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Old 03-09-10, 04:16 PM   #1
Nisgeis
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Join Date: Jan 2008
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The .dat files were created with Kashmir, which was the forerunner to goblin editor. You can't edit .zon, .sim files etcetera with S3D, but you should be able to edit .dat files only (there are only 55 of them, compared to 1700+ in SH4) as long as they shouldn't have any SH5 controllers in them. The goblin editor can't handle saving a file with more than one root node (node without a parent) - if you try, all but one will become lost controllers, as they have no parent. Have you tried just editting the particles.dat file with S3D?
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Old 03-09-10, 04:22 PM   #2
urfisch
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Quote:
Originally Posted by Nisgeis View Post
The .dat files were created with Kashmir, which was the forerunner to goblin editor. You can't edit .zon, .sim files etcetera with S3D, but you should be able to edit .dat files only (there are only 55 of them, compared to 1700+ in SH4) as long as they shouldn't have any SH5 controllers in them. The goblin editor can't handle saving a file with more than one root node (node without a parent) - if you try, all but one will become lost controllers, as they have no parent. Have you tried just editting the particles.dat file with S3D?
yes, i did. edit the particles.dat works in s3d, but it is not used ingame afaik... and sh5 seems to be a bit different in structure. the effects are now located in "baza_fx.dat"...and this does not work with s3d...

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Old 03-09-10, 04:34 PM   #3
Nisgeis
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Originally Posted by urfisch View Post
the effects are now located in "baza_fx.dat"...and this does not work with s3d...

So there's a load of files included in the game that do nothing? Sounds familiar! That baza_fx.dat file wasn't created with Kashmir, so won't work, but all the others that are will. I wonder now if any of the older style dat files are used by the game - that will be a fun red herring for some. The Baza file has multiple nodes without parents, so that's why it's not working with the goblin editor. I'll do some digging.
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