SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 02-07-10, 01:05 PM   #1
bigboywooly
Rear Admiral
 
Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
Default

Quote:
Originally Posted by iambecomelife View Post

Once again there seems to be a fixation with large, fancy battleships & carriers, even though the Battle of the Atlantic was all about sinking commercial ships. I would be happy with about 3-4 generic varieties of merchants, troopships, & tankers, like in "Aces of the Deep", but somehow I doubt that even that many will ship with the game.
Sincerely hope will be more than that ingame
Hopefully a better mix too and variety
No C2s for everyone as in SH3 including Germany

Some totally generic shipping plus the Victory\Liberty\Oceans\Parks\Forts\Doxfords etc would be cool
__________________


My mediafire page http://www.mediafire.com/?11eoq19bq9r41
bigboywooly is offline   Reply With Quote
Old 02-07-10, 03:27 PM   #2
iambecomelife
Silent Hunter
 
Join Date: Apr 2005
Posts: 4,710
Downloads: 300
Uploads: 0


Default

Plus, if you think about it for a moment the premise of the Dynamic Campaign video is unrealistic.

It advises that we can "change history" by attacking Force H & other groups of capital ships, when in reality sinking these units was extremely difficult. You had to:

A) Be in a position where they were sailing towards your sub, since BB's and CV's usually were faster than 20 kts

B) Get close enough to avoid detection

C) Calculate speed, bearing, and range on an object moving much faster than the average merchant ship.

The only BB's and CV's sunk at sea by U-Boats during WWII were the following:

Courageous
Ark Royal
Barham
Eagle
Block Island
Avenger
Audacity

That comes out to little more than one heavy unit sunk per year of the war by the ENTIRE U-BOAT ARM. It's also worth noting that "Block Island", "Avenger", and "Audacity" were basically mercantile units with speeds slower than a U-Boat (15-16.5 kts) & poor protection. Plus the sinking of "Ark Royal" was a very lucky, 1-in a million shot.

Hunting task forces was not feasible until the post-WWII era, when submerged speeds began to approach the speeds of surface ships. Recognizing this, the Kriegsmarine usually assigned U-Boats to sink merchant vessels alone, only attacking heavy ships under the most favorable circumstances. But hey, I suppose the all-important "casual players" need a dozen battleship scalps to make themselves feel good.
iambecomelife is offline   Reply With Quote
Old 02-07-10, 03:44 PM   #3
Adriatico
Grey Wolf
 
Join Date: May 2007
Location: Periscope depth
Posts: 860
Downloads: 119
Uploads: 0
Default

+ 1 jambecomlife

Too much "battleships" opsession... and simulation should be directed to merchants and convoys, i.e. search for them...

But I guess that kids that are "target group" of Ubi marketing like blasting HMS Rodney and change the history...

But who are we, anyway, to complain...?
__________________

Adriatico is offline   Reply With Quote
Old 02-07-10, 04:08 PM   #4
elanaiba
Ace of the Deep
 
Join Date: Mar 2005
Location: Bucharest, Romania
Posts: 1,058
Downloads: 3
Uploads: 3
Default

Quote:
Originally Posted by Adriatico View Post
+ 1 jambecomlife

Too much "battleships" opsession... and simulation should be directed to merchants and convoys, i.e. search for them...

But I guess that kids that are "target group" of Ubi marketing like blasting HMS Rodney and change the history...

But who are we, anyway, to complain...?
Okay, that's it. I agree. We're taking the battleships out
__________________
With strength I burn...

elanaiba is offline   Reply With Quote
Old 02-07-10, 04:10 PM   #5
Kapitanleutnant
Frogman
 
Join Date: Dec 2009
Posts: 305
Downloads: 22
Uploads: 0
Default

so how about that drm1943typeviionly eh? hoo boy yep that sure is something
__________________
Oh worse than Hitler! You wouldn't find Hitler playing jungle music at three o'clock in the morning!
Kapitanleutnant is offline   Reply With Quote
Old 02-07-10, 04:18 PM   #6
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,818
Downloads: 63
Uploads: 13


Default

Quote:
Originally Posted by elanaiba View Post
Okay, that's it. I agree. We're taking the battleships out
LMAO
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 02-07-10, 04:23 PM   #7
Adriatico
Grey Wolf
 
Join Date: May 2007
Location: Periscope depth
Posts: 860
Downloads: 119
Uploads: 0
Default

Quote:
Originally Posted by elanaiba View Post
Okay, that's it. I agree. We're taking the battleships out
"Taken out" is 80% of simulation community... so battleships are not problem, just leave them... They are too large to be saved online, anyway...
__________________

Adriatico is offline   Reply With Quote
Old 02-07-10, 04:46 PM   #8
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Quote:
Originally Posted by bigboywooly View Post
Some totally generic shipping plus the Victory\Liberty\Oceans\Parks\Forts\Doxfords etc would be cool


Want those Canadian split-superstructure Liberties!
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 02-07-10, 05:33 PM   #9
bigboywooly
Rear Admiral
 
Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
Default

Quote:
Originally Posted by bigboywooly
Some totally generic shipping plus the Victory\Liberty\Oceans\Parks\Forts\Doxfords etc would be cool
Quote:
Originally Posted by Sailor Steve View Post


Want those Canadian split-superstructure Liberties!
The original Liberty's

Quote:
These sixty 'Ocean' class vessels were built to the original 'Empire Liberty' design which was in essence the first 'North Sands' ship.
http://fortships.tripod.com/oceans.htm



Never sure why nobody modded those
Ocean class = 60
North Sands\Canadian type as Forts = 155
North Sands\Canadian type as Parks = 114 + 13 tankers + forty-two 4,700 t dry cargo carriers
Victory type
as Forts\Parks = 32

All used by Britain
__________________


My mediafire page http://www.mediafire.com/?11eoq19bq9r41
bigboywooly is offline   Reply With Quote
Old 02-07-10, 05:40 PM   #10
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Quote:
Originally Posted by bigboywooly View Post
Never sure why nobody modded those
I asked, more than once.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 02-07-10, 06:57 PM   #11
iambecomelife
Silent Hunter
 
Join Date: Apr 2005
Posts: 4,710
Downloads: 300
Uploads: 0


Default

Quote:
Originally Posted by Sailor Steve View Post
I asked, more than once.
There are four ships based on the Parks/British Liberties in the Merchant Fleet Mod beta. One with the split deckhouse on an island, one flush decker, and a CAM-ship version of each.
iambecomelife is offline   Reply With Quote
Old 02-07-10, 07:13 PM   #12
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Quote:
Originally Posted by iambecomelife View Post
There are four ships based on the Parks/British Liberties in the Merchant Fleet Mod beta. One with the split deckhouse on an island, one flush decker, and a CAM-ship version of each.
Which ones are they? Have I been applying the wrong names to the wrong ships? Wouldn't surprise me, but then we haven't communicated as much as I would have liked.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:54 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.