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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Frogman
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Give it a few months and let the modders work their magic, this sim will look a lot different by then and hopefully just get better and better as SH3 did.
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#2 |
Seasoned Skipper
![]() Join Date: Mar 2001
Location: cape cod mass.
Posts: 678
Downloads: 59
Uploads: 0
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let me know when its done
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#3 | ||
Ace of the Deep
![]() Join Date: Jul 2005
Location: Germany's oldest city alive
Posts: 1,066
Downloads: 57
Uploads: 0
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I give you that SH5 has more potential for modding than the previous games. That it wouldn't be a hardcore simulation like it will be turned into by mods is no surprise. I just don't like the attitude of shifting the game more towards a submarine toolkit rather than a convincing game from the start. Quote:
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#4 | |
XO
![]() Join Date: Apr 2005
Location: Ft. Lauderdale, FL
Posts: 413
Downloads: 29
Uploads: 0
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I agree..... The Devs could easily add all of the Missing Features that have been in every previous version and are MANDATORY for a sub sim via an Update patch... But they would rather rely on the Modders to do yet again what they have had to do for SH3 and SH4... But now instead of merely enhancing the "CORE" Game the Free Mods are expected to become mandatory updates to replace critical missing content. All of which begs the question: Why are still paying full retail price for a game that requires Free Mods to work the way it should have worked out of the box! |
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#5 | |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,856
Downloads: 344
Uploads: 0
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#6 | |
Ace of the Deep
![]() Join Date: Jul 2005
Location: Germany's oldest city alive
Posts: 1,066
Downloads: 57
Uploads: 0
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