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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Machinist's Mate
![]() Join Date: Jul 2009
Posts: 121
Downloads: 29
Uploads: 0
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Choosing between these two mods has been a year-long headache for me. You've just cured it. Thanks a million.
PS: Did you by any chance include the 'Enhanced Funnel Smoke' in this release? I understand it was paired with Thomsen's Ships at some point. |
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#2 |
Admiral
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Hey,
no I didn't, because I don't like this Enhanced Funnel Smoke. Sorry. |
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#3 |
Machinist's Mate
![]() Join Date: Jul 2009
Posts: 121
Downloads: 29
Uploads: 0
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#4 |
Admiral
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Makman gave me a version with this smoke. With that the ships looked like if they were burning. and the smoke direction was funny. GWX smoke looks better in my opinion.
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#5 |
Seaman
![]() Join Date: Mar 2010
Posts: 37
Downloads: 62
Uploads: 0
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I was on the starting block to merge these 2 mods and you made it, great
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#6 |
Sparky
![]() Join Date: Jan 2010
Posts: 158
Downloads: 36
Uploads: 0
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Thank you, h.sie!
I would gladly hear some comments from people who are using Thomsens ships mod - is it good? more realistic? without problems? |
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#7 |
Seaman
![]() Join Date: Mar 2010
Posts: 37
Downloads: 62
Uploads: 0
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I don't know if it is really realistic but for me it is more real with than without, a tanker can't accelerate like a rocket. And also i prefer with Tomsens tweak
![]() I did not see big problems but i have not a lot of hour of gaming with it. I think that in a "solo" encounter there is no problem; in a convoy perharps there is more confusion and some boats may be stopped but i also saw this behaviour in GWX3 "unmod" (or vanillia but i did play with it). Also, i think it facilitates a bit shooting but for me it's good ![]() Bye. Last edited by Loltak; 03-07-10 at 09:35 AM. |
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