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#1 | ||
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
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#2 |
A-ganger
![]() Join Date: May 2008
Posts: 77
Downloads: 10
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This thread has been going down the drain.
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#3 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,901
Downloads: 171
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Yes it's starting to stink now!!
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Sub captains go down with their ship! |
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#4 |
Shark above Space Chicken
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Besides, someone will always be in there anyway as there's only one.
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#5 | |
Stowaway
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#6 | ||
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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What a bullcrap excuse. ![]()
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#7 | |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
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![]() The question is where is the problem? The resistance is known in France and Norway. Is the problem to set up the probability of damage for example 2% in Norway bases, and 4% in France bases in April 1942? A simple data file for each database and each month of the war. The main cause of damage were leaks - is the problem to simulate a weak (random) integrity of each room, which would be unhide after the first depth and can be removed? For example: stern tubes 100% conning tower 25% engine 75% When the first depth the conning tower begins to leak at 50 meters, the engine at 150, and stern tubes at the critical depth. Of course if the leaks are critical is only one way: emergency surface and return to homebase and repair... Similarly, a periscope or diesel, these elements may be damaged - if something is completely damaged - back to base. If the damage is partial - what is problem to remove this malfunction? I do not understand UBI's problems... ![]()
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#8 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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They're not Ubi's, they're the devs problems. And they're called deadlines.
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Contritium praecedit superbia. |
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#9 |
Ensign
![]() Join Date: Oct 2005
Posts: 229
Downloads: 17
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Wonder if there will be Tenders to refit / refuel at sea and if we'd get the option to call in a tow when in sight of a friendly harbor.
(Obviously the tow has to be done at night so you won’t be to embarrassed getting to port). ![]() Maybe get the option to call in for help when you’re in friendly waters to refuel when you ran out... even when it takes days for them to get to you. |
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#10 | |
Dominant Wolf
![]() Join Date: Nov 2006
Posts: 2,143
Downloads: 30
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#11 |
Ace of the Deep
![]() Join Date: Mar 2005
Location: Bucharest, Romania
Posts: 1,058
Downloads: 3
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Regarding malfunctions, I'd say in reality you'd have the option to assign your crew to doublecheck systems that may be prone to sabotage, run tests, detect the problems before they occur in battle. If something is detected you have the option of a quick yard repair (insteaad of waiting the full 2-3 weeks standard in port). Doable? Yes. Simple? No.
The example of "torpedo duds" is the only one that kinda stands but even in reality the source of the problems was design of the system rather than sabotage. Also note that when torpedo malfunctions were implemented, many player controlled factors were taken into account - dud chance is based on impact angle, premature chance is based on sea state and torpedo running depth. As in real life, the player has some control - but he has the benefit of historic hind sight. Aircraft, destroyers, depth charges, are also related to player performance and choice of tactics. And I will never give up "thinking", its in my blood ![]()
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With strength I burn... Last edited by elanaiba; 12-11-09 at 05:49 PM. |
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