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Old 12-04-09, 01:17 AM   #1
THE_MASK
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Whats new in SH5 wrapup INFO UP TO 03/12/2009
SH5 is now first person style game .
External camera goes higher.
Changed the water and terrain rendering engine.
Increased the rendering distance.
Better manual describing manual targeting .
Optional German voice pack .
Talk to other crew in first person using dialogue boxes.
Crew management screen with crew abilities and performance .
Crew abilities based on real mechanics with outcomes based on those abilities.
Harbours are in first person .
Full access to the uboat in first person.
Player can operate key equipment in first person .
Realistically modelled stations such as nav map , hydrophone etc .
Player works side by side with the crew .
Greatly improved recognition manual.
Added flooded mechanics to ships.
Boyancy is more realistic.
Improved submarine textures.
Surround sounds .
Ships can break in multiple parts but still stay afloat.
Enhanced explosions and special effects.
AI submarines , friendly and enemy .
Resupply from milk cows .
Meeting other u boats will be possible.
Enhanced damage system.
Enhanced dynamic campaign.
Damaged ships encounters .
Dynamic shadows.
Enhanced weather system.
Weather corresponds to climate zones.
Blizzards added.
Submarine flooding in 1st person view .
Improved submarine drag.
Removed old fatigue system (new system in place) .
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Old 12-04-09, 03:25 PM   #2
TarJak
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Water droplets all over your screen when it rains or if you move the external camera near the water. (I hope this is optional).
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Old 12-04-09, 03:29 PM   #3
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I said something similar in another thread. On the one hand I think it looks cool, but on the other I hated the 'sheening' in SH4. On the periscope and binoculars, sure, but not on external screens...or first person bridge views.
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Old 12-04-09, 03:33 PM   #4
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Agree 100 percent at first look I was impressed with how it looked but then I looked again and I decided it would end up giving me the sh1ts. My issue is I don't want water all over a rainy day screenshot taken with the external camera. I want to be able to turn it off if I don't want to see it.
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Old 12-05-09, 02:51 PM   #5
THE_MASK
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Whats new in SH5 wrapup INFO UP TO 04/12/2009
SH5 is now first person style game .
External camera goes higher.
Changed the water and terrain rendering engine.
Increased the rendering distance.
Better manual describing manual targeting .
Optional German voice pack .
Talk to other crew in first person using dialogue boxes.
Crew management screen with crew abilities and performance .
Crew abilities based on real mechanics with outcomes based on those abilities.
Harbours are in first person .
Full access to the uboat in first person.
Player can operate key equipment in first person .
Realistically modelled stations such as nav map , hydrophone etc .
Player works side by side with the crew .
Greatly improved recognition manual.
Added flooded mechanics to ships.
Boyancy is more realistic.
Improved submarine textures.
Surround sounds .
Ships can break in multiple parts but still stay afloat.
Enhanced explosions and special effects.
AI submarines , friendly and enemy .
Resupply from milk cows .
Meeting other u boats will be possible.
Enhanced damage system.
Enhanced dynamic campaign.
Damaged ships encounters .
Dynamic shadows.
Enhanced weather system.
Weather corresponds to climate zones.
Blizzards added.
Submarine flooding in 1st person view .
Improved submarine drag.
Removed old fatigue system (new system in place) .
Scene polygon count was increased
- A large harbor with U-boats and ships present will have around 3.5 million polygons

Ship polygon count was increased
- Civilian ships - around 25k polygons
- Small and medium warships – 27-30k polygons
- Large warships – 45k-60k polygons

Ship detail improvements
- Added 1024x1024 textures
- The “normal” texture will be more detailed
- Two “diffuse” textures applied
- Weapons detail has been increased with 20% (compared with Silent Hunter 4)

U-boat model improvements
- Fully modeled and accessible interior
- Model exterior has a polygon count of roughly 2 million polygons
- Model exterior and textures are improved by 70% (compared with Silent Hunter 4)

Environment improvements
- Dynamic weather simulation, depending on climate zone, sea and season
- Ships, buildings, terrain, vegetation and precipitations change depending on season
- Illumination and colors depend on season/sea type
- Interior and exterior High Dynamic Range lighting
- Extensive color correction filters are applied for atmosphere tuning
- Volumetric clouds and light rays
- Harbors mimic real harbors in shape

Water improvements
- Realistic look
- Realistic water movement depending on weather conditions
- 3D water deformation
- Shore waves
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Old 12-13-09, 12:45 PM   #6
Sailor Steve
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Quote:
Environment improvements
- Dynamic weather simulation, depending on climate zone, sea and season
- Ships, buildings, terrain, vegetation and precipitations change depending on season
- Illumination and colors depend on season/sea type
- Interior and exterior High Dynamic Range lighting
- Extensive color correction filters are applied for atmosphere tuning
- Volumetric clouds and light rays
- Harbors mimic real harbors in shape
Every one of those have me excited. Not only changing weather, but changing weather patters. Water and atmospheric changes based on the seasons and the sea state. Harbors looking like the real thing.

If those work out correctly I'll be very happy.
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