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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
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I've also seen that number (1.5 million) somewhere, but there's a big gap between that and Neal's figures. Too big, I think, to be explained by budget sales. ![]()
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Freedom of speech - priceless. For everything else there's Mastercard. |
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#2 |
Ace of the deep .
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Now that SH5 is online there is no excuse for Ubi to not continue ongoing support , paid or otherwise . You can download the silent hunter 5 soundtrack on itunes .
Last edited by THE_MASK; 02-17-10 at 06:44 AM. |
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#3 | |
Pacific Aces Dev Team
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Even if unfinished, I bet that the reason that SH4 sold less was also because of it being about US subs. The myth of the grey wolves in popular culture is still much spreaded than the US boats campaign, and that shows here. Also, Neal, do those figures for SH4 include Uboat missions?? One final consideration: If the amount of recent Sh games sold goes up to nearly 240.000, then 1.260.000 sales in the franchise go to the good original SH 1 ![]()
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One day I will return to sea ... |
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#4 |
Grey Wolf
![]() Join Date: Jun 2004
Location: The Colourful Seville - Spain
Posts: 971
Downloads: 18
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Yeah... it still had some predicament in the community, it took SH3 some time to overcome the gameplay of SH2/DC, specially in MP (SP was actually much better equipped).
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#5 |
The Old Man
![]() Join Date: Mar 2002
Location: Ayr,Scotland,UK
Posts: 1,392
Downloads: 79
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Here is an interesting quote I found a whille back on the original SSI Silent Hunter by Joel Billings in the book "Interactivity in action"...
The product with the most potential for SSI is "Silent Hunter" , it's a world war ii submarine simulation, and submarine simulations sell really well. - Aces of the Deep sold a ton. Silent Hunter is an outstanding product in every way and we are thinking it may well become our all-time biggest seller. That's quite a compliment and an eye-opener considering SSI's output at the time.
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"The action is simulated...the excitement is real!" Microprose Simulation Software. |
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#6 | |
Commodore
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Ironicly, technology played a big role in killing that. Better hardware allowed better graphics and sound, etc. Development costs shot up, so they had to cater to a wider audience to stay in business. It became a mass medium with all the pros and cons that goes with it. Joel and Gary are still around. Still making great games. Still a niche market.
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#7 |
The Old Man
![]() Join Date: Mar 2002
Location: Ayr,Scotland,UK
Posts: 1,392
Downloads: 79
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I wonder if those figures are US sales only, I remember EAST posting a while back that he had heard on the industry grapevine that the budget for SHIII was around 3 million dollars.
Based on the above 90K copies for SH3 x a full retail price of of $40 gives 3.6 million but only about a third of that or less would be Ubisoft's when you factor in distribution & retail. I doubt there would be a SH4 and SH5 based on those figures. And SH3 was considered a success by Ubi.
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"The action is simulated...the excitement is real!" Microprose Simulation Software. |
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#8 |
A-ganger
![]() Join Date: Sep 2001
Posts: 75
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The press release said the series 'as a whole' which I would suspect would (should) include SH1. Neal's figures don't include SH1, possibly because it was SSI and not Ubisoft's title originally. But I think if you include those sales, the 1.5 mil # might be accurate. I think the original SH as a whole (including the expansion packs and Commanders Edition) may actually have been the biggest seller of the entire series...
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