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Old 03-03-10, 10:36 AM   #11
malkuth74
Sonar Guy
 
Join Date: Feb 2005
Posts: 377
Downloads: 20
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Quote:
Originally Posted by Galanti View Post
It's not just the dots system, everything from the comical crew members to the Tonka-style engine controls to speech bubbles feels like they've moved away from a serious, somber study of submarine operations to a light-hearted, frivolous romp. Like Operation Petticoat for U-Boats. The whole mood of the game strikes me as inappropiate for a subsim.

Shame because the eye-candy, phycisal atmosphere are top-notch.

Yeah don't get me going on how you control the depth.. My god it hardly works.

What ever happened to the simple punching it a Exact dept and going to it.

Now you click on this tiny little graph and if your lucky you might come within 10-20 feet of what you wanted. If the click works at all.

They seriously did take a huge step back in this version. They changed too many things that worked well in the last 2 games. I like the whole crew aspect... But not at the cost of the fuctionality of the last 2 games.

They could of given us the crew and kept the dials, and things from the last 2 games... Change is bad.. LOTS of changes are real bad...

I wish I could talk positive about this game. But its hard. Maybe it will grow on me...
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