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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#136 |
Swabbie
![]() Join Date: Mar 2008
Posts: 5
Downloads: 72
Uploads: 0
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Hello,guys.
I have a problem,i've downloaded yamato 1.15 and used it with JSGME ,everything is fine just my flaks and radar wont work.You've mentioned that there is fix but i can't find it.Please help,Thanks! |
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#137 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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Sesuna where are youuuuuu ?
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#138 |
Watch
![]() Join Date: Oct 2008
Posts: 24
Downloads: 14
Uploads: 0
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*edit*
oops sorry...page error |
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#139 |
Watch
![]() Join Date: Dec 2007
Posts: 29
Downloads: 20
Uploads: 0
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I know it's not that important but someone must have downloaded 1.2 so can't they just send it back to the OP or upload it themselves? This is the internet it's not like anything stays lost forever
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#140 |
Planesman
![]() Join Date: Sep 2008
Posts: 184
Downloads: 23
Uploads: 0
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If you have the real environment mod , there is a section in there with warships retextured. The skin i used for the yamato is in that. You just need to copy it into the texture folder of the mod and your ready to go
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#141 |
Watch
![]() Join Date: Oct 2008
Posts: 24
Downloads: 14
Uploads: 0
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I have to say, very good work on this, best damage model ever.
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#142 |
Planesman
![]() Join Date: Sep 2008
Posts: 184
Downloads: 23
Uploads: 0
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If you thing the yamato damage models good , just wait till you see the work thats being done with the TSWSM, it may blow your mind!
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#143 |
Watch
![]() Join Date: Oct 2008
Posts: 24
Downloads: 14
Uploads: 0
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yeah, i was looking at that.
I played a lot more with it and im slightly, SLIGHTLY less impressed. While most of above deck systems work pretty good, theirs still that problem where, when enough damage is taken, EVERYTHING dies at the same time. The engines, Guns, and bulkheads all die and the flooding starts with seemingly no way to stop it. Also, throughout all battles the pumps and compressor go offline and online many times in a row, and its annoying to keep hearing the same message over and over again. Sometimes i can get flooding to start before everything dies, but it only ever works in the radio room, so i list straight backwards. the list side to side mentioned earlier in the thread never seems to happen. The "holes" that you see when hit by a large caliber gun seems to be limited to 4 Max then no more spawn. How can i fix this? None of the large or small guns besides the flaks ever "die". It would be nice if the broken ones were replaced with a "damaged" model, or, if thats too hard, just remove them. (they got blown off) Finally, If the fires that start when your hit would go out after about an hour or so of game time, that would be cool, its very unrealistic how they burn forever. P.S. theirs also a weird bug that happens sometimes, i cant figure out what triggers it but it seems to have something to do with being damaged. When it occurs the entire yamato just vanishes and stops and you can still control the engines and "man" the deck gun but the controls dont actually do anything after you activate them. Its weird. |
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#144 |
Planesman
![]() Join Date: Sep 2008
Posts: 184
Downloads: 23
Uploads: 0
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1. If the room gets destroyed everything in it gets destroyed simulating a critial hit!
2. I tried to adjust the repair rate , can be done in sh3 but havnt worked it out in sh4. 3.The holes are a engine limitation 4. You cant replace with damaged guns. Also in real life they wouldnt really change much, most of the damage is internal 5. engine limitation 6. ive also had this problem but only after youve sunk enough to drag along the shallow bottom for along time under time compression. The TSWSM damage model polyfillers mainly responsible for does work as a more refined vresion of mine. Poly has made damage of equiptment more realistic and now deck guns can be damaged and repaired there are more flooding comartments so flooding is more realistic etc. Last edited by tomhugill; 01-01-10 at 07:37 AM. |
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#145 |
Torpedoman
![]() Join Date: Sep 2009
Location: Bay Area, California
Posts: 114
Downloads: 229
Uploads: 0
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Just tried DL'ing but v1.2 is unavailable at FileFront.
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#146 |
Electrician's Mate
![]() Join Date: Dec 2008
Posts: 133
Downloads: 132
Uploads: 0
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1.15 is here
http://www.subsim.com/radioroom/down...?do=file&id=26 I'd like to say thanks to the author for such a great damage model. I'm learning how to make these myself and it's good to know I'm on the right track. Tons of hitpoints, a bit of armor, and a bunch of breakable/flooding stuff. ![]() |
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#147 |
Mate
![]() Join Date: Jul 2009
Location: the Netherlands
Posts: 55
Downloads: 53
Uploads: 0
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Could someone please add the Rising Sun flag to the ship (cuz I couldnt find it
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#148 |
The Old Man
![]() Join Date: Mar 2009
Location: Norseland
Posts: 1,355
Downloads: 253
Uploads: 0
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This mod is only compatible with 1.5 as it uses the German career.
__________________
![]() ![]() Find my mods here: https://www.mediafire.com/folder/lzgciodldp58p/SH4_Mods My SH4 blog here: http://karle94.blogspot.com/ |
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#149 |
The Old Man
![]() Join Date: Mar 2009
Location: Norseland
Posts: 1,355
Downloads: 253
Uploads: 0
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I would strongly reccomend that you get U-boat missions as it allows you to use most mods out there without having to make or get someone to make a dedicated mod for a specific version. It saves much time and effort, believe me.
__________________
![]() ![]() Find my mods here: https://www.mediafire.com/folder/lzgciodldp58p/SH4_Mods My SH4 blog here: http://karle94.blogspot.com/ |
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#150 | |
The Old Man
![]() Join Date: Mar 2009
Location: Norseland
Posts: 1,355
Downloads: 253
Uploads: 0
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![]() Quote:
__________________
![]() ![]() Find my mods here: https://www.mediafire.com/folder/lzgciodldp58p/SH4_Mods My SH4 blog here: http://karle94.blogspot.com/ |
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