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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Samurai Navy
![]() Join Date: Feb 2009
Location: Western Hemisphere, Earth, Milky Way Galaxy, Local Group, Virgo Supercluster
Posts: 585
Downloads: 22
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#17 |
Commodore
![]() Join Date: Sep 2006
Location: Germany
Posts: 609
Downloads: 36
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I think the mentioned issues here give a good overview. Maybe it's a mixture between the romantic section of WWII (and there are more WWII naval movies than cold war ones) and the lack of emotion in DW.
Perhaps only a community sim could replace DW since it seems that commerical vendors have no interest. IMO a good approach would be to have a modular appraoch: A naval simulation engine, a 3D/physics engine and so on and then various subprojects might provide plattforms etc. But probably there are not enough people willing to do it since the communiy is rather small... |
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#18 | |
Medic
![]() Join Date: Jan 2002
Location: United Kingdom
Posts: 167
Downloads: 9
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As for ease of use, I think DW is markedly harder than the SH series. SH1-4 can be picked up in a matter of minutes; in DW simply reaching correct weapons employment parameters takes a fair investment of time. Many are not willing to learn hat. Ironically, DW's plotting tools are very good, the WW2 sims could learn something from the map & sensor plotting screens on SCS products. Likewise, once you get over the bump in the learning curve the fundamentals (especially in subs) are the same for most platforms. Once you learn TMA, you don't forget it. I'd love the silent hunter series to have the same variety of physical conditions that DW has (the acoustic model in SH feels pretty simplistic) The replayability of scenarios in DW is hugely interesting; for instance playing the same scenario as different platforms is an education in itself - and it is good fun. DW's problem is one of image. It is seen as sterile and clinical; yet it delivers tension in spades once you get into it. People just don't seem interested in putting the time in. |
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#19 |
Commodore
![]() Join Date: Sep 2006
Location: Germany
Posts: 609
Downloads: 36
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By the way, is still somebody in contact with Sonalysts?
Do they still have an employee who is in charge of keeping contact with the community? Just being curious. |
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#20 |
Commodore
![]() Join Date: Dec 2009
Location: My House
Posts: 608
Downloads: 161
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Good question.
Silent Hunter is currently dominating the world of subsims. DW and Jane's 688i seem great but the graphics are very out of date. |
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#21 |
Chief
![]() Join Date: Aug 2009
Location: France
Posts: 313
Downloads: 152
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Because of war.
I got DW and the problem is the context where you play the game is not war. WW2 subsims are based on WW2 events. Events and history we did learn at school and we can play a part of it while playing games. What does DW offer as context ? Cold-war like and pre-War stuff. A DW with a war going on, where you take your sub to do combat missions of all kinds while a war is going around you might add spice to it. |
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#22 |
The Old Man
![]() Join Date: May 2005
Location: Czech Republic
Posts: 1,458
Downloads: 6
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They did, now they don't. They dropped the support completely.
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#23 |
Sonalysts Man
![]() Join Date: Sep 2005
Location: Waterford, CT
Posts: 113
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Well, not completely. I just assumed you all were getting tired of me saying "I don't have any new information for you" over and over.
BTW, I don't have any new information for you... (grin) Email to "computergames(at sign)sonalysts.com" to get tech support if you need it. (not a link for spam reduction) I'm a subsim community member (I play DW and SH4) so I'm in and out on an irregular basis. I worked on a VERY intensive non-DW project all fall and winter, and didn't have any time either at work or home to do much gaming. That's the main reason I've been scarce for a long time.
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Roger "Frying Tiger" Long Art Lead Sonalysts Combat Simulations "the atom-powered submarine: Her engines were to be a miracle of speed and power, her sides strong enough to withstand any blow... The mind of man had thought of everything - except that which was beyond his comprehension!" |
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#24 |
The Old Man
![]() Join Date: May 2005
Location: Czech Republic
Posts: 1,458
Downloads: 6
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Wow .. just .. wow ..
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#25 | |
Stowaway
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2 years - whether not too long term for absence? You rave - there is no support ![]() |
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#26 | |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
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#27 | |
Sonalysts Man
![]() Join Date: Sep 2005
Location: Waterford, CT
Posts: 113
Downloads: 0
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Non-Commercial DW continues to do very well; we haven't been able to parlay that into any news on the commercial front, unfortunately.
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Roger "Frying Tiger" Long Art Lead Sonalysts Combat Simulations "the atom-powered submarine: Her engines were to be a miracle of speed and power, her sides strong enough to withstand any blow... The mind of man had thought of everything - except that which was beyond his comprehension!" |
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#28 | |
Stowaway
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If you have informed a source of a code - we could reanimate this sim. Or SCS will carry away it with itself in a tomb.? By the way - how much man is real in SCS? 2 or 3 man now ? :-) I am realized I share Sonalysts from SCS. |
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#29 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
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I would like to see DW in a SH3 or 4 (not5) format .
I might and probably useing the wrong word. But if it was like them I'd buy it in a minute. btw I have DW ![]() ![]() |
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#30 | |
Commodore
![]() Join Date: Sep 2006
Location: Germany
Posts: 609
Downloads: 36
Uploads: 0
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![]() Did you already evaluate if you could try a similar approach like Harpoon 3 or Steel Beasts? So, you would have a basic codeline for both versions and the non-commerical one gets all the secret stuff ![]() And just distributing the commerical one via download to minimize costs? I don't know for sure but I have the impression that the combined number of sold copies of Harpoon 3 / Steel Beasts are not higher than DW...rather lower since they haven't been actively advertised... |
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