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#29 |
Commodore
![]() Join Date: Mar 2005
Location: France
Posts: 614
Downloads: 60
Uploads: 0
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I understand your point king111... I share it to some extent (no obvious need to put sonar guy into torpedo room, to each specialist his own!). However, there is obvious limitations, otherwise it would require lots of time of developing and/or it's hard not to come up with the "Oblivion/fallout3 syndrome": ie people mindlessly and randomly wandering around with no apparent logical goals or logical behaviors.
What you describe in this flightsim I used to play also, is not that far from silent hunter (remember that such a crew behaviour is also less complex to model ), after all, it's pretty much go "here and move"/"do the medic"/"use this" (no talking, no specific reactions to different stimuli "calm vs in combat" and etc.). Therefor, limited need of different specific animations. It would require far more for each crew member to make a uboat atmosphere convincing enough... takes lots of time! It sure lacks atmosphere as it is in this preview copy. It reminds the standing still and very martial attitude of SH3 and 4. I think what you find the most disturbing, just as I do, is specificaly the apparent contrast of crewmen attitude vs what's going on. Simply put, crew looks as cool as a cat that's been on Valium or Tranxene or whichever anti-depressant. No people rushing, no sense of urgency though this video is taking place whilst in combat! No feeling at all of being "under pressure" so to speak. They just looks like they're on normal travel... Am I wrong? |
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