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Old 01-20-10, 05:10 PM   #1
JScones
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Originally Posted by Neal Stevens View Post
You guys who are freaking out should take a pause and remember, if Dan says it's dynamic, it is.
Neal, Dan also said back in 2005 that the SH3 campaign was dynamic. Heck, my DVD case says it is too. But look at Dan's post #147 where he now states that it actually wasn't dynamic all along but really just random (of course, we certainly found that out quick enough anyway)?

So pls excuse me for remaining sceptical about similar claims for SH5...fool me once, shame on you, fool me twice...
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Old 01-20-10, 05:23 PM   #2
Onkel Neal
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Originally Posted by JScones View Post
Neal, Dan also said back in 2005 that the SH3 campaign was dynamic. Heck, my DVD case says it is too. But look at Dan's post #147 where he now states that it actually wasn't dynamic all along but really just random (of course, we certainly found that out quick enough anyway)?

So pls excuse me for remaining sceptical about similar claims for SH5...fool me once, shame on you, fool me twice...

That's my fault, when I say "dynamic", I'm meaning non-scripted. I can see where the SH3 game was random, which was fine with me. As long as it wasn't like SH2's campaign.
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Old 01-20-10, 06:00 PM   #3
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good enough the way they have done it for now 1939 to 43


http://www.olive-drab.com/od_history...42atlantic.php
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Old 01-20-10, 06:23 PM   #4
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SH4 and 3 campaign was open waters with scripted shipping based on what they programed during the time period.

With SH4 you also had missions included in your campaign that gave you somewhere to go and something to do - go to grid XXX and wait XXX time. If you wanted you could just wonder off and chase contacts that were reported to you on the map or sighted by your crew never even going to your patrol area.

With SH5 it sounds like they have taken this to a new level. Not only can you just patrol anywhere in your theater of war, but now there are objectives that can change the outcome or reaction to your actions causing the AI to respond in a different way.

Just the ticket we needed to give this game the next step it needed.
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Old 01-20-10, 06:31 PM   #5
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Of course actual U-Boat captians were always allowed to select their own patrol areas or sail wherever they wanted to...

SH5 is taking the next step and the journey ends with Silent Hunter for X-Box.
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Old 01-20-10, 06:44 PM   #6
longam
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Originally Posted by Randomizer View Post
Of course actual U-Boat captians were always allowed to select their own patrol areas or sail wherever they wanted to...
And its great that the Dev team has lets us do this in the game. From the interview it seems now that there will be historical events taking place, man talking about delivering the goods!
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Old 01-20-10, 11:54 PM   #7
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Of course actual U-Boat captians were always allowed to select their own patrol areas or sail wherever they wanted to...
Were they? My understanding has always been that BdU kept a very tight rein on them, and they always went exactly where they were told, at least up to a point.
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Old 01-20-10, 06:36 PM   #8
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I just finished reading the interview, all the while thinking "jesus, the guys at the forums are going to hate this."

Of course, I'm sure most of you will buy it anyway. LIke me, you can't let something that goes underwater go unpurchased.

I did want to take a Type XI out to the US coast but I guess that will have to wait a bit.

My predictions (I'm always right, btw):

1) This game will be immersive, and fun.
2) If you make it to 1943 and the game ends, you'll punch your monitor right in the snout and throw it through a window.
3) The limits (1943, Type VII only) in my opinion are designed so that they can add an add-on. I believe them when they say it would be an undertaking to realistically create all the modern weapons the Allies had but that's a bit of an excuse IMHO.
Maybe more than one addon. First one will be a Type XI addon with a Pacific campaign. Second (later) addon will be a Type XXI addon. Called the Later Years, or something cheeky like that.
4) DD detection values and abilities will still be rather robotic (do they even take into account the speed the DD is moving at?), and generally unrealistic.

So . . . post this on the side of your fridge and get back to me in 24-36 months and tell me how I did.
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Old 01-20-10, 06:54 PM   #9
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I think Crimguy nails it at his 3th statement.

I think its a commercial tactical direction they have taken by ending the game at 1943 and whit only 1 type of sub.

It simply gives them an opening for IMO an allready planned addon.

But from my personal view i enjoyed the late war more from SH3 just becuse it was more difficult to survive and find targets.
It was simply a better challenge.

Early war was sometimes to easy and a bit tedious and after playing through my frist campaign i allways started a new one in 1942 or 43.

But i do still looking forward to SH5. I like the concept of the game from the very first silent service
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Old 01-20-10, 07:17 PM   #10
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After lurking and reading for along time this thread has actually made me want to say something
There are some good arguments from many many people about what is good and bad in the upcoming SH5 but the truth is we just do not know how it will all play out. The interview was fair and Dan and Alex replied well within the limits set by ubisoft as to what they could reveal.
I would say 90% of us wil buy on or around release and find there is something in there for everyone and also things that we dont like
But in all honesty just because we may not like an aspect of the game is that a reason not to buy it. I agree it should not have to be left to the excellent modders who have made sh 3/4 so good to complete a game but has anyone asked themselves just how do the devs fulfill everyones wishes for what they would like to see ingame
we all think ofter the release of each one oh why wasnt this in or why did they do that and in reality if they didnt release until everything was ingame then the truth is we would not have a game to play
At the end of the day it has to make money or there is no reason to make further content either as DLC or addon or Even sh6 so lets support the devs we know they want to give us what we want and lets also try to be reasonable as to what we can have due to limitations
I will be buying on release already on preorder though i have nearly cancelled a few times but im realistic I know I will get it at some stage so why not on release lol and watch it improve with age and also if i wait untill its bargin price as some plan to do then Ubi may consider that not enough units have been sold to justify further silent hunter
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Old 01-21-10, 05:14 AM   #11
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Quote:
Originally Posted by JScones View Post
Neal, Dan also said back in 2005 that the SH3 campaign was dynamic. Heck, my DVD case says it is too. But look at Dan's post #147 where he now states that it actually wasn't dynamic all along but really just random (of course, we certainly found that out quick enough anyway)?

So pls excuse me for remaining sceptical about similar claims for SH5...fool me once, shame on you, fool me twice...

I get what you're saying, but for the sake of historical accuracy I'd say you won't find many - if any - interviews with me in 2005. On Sh3.
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