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Old 12-09-09, 06:16 PM   #1
JScones
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Originally Posted by TDK1044 View Post
09.12.2009

Will there be random damages or problems with the U-boats? I am thinking about problems with the Diesel-Engine or other technical problems (maybe like sabotage by dockyard workers, which happened more often later in the war).

While we strive to give the player a realistic view on the war and the machines taking part in it, we think random malfunctions or sabotages are very dangerous for gameplay reasons. These kinds of events cannot be controlled by the player and they may ruin a mission, a plan, or a patrol for you. In the future, we will tackle them in some way, but for now, we have no such thing in the game.
Hmm, I hope no-one tells Flight sim or Tank sim devs this - they've been including some form of breakdown options for years. Seems odd that it's such a concern in a Sub sim though...or is it just a convenient excuse?

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Will the toilet be accessible too? It's not really important for gameplay, but it would be funny.

Nope, you have to use your own 
You mean it won't be an unlockable achievement? What are the devs thinking.
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Old 12-09-09, 08:09 PM   #2
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This thread has been going down the drain.
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Old 12-09-09, 08:40 PM   #3
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This thread has been going down the drain.
Yes it's starting to stink now!!
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Old 12-09-09, 08:52 PM   #4
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Besides, someone will always be in there anyway as there's only one.

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Old 12-10-09, 09:23 AM   #5
Uber Gruber
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we think random malfunctions or sabotages are very dangerous for gameplay reasons. These kinds of events cannot be controlled by the player and they may ruin a mission, a plan, or a patrol for you. In the future, we will tackle them in some way, but for now, we have no such thing in the game.
I suggest you give up 'thinking' and try some bloody 'listening' for a change!
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Old 12-10-09, 11:47 AM   #6
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Originally Posted by JScones View Post
Hmm, I hope no-one tells Flight sim or Tank sim devs this - they've been including some form of breakdown options for years. Seems odd that it's such a concern in a Sub sim though...or is it just a convenient excuse?
I don't buy the "won't someone think of the gameplay!" excuse, either. I think having breakdowns from pushing your equipment too hard would add an excellent strategy aspect. Do I chase that convoy at flank speed all day and run an increased risk of my engines breaking down, or do I let it go? It would fit in great with this "crewman special abilities" angle they're implementing too. An experienced chief would be able to push the engines hard with a reduced risk of a breakdown. Works great!

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These kinds of events cannot be controlled by the player and they may ruin a mission, a plan, or a patrol for you.
Yeah, you know what other uncontrollables can ruin a mission, plan or patrol for you? Stormy weather. Destroyers. Airplanes. Task forces. Dud torpedoes. Let's just take all of those out of the game, too!

What a bullcrap excuse.
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Old 12-10-09, 12:44 PM   #7
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Originally Posted by mookiemookie View Post
Yeah, you know what other uncontrollables can ruin a mission, plan or patrol for you? Stormy weather. Destroyers. Airplanes. Task forces. Dud torpedoes. Let's just take all of those out of the game, too!

What a bullcrap excuse.


The question is where is the problem?

The resistance is known in France and Norway. Is the problem to set up the probability of damage for example 2% in Norway bases, and 4% in France bases in April 1942? A simple data file for each database and each month of the war.

The main cause of damage were leaks - is the problem to simulate a weak (random) integrity of each room, which would be unhide after the first depth and can be removed?
For example:
stern tubes 100%
conning tower 25%
engine 75%
When the first depth the conning tower begins to leak at 50 meters, the engine at 150, and stern tubes at the critical depth.

Of course if the leaks are critical is only one way: emergency surface and return to homebase and repair...

Similarly, a periscope or diesel, these elements may be damaged - if something is completely damaged - back to base. If the damage is partial - what is problem to remove this malfunction?

I do not understand UBI's problems...
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Old 12-10-09, 12:52 PM   #8
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I do not understand UBI's problems...
They're not Ubi's, they're the devs problems. And they're called deadlines.
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Old 12-11-09, 08:33 AM   #9
C DuDe
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Wonder if there will be Tenders to refit / refuel at sea and if we'd get the option to call in a tow when in sight of a friendly harbor.
(Obviously the tow has to be done at night so you won’t be to embarrassed getting to port).

Maybe get the option to call in for help when you’re in friendly waters to refuel when you ran out... even when it takes days for them to get to you.
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Old 12-11-09, 09:01 AM   #10
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Originally Posted by C DuDe View Post
Wonder if there will be Tenders to refit/refuel at sea
Quote:
Originally Posted by GKane
Can we call in a refuelling sub or to reload the torps in the middle of Atlantic? and perhaps we can also see the crew in actions to refuel and reload the torps?

Whether the crew will be visibly performing these actions is still to be decided, but you’ll definitely be able to resupply at sea. This was an important factor in the real U-Boat campaign and it will be the same in our game too.
http://forums.ubi.com/eve/forums/a/t...7/m/8591082387
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Old 12-11-09, 04:52 PM   #11
elanaiba
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Regarding malfunctions, I'd say in reality you'd have the option to assign your crew to doublecheck systems that may be prone to sabotage, run tests, detect the problems before they occur in battle. If something is detected you have the option of a quick yard repair (insteaad of waiting the full 2-3 weeks standard in port). Doable? Yes. Simple? No.

The example of "torpedo duds" is the only one that kinda stands but even in reality the source of the problems was design of the system rather than sabotage. Also note that when torpedo malfunctions were implemented, many player controlled factors were taken into account - dud chance is based on impact angle, premature chance is based on sea state and torpedo running depth. As in real life, the player has some control - but he has the benefit of historic hind sight.

Aircraft, destroyers, depth charges, are also related to player performance and choice of tactics.

And I will never give up "thinking", its in my blood
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Last edited by elanaiba; 12-11-09 at 05:49 PM.
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