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#1 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
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[QUOTE=Neal Stevens
but please don't clutter the thread with discussion. thanks! ![]() [SIZE=3]Just incase you guys missed that. ![]() |
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#2 |
Mate
![]() Join Date: Feb 2008
Location: Queensland, Australia
Posts: 54
Downloads: 214
Uploads: 0
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F5 will toggle the deck gun crew, F6 toggles the flak crew, and F7 will toggle action stations. Handy for when you're running decks awash and the deck gun decides it wants to give your position away to that convoy.
![]() EDIT: Was running 1.0; the F1 keymap help was updated for 1.01 it seems. F8 is now silent running. ![]()
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Can't help coming back to SH3! ![]() Last edited by Orffen; 03-05-10 at 10:07 AM. |
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#3 |
Lucky Jack
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#4 |
Bosun
![]() Join Date: Jun 2005
Posts: 63
Downloads: 48
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In SHIV it "increased overall efficiency" and you could see on the crew screen that everbody was out of their bunks whether they needed sleep or not, etc. - I'm not sure I can tell what it does in SHV, don't recall seeing more crewmen standing around, and I'd like to know *how much* extra efficiency I'm getting in exchange for *how much* loss of efficiency at some point in the future.
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#5 |
Mate
![]() Join Date: Feb 2008
Location: Queensland, Australia
Posts: 54
Downloads: 214
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Indeed. My autopatcher didn't patch (or give me an option to) and I was still running 1.0 which didn't show that.
Running 1.01 now though ![]()
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Can't help coming back to SH3! ![]() |
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#6 |
Watch
![]() Join Date: Aug 2006
Posts: 25
Downloads: 29
Uploads: 0
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Again, sorry if this has been asked before, but how do I order to return to the plotted course? It's driving me nuts.
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#7 | |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
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#8 |
Watch
![]() Join Date: Aug 2006
Posts: 25
Downloads: 29
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Heh, thanks, you just posted just in time before I ran aground.
![]() Installed ddrgn's advanced shift key commands, works fine. |
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#9 |
Watch
![]() Join Date: Jul 2007
Posts: 17
Downloads: 171
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#10 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
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I've been meaning to ask in my game at least F5 through F8 are 'greyed out' on the key map and seem to not do anything.
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Follow the progress of Mr. Mulligan : http://www.subsim.com/radioroom/showthread.php?t=147648 |
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#11 | |
Mate
![]() Join Date: Feb 2008
Location: Queensland, Australia
Posts: 54
Downloads: 214
Uploads: 0
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![]() Quote:
http://www.subsim.com/radioroom/showthread.php?t=162843
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Can't help coming back to SH3! ![]() |
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#12 |
Swabbie
![]() Join Date: Sep 2008
Posts: 12
Downloads: 38
Uploads: 0
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Hi guys, How do I ping depth under keel? Or cant I do so, in this "not-going-to-be-released-unfinished" game?
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#13 | |
Watch
![]() Join Date: Aug 2006
Posts: 25
Downloads: 29
Uploads: 0
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#14 |
A-ganger
![]() Join Date: Mar 2010
Posts: 72
Downloads: 54
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For those who don't see the ability keys on the help screen:
F5 toggle the deck gun crew F6 toggles the flak crew F7 toggle action stations F8 toggle silent running (Z-Key does this also on DE keyboards) F9 over-stress Diesels F10 overload E-Motors F11 "tickle" Torpedos F12 preheat Torpedos Last edited by PortoFerro; 03-11-10 at 03:13 PM. |
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#15 | |
Lucky Jack
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![]() Quote:
![]() PS. F8 is for silent running, F7 is for battle stations. ![]() |
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