SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-17-10, 09:16 AM   #1
redcoat22
Sailor man
 
Join Date: Apr 2008
Posts: 48
Downloads: 8
Uploads: 0
Default

This is my favorite mod to follow.. its really changing the immersion of the game.
redcoat22 is offline   Reply With Quote
Old 03-17-10, 09:19 AM   #2
urfisch
Sea Lord
 
Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
Default

yeah, what heretic has done so far is really nice!!!

__________________


urfisch is offline   Reply With Quote
Old 03-17-10, 09:34 AM   #3
sergei
Sea Lord
 
Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
Default

Yep, just gets better and better
sergei is offline   Reply With Quote
Old 03-17-10, 09:58 AM   #4
Heretic
Commodore
 
Join Date: Mar 2005
Location: Nebraska
Posts: 617
Downloads: 240
Uploads: 2


Default

Thanks for the many words of encouragement!

I do have to retract something I wrote earlier. My workaround for the command interface is totally unnecesary. It was my lack of understanding of how the sound functions work that was the problem. The command interface works as designed and it is a really great feature.

Now that I do understand the sound functions, it's full speed ahead on turning the crew into a bunch of Chatty Kathys. Currently I'm going through all the sound files, listening to each one and cataloging them for future use.

I also realized I that what I was going to use as a workaround will let me get the watch to clear the bridge when the dive command is given, rather than using the occasasionally flukey IsSubmerged function. I should be able to make them behave in a more realistic manner as well as adding lots of talking.
Heretic is offline   Reply With Quote
Old 03-17-10, 10:07 AM   #5
KarlKoch
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Sounds really promising, will watch this mod developing closely.
One suggestion maybe, dunno if i posted it before:
It would be really great to have a dialog option to let the crew go into the sub prior to submerging. No need to have it mandatory, just an option would be cool. From what i read along the lines, this should be possible (at least later on).
Keep up the good work.
  Reply With Quote
Old 03-17-10, 12:10 PM   #6
waiduooklis
Nub
 
Join Date: Jan 2010
Posts: 2
Downloads: 194
Uploads: 0
Default

Hi, Heretic your mods are very good but i find one mistake.You know that XO is officer but you made him NCO with his shoulder strap of stabsoberbootsmann so if you can fix it in next mods. thanks for you work.
waiduooklis is offline   Reply With Quote
Old 03-17-10, 12:59 PM   #7
Heretic
Commodore
 
Join Date: Mar 2005
Location: Nebraska
Posts: 617
Downloads: 240
Uploads: 2


Default

Quote:
Originally Posted by waiduooklis View Post
Hi, Heretic your mods are very good but i find one mistake.You know that XO is officer but you made him NCO with his shoulder strap of stabsoberbootsmann so if you can fix it in next mods. thanks for you work.
This mod does not touch the graphics. Just AI scripts.
Heretic is offline   Reply With Quote
Old 03-17-10, 12:12 PM   #8
ReallyDedPoet
Canadian Wolf
 
ReallyDedPoet's Avatar
 
Join Date: Jul 2006
Location: Canada. The one and only, East Coast
Posts: 10,890
Downloads: 946
Uploads: 5


Default

Quote:
Originally Posted by Heretic View Post
Thanks for the many words of encouragement!

I do have to retract something I wrote earlier. My workaround for the command interface is totally unnecesary. It was my lack of understanding of how the sound functions work that was the problem. The command interface works as designed and it is a really great feature.

Now that I do understand the sound functions, it's full speed ahead on turning the crew into a bunch of Chatty Kathys. Currently I'm going through all the sound files, listening to each one and cataloging them for future use.

I also realized I that what I was going to use as a workaround will let me get the watch to clear the bridge when the dive command is given, rather than using the occasasionally flukey IsSubmerged function. I should be able to make them behave in a more realistic manner as well as adding lots of talking.
Sounds great
__________________

Back in the Day



ReallyDedPoet is offline   Reply With Quote
Reply

Tags
favorite

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:58 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.