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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 |
Seasoned Skipper
![]() Join Date: Mar 2001
Location: cape cod mass.
Posts: 678
Downloads: 59
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my posts get banned pretty regular,,,whatever
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#47 |
Ace of the Deep
![]() Join Date: Aug 2009
Location: Quebec City
Posts: 1,153
Downloads: 258
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#48 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
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No they don't, and even less that do have computers play naval sims. Hence you proved my point, and Platapus point.
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#49 |
Ace of the Deep
![]() Join Date: Aug 2009
Location: Quebec City
Posts: 1,153
Downloads: 258
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#50 | |
Admiral
![]() Join Date: Apr 2005
Posts: 2,320
Downloads: 0
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Wrong sample. We don't care about the 6 billion people out there, we care about those that play subsims and specifically those that play the SH franchise. And you can bet your *** that the people on subsim represent a non negligeable fraction of the Silent Hunter player base. |
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#51 | |
Navy Seal
![]() Join Date: Feb 2005
Location: York - UK
Posts: 6,079
Downloads: 43
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And SubSim it's self represents a significant part of the genre's journalism.
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#52 |
Ace of the Deep
![]() Join Date: Aug 2009
Location: Quebec City
Posts: 1,153
Downloads: 258
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#53 |
Admiral
![]() Join Date: Apr 2005
Posts: 2,320
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![]() You're right, I apologise. The fact is that your "fatalism" in relation to this DRM issue sounds a lot like a copt-out. People bitched and moaned during the SH 3 days because of Starforce. with your fatalism nothing would have changed. On the other hand the backslash made Ubisoft forget out Starforce and start experimenting with alternative ways. Some games such as HAWX and Prince of Persia came with no copy protection. Some games had their copy protection eliminated after 2 years (Chessmaster !0th edition, and SH3 just to stay in Ubisoft land). So you see, expressing our displeasure for draconian DRM measures some times carries weight. And things change, maybe for the better maybe for the worse but they change. Instead of keeping us in a status quo were everybody loses out. Even EA who is known for implementing draconian DRM backpedalled with Mass Effect 2 after the horribile problems of the first chapter on the pc. So yes, if customers make their voices heard change can happen, hopefully for the better. Remember if gamers and by association the press and influential game forums etc... give a free pass to whatever publishers come up with, things will go from bad to worse. The publishers gamer relation is not a one way relation, its a two way relationship. They make a product, and we decide wether or not its valuable enough to warrent spending our hard earned dollars/euros on it. |
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#54 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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So we've moved on from just plain bitching to boycott threats. Checking my "New Subsim Stages of Grief" pocket reference, I'd say the next step is the class action lawsuit threats. Eagerly awaiting that.
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They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
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#55 |
Stowaway
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#56 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
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Aren't boycotts what Facebook is for?
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#57 | |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
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![]() Quote:
![]() Cause in this whole discussion i miss one important point: What about the facts in progress and information with this game? And the rating of this behavior? Maybe from this point of view a support for such manner is no longer appropriate... Look Most of us follow the development of sub games since more than 10 or 20 years. Me too (my first subsim was silent service and wolfpack). And we are a very passioned and skilled community, which made SH3 to one of the most worthful subsims ever. We all are not dumb and have our opinion about, how the 5th part of this series should be - analysing the former versions. So UBI noticed that...and we where all made very hopeful, with a lot of big words (UBI in summer 2009: Now, we are doing all different, New ways in creation, We will have a special community developer, the community really counts for us. Be sure, to get a really nice game, to your long term needs, etc.) and now we all see, not to get most of anything from that, what has beeing promised and proclaimed...adding a really unfair kind of information policy (e.g. why didnt got neal the preview version first, before any press got it???)...and all this beside the facts of semi dynamic game content, only one boat, a limited time line, an console optimized gameplay and interface...and things like non-local savegames, permanent net connection...etc. So, is there still the need of politeness in supporting the studio, which just follows the orders from UBI HQ?
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#58 | |
Stowaway
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#59 | ||
Born to Run Silent
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I know, I did not display public alarm with Starforce, but you do not know what goes on behind the scenes. Quote:
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SUBSIM - 26 Years on the Web |
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#60 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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I dont think anyone feels the devs suck - wish I had half the talent
Tho one look at the med map tells you attention to detail isnt as it should be Mis spelt sea name for a start - various languages used for place names and mis named islands And thats only one map The blame tho lies with Ubi as publisher in firstly allowing games to be released half cock as SH3 and Sh4 were and secondly in the way they are going about marketing SH5 A little over a month before release and we find only one sub type and limted war span then the DRM bombshell Most of us have had dalings with ubi servers and they aint all that No playable preview for subsim tho others have had a copy That alone may have gone some way to calming fears among ppl |
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