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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Frogman
![]() Join Date: Sep 2005
Location: Oslo, Norway
Posts: 306
Downloads: 24
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Clocks:
Edit: Inconsistent reporting. Things changed the second time I checked the clocks. 1) Only the minute arm seem to move with time. The hour arm is idle on my machine and does not move at all. • Command room • Conning tower 2) The clock with the sonar guy seem to display only the hour arm, however that hour arm do seem to move with time as it should. • Sonar room The clock in rear torpedo room, seem to only have an minute arm, with the hour arm missing. The minute arm does not work, and doesn't move with time. • Rear torpedo room 3) (!) The clock with the radio guy seem to work 100%, having both hour and minute arm, however, the hour arm seem to lack texture and is almost invisible. • Radio room Last edited by Decoman; 03-12-10 at 01:47 PM. |
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#2 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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Nice
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#3 | |
Torpedoman
![]() Join Date: Aug 2007
Location: italy
Posts: 118
Downloads: 50
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The No. 1 problem is solved, thanks to your meslin respect others will see that I can do, this editor is very limited. Thanks again Regards Luca |
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#4 |
Stowaway
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thanks a lot this is also very important mob.
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#5 |
Frogman
![]() Join Date: Sep 2005
Location: Oslo, Norway
Posts: 306
Downloads: 24
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I now see a different result when checking the clocks.
Now the rear torp room has its clock, loose both its arms. And the clock in the conning tower, now work, with both its arms. Also, the clock in command room work, with both its arms. Weird, I swear I got it right the first time. Maybe the data flips over abit? Edit: With another game session, loading up a saved game, I see that the clock in the conning tower has a non-working hour dial/arm. Weird, perhaps it has something to do with dials moving around, or, just because of me loading the game. And now I see that the clock in aft torpedo-room has both its dials/arms pointing up, at 12 o'clock. Clock in command room has two dials/arms, but only the minute arm is working, the hour arm is pointing up 12 o'clock. Clock in radio room works with both its arms. Last edited by Decoman; 03-12-10 at 04:54 PM. |
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#6 |
Samurai Navy
![]() Join Date: May 2006
Posts: 594
Downloads: 1367
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Been waiting for this ...great!
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__________________________________________________ ________ __________________________________________________ ________ Joe ![]() ![]() |
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#7 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
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To some it might seem trivial...but to me the absence of an working clock in My Sub was a slap in my virtual Kaleun face!
![]() Glad you took time to address this! Kudos! ![]() ![]()
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
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#8 | |
Torpedoman
![]() Join Date: Aug 2007
Location: italy
Posts: 118
Downloads: 50
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sorry but I think I posted the wrong file, test version 1.0.3 should solve the problem clock CT and CR ![]() look your news regards luca |
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#9 |
Grey Wolf
![]() Join Date: Jul 2008
Location: Sweden
Posts: 831
Downloads: 101
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looks great
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![]() Liverpool is my relegion, Anfield is my church. True believers never walk alone. |
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#10 |
Captain
![]() Join Date: Mar 2005
Location: Seattle, Wa. USA
Posts: 530
Downloads: 8
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Thanks so much Luca, this will make things a bit more real. Like so many other things the good modders are doing, and I love'em fer it.
And I hope your last name aint Brazi............ ![]()
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"Chance favors the prepared mind" |
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#11 |
Torpedoman
![]() Join Date: Aug 2007
Location: italy
Posts: 118
Downloads: 50
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#12 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Treading Water
Posts: 847
Downloads: 56
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Nice, thank you.
I notice that the RPM's in the conning tower were 300 and 500 when charging, when I toggled charge mode, they evened out at 300/300. |
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#13 |
Grey Wolf
![]() Join Date: Oct 2005
Location: Deep Waters
Posts: 871
Downloads: 31
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You are my hero
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Guess I should change my sig since SH5 has an offline mode now ![]() |
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#14 |
Watch Officer
![]() Join Date: Jul 2007
Location: Blackpool, England
Posts: 347
Downloads: 23
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Excellent!! Thanks very much
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#15 |
Stowaway
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Thanks, much appreciated.
Does the deck awash really have an effect on the enemy or can they still see us the same as being fully surfaced? |
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