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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Jul 2008
Location: Sweden
Posts: 831
Downloads: 101
Uploads: 0
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i like this system better to be honest, now i can atleast have some Impact myself as where the torpedo will hit.
and that the dots goes away is because you loose lock, atleast that is what happens for me.
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#2 | |
Sailor man
![]() Join Date: Sep 2006
Posts: 43
Downloads: 91
Uploads: 0
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I also for long time just kept auto tdc locked and always "had to" hit ships in the mid point, dunno what video tutorial it was where I discovered I can fire target selected but not "view" locked in my sights. Anyways. I want the old targeting system back, this new one is horrible.
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Operation Flashpoint. Armed Assault. ArmA 2, ArmA 3. Falcon 4 Theaters, Farming Simulator 19, FS22, FS25, Silent Hunter 3, SH4, SH5, Cold Waters, CMANO, Sea Power, Naval Warfare. www.pmctactical.org Snake Man, PMC. |
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#3 |
Planesman
![]() Join Date: Aug 2007
Location: Russia
Posts: 187
Downloads: 182
Uploads: 4
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The biggest problem with the new auto TDS is the fact you can't hit anything at long distance (1800 meters and above).
This must be fixed ASAP. |
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#4 |
Stowaway
Posts: n/a
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i personally dont like doing math and the last thing i want to do is do math in my video games.
if and when i finally buy sh5 i want the old point lock and shoot method back. if i wanted to do math i would go back to school and those absolutely rediculous number dots are something that MUST be eliminated. step 1 IMO is auto targetting must be automatic so shouldnt that be a simple concept to understand when making the game? as i see it you only have a choice for simplified manual targetting or fully manual targetting and there is no real auto targetting as the game is now. i keep telling myself that no matter what, this game will be great after the modders finish it but its hard to stay convinced when so much of the easiest to understand concepts of how things are working in the game tend to be dissappointing. i only play auto targetting and without a sh3 / sh4 style auto targetting system i can see the game losing its appeal for me |
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#5 | ||
Planesman
![]() Join Date: Aug 2007
Location: Russia
Posts: 187
Downloads: 182
Uploads: 4
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#6 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
Uploads: 0
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the manual mode is a HUGE leap forward but the auto is an embarrassing step back...
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#7 | |
Sonar Guy
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For me the same? If i want headache, i hit with my head to a wall. The automatic is a joke. 4 Torpedos and all missed. And this at 900 meters distance. Bad bad. |
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#8 |
Ace of the Deep
![]() Join Date: Jan 2007
Location: at periscope depth
Posts: 1,204
Downloads: 97
Uploads: 0
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I want the olc/magui back
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#9 |
Captain
![]() Join Date: Jul 2007
Location: Somewhere under the ocean
Posts: 504
Downloads: 302
Uploads: 0
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I really dont understand the targetting system at all, and the manual is useless- how on earth does one find out?
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#10 |
Seaman
![]() Join Date: Oct 2009
Location: Flagstaff, AZ
Posts: 31
Downloads: 52
Uploads: 0
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I for one at least want an indicator that tell the torpedo's gyro angle.
And sombody please port Magui's SH3 GUI over to SH5 ![]() Baby steps, baby steps. |
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#11 |
Planesman
![]() Join Date: Apr 2008
Posts: 192
Downloads: 82
Uploads: 0
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Webster you can still point and shoot,just tell the weapon officer to turn the TDC OFF
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