![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Navy Seal
![]() |
![]()
I've been digging through the script files in the game and there's some stuff that strikes me as odd in the AI scripting. I have a sneaking suspicion that some of these scripts are half-finished and not working as intended, and actually AI skill level setting may be having something to do with it.
For what it's worth, all the reports I'm getting suggest that at least novice-level air AI isn't working, while the mechanism that forces DD AI to go into alert mode and search the area where the attack happened is broken. Both could easily be down to broken scripts and I hope the devs look at this quickly for the next patch. |
![]() |
![]() |
![]() |
#2 | |
Watch
![]() Join Date: Jan 2010
Posts: 23
Downloads: 28
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#3 | |
Sonar Guy
![]() Join Date: Feb 2005
Posts: 377
Downloads: 20
Uploads: 0
|
![]() Quote:
Oh the Modders will fix it. ![]() |
|
![]() |
![]() |
![]() |
#4 | |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() Quote:
if the boss says work on x, y, & z you do it even if you know the roof isnt on the building yet. i think they were instructed to be spending time on DRM issues instead of the game. |
|
![]() |
![]() |
#5 |
XO
![]() Join Date: Apr 2005
Posts: 410
Downloads: 18
Uploads: 0
|
![]()
early war 39-40 was it not the case that navy cover for merchants was only from 200+miles out and the early equipment as they say could hardly find an elephant in a room.
I understand that DD should be tweaked but not to jump to overpowering in the early years just becuase it doesn't feel right. |
![]() |
![]() |
![]() |
#6 |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,856
Downloads: 344
Uploads: 0
|
![]()
could be based on skill levels. In the Narvik single mission, DD's spotted my periscope and started firing at it from a fairly long range.
__________________
![]() |
![]() |
![]() |
![]() |
#7 | |
Lucky Jack
![]() |
![]() Quote:
__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
|
![]() |
![]() |
![]() |
#8 |
Sonar Guy
![]() Join Date: Feb 2005
Posts: 377
Downloads: 20
Uploads: 0
|
![]()
I understand the point of the early war guys... But seriously... Do you think that if your a destroyer captain in the early years and all of a sudden your merchant that your escorting blows up.. That maybe you should at least change course, slow down and start to at least try? Even if its futile?
In my 3 examples the destroyers just kept going straight and did not blink an eye. LOL. ![]() ![]() |
![]() |
![]() |
![]() |
#9 |
Navy Seal
![]() |
![]()
Well, while overall the escort effectiveness shouldn't be too great in '39, it's worth pointing out that on a per-patrol/per-uboat basis, the first few months of the war were in fact some of the deadliest of the war for U-boats.
|
![]() |
![]() |
![]() |
#10 |
Lucky Jack
![]() |
![]()
CCIP, does the game offer rookie up to elite like SH4 does with warships?
__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
![]() |
![]() |
![]() |
#11 |
Navy Seal
![]() |
![]()
yeah. I've not looked into it too deep, but the "levels" look to be identical. And the vast majority of everything in early game is rookie.
|
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|