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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: May 2007
Location: München / Germany
Posts: 1,486
Downloads: 426
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It looks very nice, you can show us how you do that?
I think that interest us all! ![]() |
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#2 | |
Captain
![]() Join Date: Jan 2004
Posts: 522
Downloads: 32
Uploads: 0
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no seperate editing on this. took me a while to blend it all to the right amount that i liked. this code below controls the outside lighting rays and bloom. .................................. [HDR Exterior] SunMultiplier=1.0 ; multiplier for the sun color EyeAdaptationTime=0.5 ; the time it takes for the eye to adapt to the new exposure GaussBloomDeviation=9.4; ; Deviation factor for the Gauss Blur & Bloom GaussBloomMultiplier=2.10; ; Multiplier for the Gauss Blur & Bloom StarEffectMultiplier=0.20; ; Scale for the stars effect LightShaftsStrength=0.04 LightShaftsDensity=0.7 LightShaftsDecay=0.90 LightShaftsWeight=2.20;1.00 LensFlareBlur=1.7 EnableColorCorrection=1 ColorCorrectionFilter=data/filters/ColorCorrection/hdr_exterior.cfg .................................................. ..................... inside the uboat light effects bloom .................................................. .............. [HDR Interior Submarine] SunMultiplier=1.0 ; multiplier for the sun color MiddleGray=1.0 ; regulates the scene exposure MaxLuminanceScale=1.80 ; controls how much the eye adapts LightOffset=0.103 ; a larger amount means less glow from the bright pass EyeAdaptationTime=10.0 ; the time it takes for the eye to adapt to the new exposure GaussBloomDeviation=1.0 ; Deviation factor for the Gauss Blur & Bloom GaussBloomMultiplier=0.70 ; Multiplier for the Gauss Blur & Bloom StarEffectMultiplier=0 ; Scale for the stars effect BloomEffectMultiplier=2.15 ; Scale for the bloom effect LightShaftsStrength=0.08 LightShaftsDensity=0.8 LightShaftsDecay=0.98 LightShaftsWeight=1.60 LensFlareOffset=2.5 ; amount of light that goes into lensflare (relative to LightOffset) LensFlareMultiplier=0.05 LensFlareBlur=0.7 EnableColorCorrection=1 ColorCorrectionFilter=data/filters/ColorCorrection/hdr_interior_submarine.cfg .................................................. ...... uboat bunker pen .................................................. ..................... [HDR Interior Bunker] SunMultiplier=1 ; multiplier for the sun color MiddleGray=0.1 ; regulates the scene exposure MaxLuminanceScale=10.00 ; controls how much the eye adapts LightOffset=0.2 ; a larger amount means less glow from the bright pass EyeAdaptationTime=2.0 ; the time it takes for the eye to adapt to the new exposure GaussBloomDeviation=4.15 ; Deviation factor for the Gauss Blur & Bloom GaussBloomMultiplier=1.5 ; Multiplier for the Gauss Blur & Bloom StarEffectMultiplier=0 ; Scale for the stars effect BloomEffectMultiplier=0.183 ; Scale for the bloom effect LightShaftsStrength=0.022 LightShaftsDensity=0.6 LightShaftsDecay=0.97 LightShaftsWeight=1.0 LensFlareOffset=2 ; amount of light that goes into lensflare (relative to LightOffset) LensFlareMultiplier=0.3 LensFlareBlur=3.0 EnableColorCorrection=1 ColorCorrectionFilter=data/filters/ColorCorrection/hdr_interior_bunker.cfg ...................... i did tweak also the bloom , but not added to much. many people dont like it when its increased to much. also brightend the uboat bunker. ...................... have fun tweaking, ... i like mine enjoy all.
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![]() "One torpedo ... one ship" my SH5 lighting mod http://www.youtube.com/watch?v=LkM5k8SXpWo my SH5 audio mod http://www.youtube.com/watch?v=CIN5RHeL8B8 Last edited by capthelm; 03-08-10 at 08:11 AM. |
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#3 |
Seasoned Skipper
![]() Join Date: Feb 2008
Location: Good old Germany
Posts: 739
Downloads: 80
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Fine mod sir. I tweaked your files a little bit for myself. Your mod counters the nvidia problems with sun glares a little bit which is fine.
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#4 |
Captain
![]() Join Date: Jan 2004
Posts: 522
Downloads: 32
Uploads: 0
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nice lighting effects at last ..
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![]() "One torpedo ... one ship" my SH5 lighting mod http://www.youtube.com/watch?v=LkM5k8SXpWo my SH5 audio mod http://www.youtube.com/watch?v=CIN5RHeL8B8 |
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#5 |
Captain
![]() Join Date: Jan 2004
Posts: 522
Downloads: 32
Uploads: 0
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made another small video clip to show case the mod and screen below simply breathtaking now.
video clip ![]() screen ...dawn, breaking through clouds. ![]() ![]()
__________________
![]() "One torpedo ... one ship" my SH5 lighting mod http://www.youtube.com/watch?v=LkM5k8SXpWo my SH5 audio mod http://www.youtube.com/watch?v=CIN5RHeL8B8 Last edited by capthelm; 03-08-10 at 02:00 PM. |
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#6 |
Soundman
![]() Join Date: May 2007
Location: Near Lyon, France
Posts: 141
Downloads: 14
Uploads: 0
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Very nice work! Shame that the sun always looks like a ball but it is really better than stock!
Thank you! We are waiting for next version!... ![]()
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![]() La guerre sans haine - War without hate. |
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#7 |
Captain
![]() Join Date: Jan 2004
Posts: 522
Downloads: 32
Uploads: 0
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wont be any next version sorry, am happy on screen what i see.
last time i looked, planets and the sun where ball round. looking at my screen above you can see the burning halo as well around the sun.
__________________
![]() "One torpedo ... one ship" my SH5 lighting mod http://www.youtube.com/watch?v=LkM5k8SXpWo my SH5 audio mod http://www.youtube.com/watch?v=CIN5RHeL8B8 |
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#8 |
Seasoned Skipper
![]() Join Date: Aug 2005
Location: Istanbul, Turkiye
Posts: 715
Downloads: 115
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That's beautiful, downloading pronto!
Great work Capthelm ![]()
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Lt.z.S. Barbaros Hayreddin, U-35, 2nd Flot/Kiel, Type VIIB Oct.29.1939, 2nd Patrol Eastern English Waters Running SH5/TWOS |
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#9 |
Ace of the Deep
![]() Join Date: Jan 2007
Location: at periscope depth
Posts: 1,204
Downloads: 97
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I`ll give it a try, thanks
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#10 |
Seaman
![]() Join Date: Mar 2007
Location: Sweden, Stockholm
Posts: 33
Downloads: 15
Uploads: 0
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My god! Looks awesome!
Thanks you! ![]() ![]() |
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#11 |
中国水兵
![]() Join Date: Feb 2010
Posts: 284
Downloads: 10
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Looks breathtaking!
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#12 |
Lieutenant
![]() Join Date: Jun 2008
Location: The system might fail you. But dont fail youself...................
Posts: 252
Downloads: 36
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Sweet.
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#13 |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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Is this mod 1.2 patch ready?
Could you please post .cfg file for using this mod without internal changes (only external)? - I know some of you made such changes, it was discussed above.
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#14 | |
The Old Man
![]() Join Date: May 2007
Location: München / Germany
Posts: 1,486
Downloads: 426
Uploads: 0
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Quote:
![]() That's beautiful, downloading !! ![]() |
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#15 |
Captain
![]() Join Date: Jan 2004
Posts: 522
Downloads: 32
Uploads: 0
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mind thank the dev team guys, i just tweaked the file ...
![]() ..i almost cried when i seen what was on my screen.= visuals , after tweaking this one tiny file.
__________________
![]() "One torpedo ... one ship" my SH5 lighting mod http://www.youtube.com/watch?v=LkM5k8SXpWo my SH5 audio mod http://www.youtube.com/watch?v=CIN5RHeL8B8 |
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