![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#16 | |
XO
![]() Join Date: Nov 2007
Location: Canada
Posts: 424
Downloads: 45
Uploads: 0
|
![]() Quote:
thanks.. playable also? |
|
![]() |
![]() |
![]() |
#17 |
Admiral
![]() Join Date: Apr 2005
Posts: 2,320
Downloads: 0
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#18 |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
|
![]()
No new playable classes, but I've added a pair of new Perrys and Kilo as a small thanks to one particularly active DW community that's helping keep the sim alive.
We don't have a final verdict yet, but we are considering making a PCU-style extra database for the Alrosa. That would sacrifice all of the other Kilos when enabled, though, so it's not clear that it's worth it.
__________________
![]() |
![]() |
![]() |
![]() |
#19 | |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() Quote:
What sense to reproduce mistakes initially incorporated SCS in the original of game? Even some mathematical formulas are written not correctly. I think this guy was at school the bad schoolboy:-) You simply give out these mistakes again and again. It is not serious. |
|
![]() |
![]() |
#20 |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
|
![]()
Good news.
![]() ![]() The trigger compatibility issue that is the subject of this thread is DEAD. 100% solved. There will be no need to edit missions to make them stock or LWAMI 3.10 compatible. LWAMI 3.10 should be ready in about three weeks. ![]()
__________________
![]() |
![]() |
![]() |
![]() |
#21 |
Soundman
![]() Join Date: Sep 2006
Location: Lille, France
Posts: 146
Downloads: 183
Uploads: 0
|
![]()
Good news, thanks a lot. The French team is eager to look at it. In the meantime, we have launched extensive debug of RA 1.1, so we might have soon two very good mods maybe to combine in order to get the ultimate DW.
We might have interesting and realistic data for some platforms if you are interested. Cheers to the modders! |
![]() |
![]() |
![]() |
#22 | |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
|
![]() Quote:
We're always interested in reliable sources. What have you got?
__________________
![]() |
|
![]() |
![]() |
![]() |
#23 |
Silent Hunter
![]() Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
Uploads: 6
|
![]()
Currently I have LWAMI 3.09 installed looking forward to 3.10
When DWX come out I'll see a double installation ![]()
__________________
|
![]() |
![]() |
![]() |
#24 |
Soundman
![]() Join Date: Sep 2006
Location: Lille, France
Posts: 146
Downloads: 183
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#25 |
Watch
![]() Join Date: Dec 2009
Location: Auray, France
Posts: 28
Downloads: 99
Uploads: 0
|
![]()
Hi, guys,
First of all, my thanks for a great mod. It makes me think "it's alive !" with a large smile when I play DW again. However, I got an annoying CTD issue, so I was wondering if anyone experienced the same, and if there was a workaround procedure : CDT occur very often, most of the time when I raise the scope ( ![]() My graphical hardware is an upgraded re-edition of the ATI Radeon HD 2400, running on a Pentium IV with >1.2 Gb of RAM. So if anyone exerienced similar problem, or have any clue for me, I'll try to figure this out, but right now I'm running out of ideas ![]() ![]() Thank you !
__________________
-So what do you do once you heard a new contact ?
-Well, it's an Akula class of the port bow, about 1400 yards away. He just popped over the sound layer and is about to frag our ass. -How do you figured that ? Start reaching for the pile of Subsim stuff. |
![]() |
![]() |
![]() |
#26 |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
|
![]()
I can't reproduce that on my end. What other platforms/weapons are present when this happens?
__________________
![]() |
![]() |
![]() |
![]() |
#27 |
Watch
![]() Join Date: Dec 2009
Location: Auray, France
Posts: 28
Downloads: 99
Uploads: 0
|
![]()
Well, I tested about ten missions or so, with very different types and numbers of platforms. There do not seem to be a pattern relative to the other platforms.
I made an experiment : Raise scope alone, pan around, drink coffee during five good minutes. Nothing happens. Right. Lower scope... Raise the radio & ESM mast... Nothing happens. Let them both up, and get up periscope... Kaboom Crash. That's really odd. I'll dig out a little more, but thank you for replying. I will test a mission totally platform free, and see what happens.
__________________
-So what do you do once you heard a new contact ?
-Well, it's an Akula class of the port bow, about 1400 yards away. He just popped over the sound layer and is about to frag our ass. -How do you figured that ? Start reaching for the pile of Subsim stuff. |
![]() |
![]() |
![]() |
#28 |
Watch
![]() Join Date: Dec 2009
Location: Auray, France
Posts: 28
Downloads: 99
Uploads: 0
|
![]()
Ok, you were right about that plateform related issue
![]() I have experienced with certainty the crash when the Kilo Imp./Project 636 was around. There might be other platforms causing this, but it's kind of a wide field, right ? I can't figure out why, as yet. I guess I'll skip the Kilo for a while. Thanks for the insight !
__________________
-So what do you do once you heard a new contact ?
-Well, it's an Akula class of the port bow, about 1400 yards away. He just popped over the sound layer and is about to frag our ass. -How do you figured that ? Start reaching for the pile of Subsim stuff. |
![]() |
![]() |
![]() |
#29 | |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() Quote:
Unique Numbers of masts are hardcoded in dll files - them it is impossible to change. Besides - ESM the sensor control will not work on it periscope. |
|
![]() |
![]() |
#30 | |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
|
![]() Quote:
edit: On second thought, the sensor entity is around but should be dormant. Maybe that's enough to cause a problem. Can you PM me your email address? I'll send you a database without the v2periESM referenced and we'll see if it works.
__________________
![]() Last edited by Molon Labe; 06-01-10 at 10:21 AM. |
|
![]() |
![]() |
![]() |
Thread Tools | Search this Thread |
Display Modes | |
|
|