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Old 02-03-10, 09:36 AM   #1
elanaiba
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What you will be able to change or not in the game, you will see. What we are trying to do is give the player a believable context to his actions.

I have 2 things to say about dynamic campaigns in the context of games placed in World War 2 - in other words "known history".

The first one is this - consider the aspect of the victorious allies. Would I be playing the good guys (US Submarines in Pacific for example), should they win no matter what?

If I were the Swordfish pilot hitting the Bismarck, should history continue unaltered if I miss my shot? Would that be believable?

Or substitute yourself for this man: http://en.wikipedia.org/wiki/Malcolm_David_Wanklyn. If I don't live up to his actions, should that not matter?

The second aspect is this:

If the consequences of my actions - regardless of the role I play in the game - do not matter, why do I bother playing my part?

We aim to teach players history by showing the REASONS and the possible CONSEQUENCES for engagements.

Take the example of the Bismarck. That ship was not just cruising to serve as target practice for the Royal Navy. They were trying to break out in the Atlantic and wreak havoc on British Trade. Would their success have mattered to any extent?
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Old 02-03-10, 10:35 AM   #2
bigboywooly
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Originally Posted by elanaiba View Post
What you will be able to change or not in the game, you will see. What we are trying to do is give the player a believable context to his actions.

I have 2 things to say about dynamic campaigns in the context of games placed in World War 2 - in other words "known history".

The first one is this - consider the aspect of the victorious allies. Would I be playing the good guys (US Submarines in Pacific for example), should they win no matter what?

If I were the Swordfish pilot hitting the Bismarck, should history continue unaltered if I miss my shot? Would that be believable?

Or substitute yourself for this man: http://en.wikipedia.org/wiki/Malcolm_David_Wanklyn. If I don't live up to his actions, should that not matter?

The second aspect is this:

If the consequences of my actions - regardless of the role I play in the game - do not matter, why do I bother playing my part?

We aim to teach players history by showing the REASONS and the possible CONSEQUENCES for engagements.

Take the example of the Bismarck. That ship was not just cruising to serve as target practice for the Royal Navy. They were trying to break out in the Atlantic and wreak havoc on British Trade. Would their success have mattered to any extent?
Interesting
A what if

So answer this if you can pls Dan

There has to be some form of scripting for the units to move right ?
Or how does Bismark know she has to be in the Denmark straits in May 41

So if I am sitting in the Denmark Straits and take out HMS Norfolk and HMS Suffolk before they spot Bismark and Eugen do Hood and POW still intercept or do the German ships breakout ?
Do the home fleet remain in port as if the raiders never spotted or will they sail anyway
Is the breakout scripted if the Br heavy units dont make contact in that convoys will continue to use battleships as cover against surface raiders and convoys stop sailing
And Bismark and Eugens careers continue ?
Etc
Or
Will Bismark still disappear from game on the 27th May 41 even if no one spots them during the breakout
Just how dynamic is dynamic ?
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Old 02-03-10, 11:15 AM   #3
karamazovnew
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All will be revealed in March...

I for one can't wait... I mean that. Dan, any possibility of getting my hands on a box fresh and hot out of the oven? Gameshop.ro doesn't even list the game
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Old 02-03-10, 11:31 AM   #4
karamazovnew
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any possibility of getting my hands on a box fresh and hot out of the oven?
Wind blowing... only a distant crow breaks the silence...

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Old 02-03-10, 11:58 AM   #5
Nisgeis
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Originally Posted by karamazovnew View Post
Wind blowing... only a distant crow breaks the silence...
Give it more than 16 minutes! When I pre-ordered SH3 from Ubisoft France, it arrived on the day of the release in the UK. Maybe they can do the same for Romania?
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Old 02-03-10, 12:14 PM   #6
MercurySeven
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Originally Posted by Nisgeis View Post
Give it more than 16 minutes! When I pre-ordered SH3 from Ubisoft France, it arrived on the day of the release in the UK. Maybe they can do the same for Romania?
Amazon does send to all european countries for a rather civil bulk price if I remember right. When I was in Sweden I collected a few oders from my friends and we thereby spread those costs. In the end everybody had to pay 2€ or something like that for shipping.

I'm talking about a european Amazon of course, Amazon US might be a bit more time consuming. There are customs and of course shipping over the atlantic is usually a bitch ... with all the uboots and all that.
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Old 02-03-10, 11:59 AM   #7
elanaiba
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Oh come on, my primary job is building the game, you know?

Check PM.
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Old 02-03-10, 12:07 PM   #8
Bubblehead1980
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only 250 convoys?
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Old 02-03-10, 02:02 PM   #9
AVGWarhawk
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Quote:
Originally Posted by elanaiba View Post
What you will be able to change or not in the game, you will see. What we are trying to do is give the player a believable context to his actions.

I have 2 things to say about dynamic campaigns in the context of games placed in World War 2 - in other words "known history".

The first one is this - consider the aspect of the victorious allies. Would I be playing the good guys (US Submarines in Pacific for example), should they win no matter what?

If I were the Swordfish pilot hitting the Bismarck, should history continue unaltered if I miss my shot? Would that be believable?

Or substitute yourself for this man: http://en.wikipedia.org/wiki/Malcolm_David_Wanklyn. If I don't live up to his actions, should that not matter?

The second aspect is this:

If the consequences of my actions - regardless of the role I play in the game - do not matter, why do I bother playing my part?

We aim to teach players history by showing the REASONS and the possible CONSEQUENCES for engagements.

Take the example of the Bismarck. That ship was not just cruising to serve as target practice for the Royal Navy. They were trying to break out in the Atlantic and wreak havoc on British Trade. Would their success have mattered to any extent?

Good points! I like your idea behind what you worked to achieve. I can go for changes in your uboat world that affect you the skipper and crew but affect the utlimate outcome of the war? Not so much. Perhaps it was a good idea to stop in 43.
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