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Old 03-07-10, 05:43 PM   #1
Wolfmanjack
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Oh hell yes thank you

Yes i am not a 100% realism fanatic like some. But it has always bothered me that torpedo damage and cannon damage were only shadows of themselves.

In reality 1 torpedo could sink any ship or even 1-2 shots from the cannon on deck could have also. In reality most ships in WW1 WW2 were all sunk by only 1-2 torpedo hits.

What i am saying is.. There was always a chance that a shot could get lucky (even a cannon shot) and blow a ship in 1 shot. Ie hitting stored munitions,fuel etc.

Thanks for this
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Old 03-08-10, 09:48 AM   #2
Darkreaver1980
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Version 1.1 is now much better. You cant sink a DD anymore with 3-4 shots + AP but its still possible to win a 1 vs 1 surface fight vs a DD, if he doesnt get that lucky

i think the HE damage vs merchants is fine now. They still can take some shots but you wont waste 20 + shells without doing anything
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Old 03-08-10, 11:13 AM   #3
Sailor Steve
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I like the idea of mods that make things more fun, even though I am a reality freak. But I do have to take exception with the idea that it being easier is reality.

Quote:
Originally Posted by Wolfmanjack View Post
In reality 1 torpedo could sink any ship or even 1-2 shots from the cannon on deck could have also. In reality most ships in WW1 WW2 were all sunk by only 1-2 torpedo hits.
Not even remotely true. Smaller ships could go down with one or two torpedoes, but the records are full of acount's of the "coup de gras", because the ship refused to sink.

Here is a tanker that took two torpedoes and eighty-seven rounds from the deck gun.
http://www.uboat.net/allies/merchants/ships/1964.html

Look through these lists. You will find that two or even three torpedoes was the norm, and nowhere will you find a ship blowing up from a lucky hit from a u-boat's deck gun.
http://www.uboat.net/allies/merchants/listing.php
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Old 03-08-10, 03:39 PM   #4
Ziggy
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I like it. Still takes a lot of shots to take down a ship but you don't run out of ammo on just 2 ships.
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Old 03-08-10, 03:43 PM   #5
Darkreaver1980
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Quote:
Originally Posted by Ziggy View Post
I like it. Still takes a lot of shots to take down a ship but you don't run out of ammo on just 2 ships.

Thanks, i dont want to have a shot em up game but i neither want to waste 30+ shells per ship. I think i found a good middle way.
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Old 11-04-10, 02:16 PM   #6
dbn
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thanks you very much
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Old 03-10-10, 08:54 AM   #7
looney
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Quote:
Originally Posted by Sailor Steve View Post
I like the idea of mods that make things more fun, even though I am a reality freak. But I do have to take exception with the idea that it being easier is reality.


Not even remotely true. Smaller ships could go down with one or two torpedoes, but the records are full of acount's of the "coup de gras", because the ship refused to sink.

Here is a tanker that took two torpedoes and eighty-seven rounds from the deck gun.
http://www.uboat.net/allies/merchants/ships/1964.html

Look through these lists. You will find that two or even three torpedoes was the norm, and nowhere will you find a ship blowing up from a lucky hit from a u-boat's deck gun.
http://www.uboat.net/allies/merchants/listing.php

Wasn't it so that 1 torp hit would normally be enought to get a ship out of the convoy and thus easy pickings for the sub? And later in war it was normal to fire at least 2 torps per ship. And end war to fire a complete spread at the target?
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Old 03-10-10, 01:34 PM   #8
szultz
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Quote:
Originally Posted by looney View Post
And later in war it was normal to fire at least 2 torps per ship. And end war to fire a complete spread at the target?
Wasn't that because subs could not get as close to convoys as at the start of the war and to compensate they had to fire more torps.
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Old 06-05-10, 12:38 PM   #9
Sudo
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Hello all,

Can someone upload the critical hits deck gun to subsim? I can't get the easy-share link to work. I have the critical hits torpedoes and it's great, so I would love to round it out with the deck gun too.

Thanks.
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Old 06-13-10, 12:36 PM   #10
Sudo
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Still hoping that someone with a copy of this mod will upload to subsim. Getting ready for a new campaign and would love to throw this mod in the mix before doing so. Thanks to anyone can help.
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Old 07-28-10, 12:47 PM   #11
eon850aye
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Quote:
Originally Posted by schurem View Post
is this tested for 1.2 or is it made redundant? same for the torpedoes thing..
Oh yeah I use this & the torpedoes mods myself.

Quote:
Originally Posted by Sudo View Post
Hello all,

Can someone upload the critical hits deck gun to subsim? I can't get the easy-share link to work. I have the critical hits torpedoes and it's great, so I would love to round it out with the deck gun too.

Thanks.
Quote:
Originally Posted by Sudo View Post
Still hoping that someone with a copy of this mod will upload to subsim. Getting ready for a new campaign and would love to throw this mod in the mix before doing so. Thanks to anyone can help.
The link is working fine (just tried it myself), I had to wait for the timer to reach zero, clicked on Regular Download, then waited for that timer to reach zero, I also had to type in two words somewhere aswell before I was allowed to download the file , but got there in the end
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Old 08-08-10, 07:23 PM   #12
Sudo
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Quote:
Originally Posted by eon850aye View Post
Oh yeah I use this & the torpedoes mods myself.





The link is working fine (just tried it myself), I had to wait for the timer to reach zero, clicked on Regular Download, then waited for that timer to reach zero, I also had to type in two words somewhere aswell before I was allowed to download the file , but got there in the end
eon850aye, thanks again for this.
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Old 11-04-10, 03:53 PM   #13
Sepp von Ch.
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I wish more relistic and more difficult "critical hits for deck gun" mod, but I exceptionally like, that you never know what the effect of your fire will be.
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