with good solution
Posts: 1,065
Downloads: 44
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I also meant to say with those items PLUS yours ....I disagree with your 7/10 rating. IF UBI fixes these issues I would give SH5 a 8/10... but as the game stands now (espeically with 2 weekends that I couldnt play the game due to DRM) I give it a 3/10. I do like your editorial Idea about the DRM.... |
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#10 |
Ace of the Deep
![]() Join Date: Jul 2005
Location: Germany's oldest city alive
Posts: 1,066
Downloads: 57
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Very good review, Neal. This is why I read subsim instead of Gamespot (or many others) when it comes to naval games
![]() One could make a list of items that could be expected in a game with Silent Hunter in the title, and adding a few desired aspects myself it would turn out like this:
O.k., so far they focused on adding points 1-3. As you reviewed it, they don't seem to be finished at all. At least points 1 and 2 don't. The crew just standing around should be upgraded with the necessary animations and scripts to control those animations. RPG elements need to be layed out in a satisfying way, I think it is very easy to just throw in some cheesy cliches - just as they did for now. But that is certainly not the end of the RPG-element, it's rather the beginning. Points 4,5 I somewhat assume to be worked on in form of an addon. As the dynamic campaign seems to appear all nice any well designed (if I didn't miss anything here) it takes quite a lot of effort to not only introduce the '44-'45 era and more U-boat types, but to also bring it to the same level. That is what I fear. The game seems to be very unfinished in many aspects. I don't believe we will see any of the last three points on the list any time soon because it takes so much effort to work on the aspects in 1-5. Especially, now that they _introduced_ points 1 and 2, they now need to _make something out of it_. From all the descriptions it seems that those two aspects are mere stublets for new features and not really fully flegded features themselves. Points 7 and 8 I added on my behalf. When I play a submarine simulation, I don't go that much for a 'Das Boot'-experience (which is nice), but I would more like to see the actual mechanics of a submarine in full effect, and that includes a more sophisticated approach to navigation - including a non-flat map, needed tools, scripts so that the navigator can deal with this partly. Everything would be better then just zipping around by waypoints with an realtime-100%-true position marker of your sub on the map (well, teleporting wouldn't, but still). If UBI is really going for 1. an addon and 2. for a game called 'Silent Hunter VI' then I even more effort would go into updated graphics and such. So, maybe no wolfpacks again, just the highly needed improvements on the newest features to the series. Or _if_ they would go for wolfpacks, then maybe we would see even more halfbaked features in future versions of the game. So far, thanks for the insights into the game @all. Regards, i. EDIT: One thing I might add is this: the drops-on-the-screen effect looks very nice, but seems often to be very misplaced. I mean if the captain is standing on the brigde (not wearing glasses) where are these drops supposed to be dropping onto ? This effect should really be limited to Binocular- UZO- and Peri-views. Even inside the boat this effect takes place ![]() Last edited by ichso; 03-18-10 at 08:02 AM. |
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#11 |
Gunner
![]() Join Date: Mar 2006
Location: Romania , Bucharest
Posts: 91
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SH5 is a very nice game ! i enjoy every minute of it
![]() i don`t think that UBISOFT deserves ` all the crap from kids that like to whine about the game.... ![]() |
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#12 | |
Seer of visions
Join Date: Mar 2005
Location: Under the surface
Posts: 2,315
Downloads: 31
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Thank you for the name calling ![]()
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#13 | |
Ace of the Deep
![]() Join Date: Jul 2005
Location: Germany's oldest city alive
Posts: 1,066
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Worse than the little kids whining about the game are the little kids whining about the little kids whining about the game, anyway ![]() |
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#14 | |
Ace of the Deep
![]() Join Date: May 2005
Location: Off your Stb side with good solution
Posts: 1,065
Downloads: 44
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![]() Also add the fact that the review was fairly negative and that even Neil suggested NOT BUYING until patched, and that A LOT of veteran subsim members (myself included I think) who have supported the devs from SH3 to present are voicing great disatisfaction this time around. |
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#15 |
Born to Run Silent
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Where are you located? I'm in Houston, I have been playing SH5 3~6 hours a day for three weeks, with only one period of about 4 hours where the game could not connect. Maybe this is a localized problem?
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