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#91 |
Subsim Aviator
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It did happen though however rare.
found this one: http://www.uboat.net/men/muetzelburg.htm There was also the commander who killed himself during patrol aboard U-505. But in my brief research i had trouble finding a large number of Kaleuns who died at sea without the loss of the boat. as an option in SH5... it would be something that would be a one in a million thing to have happen... but it might serve to make players more cautious in surfacing next to a DD to duke it out with guns.
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![]() Last edited by GoldenRivet; 12-08-09 at 06:15 PM. |
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#92 |
Lieutenant
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Unlucky. Not even in combat.
I agree - in game it would certainly make you think twice after it happened once! |
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#93 | |
Navy Seal
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#94 | |
Subsim Aviator
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The criteria as I understand it to be is: Commander of the boat Died or was killed at sea on a combat mission leaving the rest of the crew to return to base on their own (with an acting commander) That list should look more like this IMHO
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#95 |
Navy Seal
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I specifically left off accidents while ashore and only a couple of these cases were during training. The vast majority were injuries or deaths suffered on war patrol.
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#96 |
Nub
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In SH3 I spend my time happily and completely immersed in the act and art of destroying enemy shipping and then trying to get away alive. It was only when the boat was sinking that I wished that I'd paid more attention to damage control specialist Hans.
I never really gave this situation much thought until this thread - but I think that as the SH series moves toward FPS graphics and crew representation it will become increasing impossible to keep them out of MY experience - whether I like it or not. Years ago I did play another classic sim in which the crew got alot of my attention and I did feel somewhat attached to them. When they got hurt or killed it had an immediate impact on the mission. I think that a look-back at the way that sim handled injury and death is interesting. Here's a montage I found on youtube: (Ignore the first 30 seconds or so) The 'medic' graphical interface and the written dialogue is interesting as well. Stallwort |
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#97 | |
Subsim Aviator
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however, some of those injuries seemed rather minor... in other words, a few of those injuries would not have prevented the Kaleun from commanding the boat. the question which originated this facet of the discussion more or less was... can the commander be killed? or injured so severely that you will no longer be able to command the boat
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#98 | |
Navy Seal
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#99 | |
Previously 4Para
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#100 |
The Old Man
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MookieMookie pretty much covered my take on this;
"Because it's getting bogged down in minutiae that doesn't serve any real purpose" I play a bunch of different simulators, including flight sims and train sims, and the micro crew management I had seen previously in one of the attack helicopter sims - too tedious to be any fun. I forget whether it was SH2 or SH3, but in one of them I thought the whole thing was ludicrous - if I'm supposed to be the captain, I expect my officers and chiefs to set some kind of watchbill instead of me personally having to tell each man when he's supposed to go to sleep. The most recent train simulator I'm playing they also got bogged down in minutiae that doesn't serve any real purpose - huge focus on the doors of passenger cars opening and animated people walking on and off the train when stopped at a station, and they spent so much development time on that they left out assorted physics and freight train operations. To me this is the same thing, I don't care about the gore one way or the other but for realism it's about as necessary as simulating picayune details like crewmen brushing their teeth or representing all the scraping and repainting of the boat. |
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#101 | |
Grey Wolf
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- Mission briefing - Test ship (tightness, damage in the draft) - Contact with the enemy (attack or escape) - Special mission objective (recon, supplies, spies) Everything else is "time compression x8192 - there is no place for swimming in the ocean, personal hygiene, consumption and cleaning the deck. But possibility of injury / death of the captain (player) is part of the attack the enemy or your - this detail should be implemented. This is senseless when you attack a merchant with high number of AA guns. Merchant's crew kill all your crew on the deck but the captain (you) stands at the gun, and shots to the ship again and again...
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#102 |
Navy Seal
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If I'm stupid enough to stand on the bridge and watch approaching aeroplanes then I deserve to "die" in much the same fashion that my watch crew does.
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#103 |
The Old Man
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True... Although I propose we have enough health to survive a few rounds. Maybe even a direct hit from a DD. I also think that crew deaths should be better implemented on our target ships. Heroic allies manning the guns amidst a wall of flame and direct deck gun and aa gun fire is just stupid.
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#104 | |
Navy Dude
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The only real issue I have with SH4's crew management is that it's possible and desirable to have a boat full of nothing but chiefs and officers. But that's pretty minor, more or less eye candy, it just happens to bother me personally. |
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#105 | |
Previously 4Para
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