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Old 02-21-10, 03:41 PM   #1
HundertzehnGustav
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It wont be possible...
they would shoot themselves in the foot if it were possible,
bacsue it would make a 43/45 addon redundant...
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Old 02-21-10, 05:14 PM   #2
That's not my dog
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I tend to agree with Gustav, with a twist. I think it will be moddable when/if UBI releases an add-on or DLC that finishes the war wth those torps included. That way the code is there for the modders as needed. I liken the SH 3,4,5 modders here at SUBSIM to BASF. "They did not make Silent Hunter, they just made it better (WAY BETTER)."
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Old 02-21-10, 08:23 PM   #3
Hartmann
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It depends,

if the dev team use SH4 as a base for SHV and they don´t remove the files or code perhaps could exist the possibility of use or add radars, and homing torpedos.

I remember sh4 instalation with uboat files and references of sh3 inside


But if they want a future DLC perhaps it could be deleted to make it impossible
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Old 02-21-10, 09:19 PM   #4
MercurySeven
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Quote:
Originally Posted by HundertzehnGustav View Post
It wont be possible...
they would shoot themselves in the foot if it were possible,
bacsue it would make a 43/45 addon redundant...
Looky here: http://www.subsim.com/ssr/sh5/preview_sh5_jan2010B.php

Quote:
Originally Posted by Dan
In the game, the way the game will be launched, there won't be any way to be able to continue the campaign past 1943, but there is nothing stopping the modders from keep adding more content, which comes afterwards. There's no hardcore limit for how far you can play in the world, it's just how far OUR campaign goes.


From the few bits of info that we've got I take Neals interview as a solid. So 1944 etc. should be modable. However, whether you are able to adjust the behaviour of torpedoes to such an extend is written (or rather not written) on another page.
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