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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the deep .
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Whats new in SH5 wrapup INFO UP TO 03/12/2009
SH5 is now first person style game . External camera goes higher. Changed the water and terrain rendering engine. Increased the rendering distance. Better manual describing manual targeting . Optional German voice pack . Talk to other crew in first person using dialogue boxes. Crew management screen with crew abilities and performance . Crew abilities based on real mechanics with outcomes based on those abilities. Harbours are in first person . Full access to the uboat in first person. Player can operate key equipment in first person . Realistically modelled stations such as nav map , hydrophone etc . Player works side by side with the crew . Greatly improved recognition manual. Added flooded mechanics to ships. Boyancy is more realistic. Improved submarine textures. Surround sounds . Ships can break in multiple parts but still stay afloat. Enhanced explosions and special effects. AI submarines , friendly and enemy . Resupply from milk cows . Meeting other u boats will be possible. Enhanced damage system. Enhanced dynamic campaign. Damaged ships encounters . Dynamic shadows. Enhanced weather system. Weather corresponds to climate zones. Blizzards added. Submarine flooding in 1st person view . Improved submarine drag. Removed old fatigue system (new system in place) . |
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#2 |
Fleet Admiral
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Water droplets all over your screen when it rains or if you move the external camera near the water. (I hope this is optional).
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#3 |
Eternal Patrol
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I said something similar in another thread. On the one hand I think it looks cool, but on the other I hated the 'sheening' in SH4. On the periscope and binoculars, sure, but not on external screens...or first person bridge views.
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“Never do anything you can't take back.” —Rocky Russo |
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#4 |
Fleet Admiral
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Agree 100 percent at first look I was impressed with how it looked but then I looked again and I decided it would end up giving me the sh1ts. My issue is I don't want water all over a rainy day screenshot taken with the external camera. I want to be able to turn it off if I don't want to see it.
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#5 |
Ace of the deep .
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Whats new in SH5 wrapup INFO UP TO 04/12/2009
SH5 is now first person style game . External camera goes higher. Changed the water and terrain rendering engine. Increased the rendering distance. Better manual describing manual targeting . Optional German voice pack . Talk to other crew in first person using dialogue boxes. Crew management screen with crew abilities and performance . Crew abilities based on real mechanics with outcomes based on those abilities. Harbours are in first person . Full access to the uboat in first person. Player can operate key equipment in first person . Realistically modelled stations such as nav map , hydrophone etc . Player works side by side with the crew . Greatly improved recognition manual. Added flooded mechanics to ships. Boyancy is more realistic. Improved submarine textures. Surround sounds . Ships can break in multiple parts but still stay afloat. Enhanced explosions and special effects. AI submarines , friendly and enemy . Resupply from milk cows . Meeting other u boats will be possible. Enhanced damage system. Enhanced dynamic campaign. Damaged ships encounters . Dynamic shadows. Enhanced weather system. Weather corresponds to climate zones. Blizzards added. Submarine flooding in 1st person view . Improved submarine drag. Removed old fatigue system (new system in place) . Scene polygon count was increased - A large harbor with U-boats and ships present will have around 3.5 million polygons Ship polygon count was increased - Civilian ships - around 25k polygons - Small and medium warships – 27-30k polygons - Large warships – 45k-60k polygons Ship detail improvements - Added 1024x1024 textures - The “normal” texture will be more detailed - Two “diffuse” textures applied - Weapons detail has been increased with 20% (compared with Silent Hunter 4) U-boat model improvements - Fully modeled and accessible interior - Model exterior has a polygon count of roughly 2 million polygons - Model exterior and textures are improved by 70% (compared with Silent Hunter 4) Environment improvements - Dynamic weather simulation, depending on climate zone, sea and season - Ships, buildings, terrain, vegetation and precipitations change depending on season - Illumination and colors depend on season/sea type - Interior and exterior High Dynamic Range lighting - Extensive color correction filters are applied for atmosphere tuning - Volumetric clouds and light rays - Harbors mimic real harbors in shape Water improvements - Realistic look - Realistic water movement depending on weather conditions - 3D water deformation - Shore waves |
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#6 | |
Eternal Patrol
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If those work out correctly I'll be very happy.
__________________
“Never do anything you can't take back.” —Rocky Russo |
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