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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Sea Lord
![]() Join Date: Sep 1998
Posts: 1,846
Downloads: 163
Uploads: 5
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It may be a language or cultural thing but saying someone is "lazy" is an insult. It's not the way we talk here, even amongst 'ourselves'. JCC |
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#2 | |
Admiral
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They have worked hard to make the best with what they had. I dont doubt that!
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![]() "I like subcommanders...they dont have time for bull****!" Proud member of the Subsim army of zombies Becks website |
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#3 | |||||
Grey Wolf
![]() Join Date: Jun 2004
Location: The Colourful Seville - Spain
Posts: 971
Downloads: 18
Uploads: 0
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Anyways, I'll quote myself on this one: Quote:
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#4 |
Planesman
![]() Join Date: Dec 2001
Location: Edinburgh Jockland
Posts: 199
Downloads: 33
Uploads: 0
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1) How come he still hit with such a messed up AoB?
2) Will the crew speak German in the game? Thanx
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Whats not to love about Submarines? Long'Hard and full of Seamen!! |
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#5 |
The Old Man
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1). the AOB is not messed up. AOB's are symmetrical to the torpedo track. In other words, if the torpedo track angle is 90 degrees, the gyro will be the same if a ship is closing at 60 degrees port AOB OR moving away at 120 degrees port AOB. You can test this in SH3 and SH4 too.
Plus, as you can see, the range is very small, 600m. He could've put any AOB between 30 and 150, it wouldn't have made much of a difference. 2) yes, you can choose either english or german voices |
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#6 | |
Planesman
![]() Join Date: Dec 2001
Location: Edinburgh Jockland
Posts: 199
Downloads: 33
Uploads: 0
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![]() Quote:
To me he put his own position at port 128 degrees whereas in my understanding he should have put it port 30-45 degrees.
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Whats not to love about Submarines? Long'Hard and full of Seamen!! |
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#7 | |
XO
![]() Join Date: Jul 2009
Location: Croatia
Posts: 420
Downloads: 52
Uploads: 0
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![]() The answer is very simple: the distance was short (~600m), he did enter port AOB (though as if the ship is sailing away from him), and lastly he fired a salvo - few eels were bound to hit. |
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#8 | |
Grey Wolf
![]() Join Date: Jun 2004
Location: The Colourful Seville - Spain
Posts: 971
Downloads: 18
Uploads: 0
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#9 | |
The Old Man
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![]() - In the left image you have the proper TDC settings for that ship: Bearing 345, AOB 30, Speed 8, Range 600m. The gyro is 327. - In the middle image, as I move the AOB dial to increase the port AOB, the gyro deviation will increase, but at one point, it will stop and start moving backwards. I call this "Track Angle". In my example, the gyro started increasing again as I reached 80 AOB. The gyro for that setting is 318. - In the right image I continued to increase the AOB until the Gyro moved back to it's initial setting of 327 (326 in the pic). As you can see, that was for an AOB of 130. As I previously said, the Gyro is always the same for AOB's that are symmetrical to the "track angle". In our case, 80-30=130-80=50. In other words, Neal actually did a correct shot. You can test this on any TDC in both SH3 and SH4, in any interace. Just move the AOB and keep an eye on the gyro dial. When it stops moving in one direction and starts rotating back, you've hit the "track angle" AOB. Any AOB on either side of that value will result in identical gyros as any AOB of symmetrical value to the track angle aob. Hope that makes sense. You never need to use this in game, I just wanted to show why neal hit a ship with the WRONG AOB setting. ![]() |
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