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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
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Or maby those are just the "main crew" with all the voice sound bytes. ya know, like the crew in 3, where you click on them and you get options.
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Task Force industries "Taking control of the world, one mind at a time" |
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#2 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
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Yes most likely
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#3 | |
Ocean Warrior
![]() Join Date: Mar 2007
Location: Houston, TX
Posts: 2,731
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So, does this mean that we get the same crew every time? Or are these just examples of what we might get?
I could have sworn the cook was named Marcus. And some of these abilities listed seem just wrong. Quote:
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#4 |
Navy Seal
![]() Join Date: Feb 2005
Location: York - UK
Posts: 6,079
Downloads: 43
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...'special abilities'...'over charged torpedo warheads'...'increase crush depth'?
Just what every "simulation" needs.
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#5 |
Eternal Patrol
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Yep, just like the 'Special Abilities' in SH4, or the 'Engine Upgrades' in SH3.
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#6 | |
Rear Admiral
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![]() Quote:
a.) Disable them b.) Rewrite them to represent an experienced crew. In TMO for SH4, i rewrote many of these abiliites, and outright removed a few of the super gamey ones from play to represent changes brought on by an experienced crew. The trick is "nerfing" the player sub in such a way so that by default it performs as a green crew would have performed. And then rewrite the abilities to reflect changes that a veteran crew could do. Diving abilities is one of them. In TMO by default, a fleet boat crash dives in 60 seconds or so. The minimum required in order for a boat to be considered fit for duty. With the right crew, you can increase that dive time to 35 seconds, which is what a vet crew could manage. So your crew members become valuable in a semi realistic way. |
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#7 |
XO
![]() Join Date: Jul 2009
Location: Croatia
Posts: 420
Downloads: 52
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#8 | |
Sea Lord
![]() Join Date: Dec 2006
Location: Texas
Posts: 1,778
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Hey. I'm guilty. I admit I've played thousands of hours of RPG and I swear this stuff reads just like what you'd see in a monster manual. :P
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"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner http://kennethmarkhoover.com |
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#9 |
Silent Hunter
![]() Join Date: Nov 2006
Location: Y'ha-Nthlei
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#10 |
Grey Wolf
![]() Join Date: Mar 2001
Location: Sydney, Australia
Posts: 818
Downloads: 3
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It's god-awful is what it is.
Chief can make your sub dive deeper? I could accept a torp gunner making your eels more reliable (they babied torps in USA subs to an unbelievable extent to try to give the best chance of reliability), but do more damage?? I think I read it's not Win 7 supported, either....that true? Counts me out; I just bought a new rig late last year with Win 7. Oh well. |
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#11 |
Lieutenant
![]() Join Date: May 2007
Location: Albany, New York USA
Posts: 260
Downloads: 72
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Reading the crew bios made my stomach turn. I hope we don't have to deal with that kind of garbage in-game...I wanted the ship at battle stations but the "bosun" was too busy with his poetry. Yeesh!
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#12 |
Subsim Aviator
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personally i think it adds a unique and interesting dynamic to the game to have the interpersonal story line to the game.
think of it this way. Go play the original Medal of Honor then Go play Brothers in Arms... in BIA the cut scenes tell the story of various characters, though both games deal with WW2 combat, brothers in arms is clearly the superior game... not because of interface, not because of graphics, but because the ENTIRE outlook and concept of the game is revolutionized. When a character in MOH gets his head blown off... i could give a damn. When a character in BIA steps on a land mine, there is a moment of reminiscence, a feeling of loss... a connection that other games of the genre dont offer. hopefully, this is the effect we see on the SH series. i know for a lot of you, driving a sub from waypoitn to waypoint on a map and attacking ships is all its about. but i genuinely think that this whole RPG element could take the SH series to a whole other level of greatness. ![]()
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#13 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
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Prehaps I'm mistaken but I believe the pre-heating was done to perk up the batteries on electric fish and had nothing to do with 'more damage'.
![]() It really is starting to sound like combat sub simulator.
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Follow the progress of Mr. Mulligan : http://www.subsim.com/radioroom/showthread.php?t=147648 |
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#14 | |
Navy Seal
![]() Join Date: Feb 2005
Location: York - UK
Posts: 6,079
Downloads: 43
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![]() Quote:
Pre-heating took at least 30 mins. The aft tube on the VII boats did not usually have the equipment to heat the fish so only steam torps where fired from the aft tube. It certainly isn't a 'special ability' or optional. The idea that it would make for a more explosive torp is ludicrous. Tenner says that isn't quite how SH5 sees it. ![]()
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#15 | ||
Pacific Aces Dev Team
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![]() WTF???? Since when an IWO, who needs a special ability with depth perception in order to do the torpedo shooting and watch keeping (Range estimation) can have only one eye?? Couldn't they have chosen the cook if there had to be a guy with only one eye?? And BTW it's an ancient sailor superstition that you will run into bad luck when a one-eyed man looks at you ![]() Also, why is he called executive officer? He is the FIRST watch officer, not the "exec" as in the US subs. Quote:
![]() Cook: I never thought he would be the twin brother of the IWO and of the torpedo officer, but OK ![]() Navigator: With glasses??? In an UBoat??? The physical requirements for joining the uboatwaffe were quite strict. A man with glasses would hardly have a chance to go there, let alone if he is old ![]() The more I see, the more convinced I am that I won't miss SH5 ![]()
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