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Old 03-12-10, 11:29 AM   #1
Decoman
Frogman
 
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Clocks:

Edit: Inconsistent reporting. Things changed the second time I checked the clocks.

1)
Only the minute arm seem to move with time. The hour arm is idle on my machine and does not move at all.
• Command room
• Conning tower

2)
The clock with the sonar guy seem to display only the hour arm, however that hour arm do seem to move with time as it should.
• Sonar room

The clock in rear torpedo room, seem to only have an minute arm, with the hour arm missing. The minute arm does not work, and doesn't move with time.
• Rear torpedo room

3)
(!) The clock with the radio guy seem to work 100%, having both hour and minute arm, however, the hour arm seem to lack texture and is almost invisible.
• Radio room

Last edited by Decoman; 03-12-10 at 01:47 PM.
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Old 03-12-10, 12:10 PM   #2
sergei
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Nice
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Old 03-12-10, 12:27 PM   #3
lucagaeta
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Quote:
Originally Posted by Decoman View Post
Clocks:

1)
Only the minute arm seem to move with time. The hour arm is idle on my machine and does not move at all.
• Command room
• Conning tower

2)
The clock with the sonar guy seem to display only the hour arm, however that hour arm do seem to move with time as it should.
• Sonar room

The clock in rear torpedo room, seem to only have an minute arm, with the hour arm missing. The minute arm does not work, and doesn't move with time.
• Rear torpedo room

3)
(!) The clock with the radio guy seem to work 100%, having both hour and minute arm, however, the hour arm seem to lack texture and is almost invisible.
• Radio room
Thanks Decomania

The No. 1 problem is solved, thanks to your meslin

respect others will see that I can do, this editor is very limited.

Thanks again
Regards Luca
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Old 03-12-10, 12:53 PM   #4
Michal788
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thanks a lot this is also very important mob.
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Old 03-12-10, 01:49 PM   #5
Decoman
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I now see a different result when checking the clocks.

Now the rear torp room has its clock, loose both its arms. And the clock in the conning tower, now work, with both its arms. Also, the clock in command room work, with both its arms.

Weird, I swear I got it right the first time. Maybe the data flips over abit?

Edit: With another game session, loading up a saved game, I see that the clock in the conning tower has a non-working hour dial/arm. Weird, perhaps it has something to do with dials moving around, or, just because of me loading the game. And now I see that the clock in aft torpedo-room has both its dials/arms pointing up, at 12 o'clock. Clock in command room has two dials/arms, but only the minute arm is working, the hour arm is pointing up 12 o'clock. Clock in radio room works with both its arms.

Last edited by Decoman; 03-12-10 at 04:54 PM.
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Old 03-12-10, 05:10 PM   #6
Vorkapitan
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Been waiting for this ...great!
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Old 03-12-10, 05:12 PM   #7
Myxale
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To some it might seem trivial...but to me the absence of an working clock in My Sub was a slap in my virtual Kaleun face!

Glad you took time to address this!

Kudos!
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Old 03-12-10, 05:36 PM   #8
lucagaeta
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Quote:
Originally Posted by Decoman View Post
Clocks:

Edit: With another game session, loading up a saved game, I see that the clock in the conning tower has a non-working hour dial/arm. Weird, perhaps it has something to do with dials moving around, or, just because of me loading the game. And now I see that the clock in aft torpedo-room has both its dials/arms pointing up, at 12 o'clock. Clock in command room has two dials/arms, but only the minute arm is working, the hour arm is pointing up 12 o'clock. Clock in radio room works with both its arms.

sorry but I think I posted the wrong file, test version 1.0.3
should solve the problem clock CT and CR
look your news

regards
luca
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Old 03-12-10, 05:36 PM   #9
ReFaN
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looks great
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Old 03-14-10, 03:51 PM   #10
SabreHawk
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Thanks so much Luca, this will make things a bit more real. Like so many other things the good modders are doing, and I love'em fer it.

And I hope your last name aint Brazi............
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Old 03-14-10, 04:01 PM   #11
lucagaeta
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Quote:
Originally Posted by SabreHawk View Post
Thanks so much Luca, this will make things a bit more real. Like so many other things the good modders are doing, and I love'em fer it.

And I hope your last name aint Brazi............
from Italy

Regard,
Luca
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Old 03-14-10, 04:20 PM   #12
U-Bones
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Nice, thank you.

I notice that the RPM's in the conning tower were 300 and 500 when charging, when I toggled charge mode, they evened out at 300/300.
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Old 03-19-10, 03:24 PM   #13
wetwarev7
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You are my hero
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Guess I should change my sig since SH5 has an offline mode now
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Old 03-21-10, 07:09 AM   #14
captainprid
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Excellent!! Thanks very much
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Old 03-21-10, 07:21 AM   #15
Barso
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Thanks, much appreciated.
Does the deck awash really have an effect on the enemy or can they still see us the same as being fully surfaced?
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