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Old 03-01-10, 08:03 AM   #1
Hartmann
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A dense net of u-boats in 1941 around the island with the continuation of the air attacks targeting ports, aircraft factories, and airfields using long range bombers and fighters could did the job in england. ( adolf galland said that with aditional fuel tanks Me-109 can scort german bombers at long range targets and not be limited to half territory)
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Old 03-01-10, 08:21 AM   #2
Schunken
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So much technical effort only for get men in skirts and fish and chips ???

No offend my british friends


Andreas
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Old 03-01-10, 10:43 AM   #3
janh
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Back on topic! I would also be interested to know how this new "dynamic campaign" system really works. From Neal's preview it was totally clear to me whether you are being put in an area of operation, say Mediterrainean, for a certain number of missions/days. And then be put somewhere else.

Or whether you can still roam around freely on the world seas as in SHIII, just contributing to a mission/campaign goal if you happen to be in the area.

So what can you really tell us about the campaign now? What is dynamic about it? And does it really affect? Or is it tonnage "BRT" counting as before?

How about wolf packs and friendly surface raiders? Any interactions with them? How about AI (surface ships and air)?
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Old 03-01-10, 11:21 AM   #4
karamazovnew
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I'm talking out of my arse right now as I haven't yet played the game. But you can see from the screenshots that there are certain "long term missions" in some areas. Campaign objectives like "Sink 100,000 tons before 1941" that will alter the campaign layers. This is sounds like a very neat sort of "scripted-random" campaign. With enough modding you could for example change the course of the war by protecting the Bismark. What's more, I can't think of any reason we should be able to mod the game to play until 45 (or more). The invasion of the US sounds nice.

EDIT:
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Originally Posted by Leandros View Post
You mean, if Germany had won the war the German people would have dethroned Hitler and his cohorts for winning it....
No, I meant that no matter how much one can value the bravery and fighting spirit of German soldiers (the Kriegsmarine in particular), they were still fighting under the wrong banner and for the wrong reasons. Had they won, we'd be kneeling before the picture of such great men as Goering and Goebbles.
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Old 03-01-10, 11:30 AM   #5
Drifter
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Quote:
Originally Posted by karamazovnew View Post
I'm talking out of my arse right now as I haven't yet played the game. But you can see from the screenshots that there are certain "long term missions" in some areas. Campaign objectives like "Sink 100,000 tons before 1941" that will alter the campaign layers. This is sounds like a very neat sort of "scripted-random" campaign. With enough modding you could for example change the course of the war by protecting the Bismark. What's more, I can't think of any reason we should be able to mod the game to play until 45 (or more). The invasion of the US sounds nice.
You know, I just realized the same thing about scripting campaigns. and posted it in the other thread. This is VERY exciting news indeed.
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