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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | ||
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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![]() Quote:
Since I found out about that, I tend to have my character hang about down below. That way, if I get an aircraft spotted I can crash dive straight away. And if I get get a ship spotted I run up the ladder to eyeball it. Actually I quite like it like that. Makes me feel like a real Captain. 'SHIP SPOTTED'. Runs up the ladder. '"WO Where is the ship?" "Dunno Captain, but my little Karrle is starting school next year" ![]() I have on occasion been down below, had an aircraft spotted, hit crash dive, and had bugger all happen. Only sometimes mind. I'm not deliberately trying to find fault, just reporting stuff so we can make this better. See this post. Quote:
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#2 |
Watch
![]() Join Date: Jul 2007
Posts: 16
Downloads: 0
Uploads: 0
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I can confirm duds, I've had around 2 so far, and also one premature explosion, and 1 motor failure, even though I've fired alot more than 25 torpedo so far so the percentages are prob. off.
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#3 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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OK, that's good. At least they are there.
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#4 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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Two things. First about the tubes being screwy. Mind you I do not have a copy of the game. In "nautical land" even is port and odd is starboard. Maybe this got goofed this time? Or maybe there is conflicting ID numbers for the tubes themselves. Second the maintaining of 5kts to stay level. This sounds like the exact same problem that was present in 3 and 4. So hearing that I'm not holding out much hope for the fact that the boat will handle like a real submarine does.
Excellent and informative post though. ![]()
__________________
USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#5 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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I reloaded a save, stopped the boat, and went to the external cam.
First time, I selected tube 1 and hit open tubes button, the voice told me flooding tube 1. Went to external cam, and confirmed tube 1 was open. Cycled to tube 2.Tube 1 now closed. Hit button to open selected tube (tube2). Voice told me flooding tube 2. Confirmed by external cam. This is as it should be. It is more like SH3 than SH4. Anyone with experience of both will remember that in Stock SH3 you can only have ONE tube open at a time. eg, you open tube 1. As soon as you select tube 2, tube 1 closes. (I think some mods changed this) In SH4 I am pretty sure you can open as many as you like. Seems to be more like SH3 at the moment. IN THIS GAME: As soon as I switch from tube 1 to tube 2, the voice tells me 'Closing tube 1 OK Fine. But something got screwed up on the way. I think it may be because I opened tube 1, switched to tube 2 to change the pistol, (got the voice warning closing tube 1), the switched back to tube 1 again. Now I am on tube 1 OK (you with me?) When I hit the button to open the tube it closes it. I confirmed this with the external cam. No screenshots to confirm, sorry. I hit the button to close the tube (voice confirmation, closing tube 1), external cam shows the tube opening. I switch to tube 2. Voice confirmation says closing tube 1. External cam shows Tube 1 open and tube 2 closed. Switching to tube 2 opens tube 1 and closes tube 2. I wonder if maybe this is responsible for at least some of the problems people are having aiming torpedoes in this game. |
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#6 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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I see what you are saying now. The commands are getting reversed so to speak.
__________________
USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#7 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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Yeah, it only seems to happen every now and again.
Like my mission voices bug (not mentioned in original thread!) It seems to be an intermittent thing. |
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