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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#121 |
Chief
![]() Join Date: Apr 2007
Location: ger
Posts: 313
Downloads: 25
Uploads: 0
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Now I had the chance to try the mod on a convoy. Unfortunately, the crew was blind in the fog: when I entered the bridge, the boat was surrounded by clearly visible ships. However, the next thing was impressive: A destroyer rushed in, hit the boat with its bow and the sub was almost immediately lost due to the collision. Very nice!
I've got two questions about the special OLC GUI for this mod, since I'm used to the no-zoom-version in GWX: So when zoomed in, I line up the counted horizontal marks with 90, when zoomed with the sratch further to the right? So in this version I need to read the distance from the doubled mast values, right? But Are the values in the recognition book already doubled or not? If it says 20.1 m (x2), does that mean to read the distance at 20.1 and that this is already the doubled value, or does it mean to read the distance at 40.2? |
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#122 |
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
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fresh install sh3, patched to 1.4, only LSH3 v5 mods being used and no SH3 Commander. The HiRes ON,
Runs perfect WHEN started. Trouble is like LSH3 v4 this mod takes forever to load on my pc - 14 minutes just to load a single mission is ridiculous. Gets to the 100% in about 30 seconds then will sit there loading for the next 12-15 minutes. I had the same problem with v4 too. Zonealarm is in gamemode, no antivirus software installed. PC is more than capable to run this mod. Anyone else have the long load time problem. Other than that the game runs fine * looks great |
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#123 |
Bilge Rat
![]() Join Date: Jan 2010
Posts: 1
Downloads: 134
Uploads: 0
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hi. I can not figure out how to install it. so can not help me get it installed on
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#124 |
Stowaway
Posts: n/a
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@Corsair
Thanks for replying mate. I've played with both and my conclusion is i'm gonna stay with WAC because it has more of the war scripted in its campaign. That said, I really do like the harbours and locks in LSH3, they seem "fuller" and those signal flags etc are just brilliant. I do hope that they can be incorporated into WAC at some stage. Also I would love it if the Kiel OUT/IN auto-plots could be fixed in WAC. I should probably post this in the WaC thread but I think HanSolo needs a rest ![]() |
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#125 | |
Commander
![]() Join Date: Sep 2008
Location: LSH3-DEV-Team, Germany
Posts: 444
Downloads: 59
Uploads: 0
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sorry but the loading time is correct, depending on your PC's hardware. You told that LSH3V4 nearly took the same time. That is true. The campaign files contain a lot more of traffic than Standard SH3. If you just want to play single missions use the _LSH3_V5__SingleMultiplayer-Missionen. This MOD comes with 20 Missions and has empty campaign files. Will load much quicker. Greets Blueduck |
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#126 | |
Commander
![]() Join Date: Sep 2008
Location: LSH3-DEV-Team, Germany
Posts: 444
Downloads: 59
Uploads: 0
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did you download an read the "LSH3 V5 Installation manual "? Greets Blueduck |
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#127 |
Nub
![]() Join Date: Oct 2009
Location: Buenos Aires
Posts: 2
Downloads: 127
Uploads: 0
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Is there any mirror to download the 5 Live SH parts? due to my pathetically low Internet speed, all my attemps to D/L had been aborted by the server, as they would take more than an hour...
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#128 | |
Commander
![]() Join Date: Sep 2008
Location: LSH3-DEV-Team, Germany
Posts: 444
Downloads: 59
Uploads: 0
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see your PN! Greetz Blueduck |
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#129 | ||
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
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#130 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Not sure if been posted already but as I sail down ole Kaiser Bills shortcut
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#131 |
Seasoned Skipper
![]() Join Date: Aug 2006
Location: Germany
Posts: 663
Downloads: 22
Uploads: 0
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This issue has been reported in german ubi-forum and as far as i know there is no solution untill now.
Btw good to see you back! Best regards ![]() |
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#132 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Thanx A6 Glad to be back just trying to catch up now ![]() Just took a quick look at mission ed Looks like could be Barkasse#13 Also GE Tug Boat#6 ( Kiel ) doesnt delete on last waypoint or loop back to any previous so that runs adrift too Same for Kiel Merchant 1939 And Wilhelm GE Small Tanker#3 And Caribou Small Merchant#1 And BR Trawler#6 off Porland - that one has its last waypoint set to do not loop so off it goes around the map With the editor playing slowish you can see the ones which run off ![]() Had plenty of those in GWX too Hope that helps a lil |
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#133 |
Silent Hunter
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Hello bigboywooly !
Many thanks for the Info ! ![]() Best regards, Magic |
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#134 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Hope it helps ![]() |
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#135 |
Commander
![]() Join Date: Sep 2008
Location: LSH3-DEV-Team, Germany
Posts: 444
Downloads: 59
Uploads: 0
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LSH3 V5 - MOD Activation
Hello LSH3-friends,
in the past there have been some bug-reports due to a wrong order in activation of the MODs delivered with LSH3 V5. Therefore we have created this manual with the most common combinations of MODs. Furthermore we have saved these JSGME-Profiles and packed into this package. This Manual will be available via the download- webpage and on the new MODs-webpage in the “V5-Manuals” section. The whole package including the JSGME-Profiles is available for download at: www.lsh3.com/v5/mods_en.html ![]() At the LSH3_V5-MODs-webpage we will deliver new MODs in short times. We will keep you up to date in case of further releases. Regards Blueduck Last edited by blueduck; 02-01-10 at 11:21 AM. |
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