SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-07-10, 07:39 AM   #1
Red Heat
Ace of the Deep
 
Join Date: Dec 2007
Location: Portugal
Posts: 1,093
Downloads: 267
Uploads: 0
Default

My aproach to the game i consider heavy heather a true ally...except the the heavy fog in some aproaches like in the earlier of the war...because with out radar its very dificult to follow a contact at the surface!
__________________

"There is three kinds of man: the living, the death,
and those who are at Sea."

Plato
Red Heat is offline   Reply With Quote
Old 01-07-10, 08:32 AM   #2
RConch
Captain
 
RConch's Avatar
 
Join Date: Jul 2002
Location: No. Virginia
Posts: 619
Downloads: 518
Uploads: 0


Default

Weather in the North Atlantic really did suck most of the time.
All commanders should take the time to enjoy "Bloody Winter" by John M. Waters to get a real taste of what the boats, escorts and merchants had to deal with.
__________________
"Noch und Noch"
Prowling the Nord Atlantik with GWX 3.0.
RConch is offline   Reply With Quote
Old 01-07-10, 09:35 AM   #3
Hitman
Pacific Aces Dev Team
 
Hitman's Avatar
 
Join Date: Sep 2002
Location: Spain
Posts: 6,109
Downloads: 109
Uploads: 2


Default

So far the best solution I have found is to have different scene.dat files that I enable/disable depending on where I'm going to patrol. If I'm going to patrol in the North Atlantic, I use one that allows random weather (which will tend to go to 15 m/s) but with the waves size smaller than standard and fog disabled. That gives me consistent rough weather, but not unplayable at all. For tropical patrol areas I use one with fixed wind speed. Clouds change, rain comes and goes, but you never get a storm.

NYGM also comes with modifications incorporated to the campaign files that increase the chances and periods of good weather.
__________________
One day I will return to sea ...
Hitman is offline   Reply With Quote
Old 01-07-10, 10:14 AM   #4
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

And where do we get these other scene.dat files? I jus' gots to know!

Honestly, this sounds like a cool thing.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 01-07-10, 02:21 PM   #5
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,964
Downloads: 63
Uploads: 13


Default

Quote:
Originally Posted by Sailor Steve View Post
And where do we get these other scene.dat files? I jus' gots to know!

Honestly, this sounds like a cool thing.
I'd be interested too because all I do is change the values to suit from the campaign files to determine the weather conditions I prefer eg: basic GWX3.0

Fog=1
FogRand=0
Clouds=1
CloudsRand=0
Precip=0
PrecipRand=0
WindHeading=0
WindSpeed=4.000000
WindRand=0
WeatherRndInterval=5
SeaType=0
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 01-07-10, 04:21 PM   #6
Hitman
Pacific Aces Dev Team
 
Hitman's Avatar
 
Join Date: Sep 2002
Location: Spain
Posts: 6,109
Downloads: 109
Uploads: 2


Default

Quote:
And where do we get these other scene.dat files? I jus' gots to know!

Honestly, this sounds like a cool thing.
I just did it for private use. It's actually a very easy setting in the scene.dat, takes only 5 minutes to do with Silent Editor, and doing it for every environment mod out there would be a nightmare.

Simply open scene.dat in Silent Editor and go to:

6:Node Sky-->13 EnvSim-->14EnvSim--->Wind--->WindspeedChangeSpeed.

Setting the wind change speed to zero will ensure you have a constant wind during all the time, which will be the one in your campaign layers (GWX by default 4m/s). You can also set the fogchange speed to zero and thus see no fog at all during your patrol.

If you want to have smaller waves in 15m/s wind, then simply go in the same path:

6:Node Sky-->13 EnvSim-->14EnvSim--->Wind-

To wave properties and copy the values for scale from node 2 (8 to 14 m/s waves) to node 3 (15 m/s waves) and you will have at most waves of that size.

You can actually customize a lot the weather playing with those combinations, deciding if you want fog & rain to appear or not, the maximum size of the waves etc. Add to this the ability to change the clouds for any others you want (By changing the TGA file in the Misc folder), and you can have custom weather that goes from mild to rough, or from rough to hurricane-like.

Or simply fully fixed weather, by selecting

6:Node Sky-->13 EnvSim-->14EnvSim--->UseCotrollersWeatherData to TRUE

you override any setting in the campaign files and can put a fixed weather pattern directly in the scene.dat. This works very well if you want to have a fixed good weather with, say, 4-7 m/s wind, no rain, no fog. Ideal for patrolling in the Caribbean.

I also discovered that you can swap scene.dat files during saved games. So you can have one scene.dat with variable weather when you depart base and cross the atlantic, save when you arrive at your patrol area in the Caribbean and load the fixed good weather file, then save before returning home and reloading the original random weather file.

Combinations are endless ... that's why offering it as a mod is not probably wirth it.

BTW Manos EnvPro3 already has the smaller waves for 15m/s wind, so you can still patrol and hunt even if the weather is stuck at rough.
__________________
One day I will return to sea ...
Hitman is offline   Reply With Quote
Old 01-07-10, 04:23 PM   #7
Hitman
Pacific Aces Dev Team
 
Hitman's Avatar
 
Join Date: Sep 2002
Location: Spain
Posts: 6,109
Downloads: 109
Uploads: 2


Default

Oh I forgot: Theoretically (Jaesen Jones will know better) you could place those customized scene.dat files in SH3 Commander and have it put automatically the correct weather for you depending on your flotilla (F.e. Mediterranean). I'm not sure if it can be coarsed to do it according to the assigned patrol area and time of year
__________________
One day I will return to sea ...
Hitman is offline   Reply With Quote
Old 05-09-10, 04:39 PM   #8
tomfon
Grey Wolf
 
Join Date: Jan 2008
Location: CK7662
Posts: 918
Downloads: 178
Uploads: 4
Default

Quote:
Originally Posted by Hitman View Post
You can also set the fogchange speed to zero and thus see no fog at all during your patrol.
Does this mean that weather status will be stuck at ''visibility 15km'' thus no change of visibility throughout the patrol?
__________________
"I would rather have questions that can't be answered than answers which can't be questioned." - Richard P. Feynman [1918/1988]
"I've missed more than 9000 shots in my career. I've lost almost 300 games. 26 times, I've been trusted to take the game winning shot and missed. I've failed over and over and over again in my life. And that is why I succeed." - Michael Jordan
"You don't even care. That's how much an impact the three-point shot has and it's evidenced by how everybody plays... There's no basketball anymore, there's no beauty in it. It's pretty boring. But it is what it is and you need to work with it." - Greg Popovich
Mods for SH3
tomfon is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:31 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.