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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
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03.12.2009
Will you be able to change ammo storage loadouts, such as adding more AAA rounds, or more deck gun rounds? Like in the previous games, we believe the main weapon of the U-boat is the torpedo – and the player is only allowed to customize that loadout. The ammo stocks for the deck and flak guns will be standard. Will there be weight simulation? The more weight within the sub the lower it sits in the water thus more drag with the water, will torpedoes, AAA ammo, deck gun ammo, and fuel all affect the subs weight, thus changing the speed vs fuel usage? We’re working on improving the submarine dynamics (underwater drag mainly) in relation to the customizable items on the deck: deck gun, conning tower, flak guns. This feature is still some ways away, though! Will the captain support options from U-boat missions be available in SH5? Such as requesting a friendly DD to scout or sink a convoy, requesting Luftwaffe recon/bomber/fighter aircraft? There will be some co-operation with friendly forces in Silent Hunter 5, but we’re trying to make it in a realistic fashion – as opposed to giving direct command over another unit. Will it be possible to turn off the fatigue-system? I always thought it's not my job as a sub commander to sing everybody to sleep. Say good bye to the fatigue system. SH5 takes a completely different approach to modeling crew fatigue and morale, built upon the idea that these men are after all professionals, doing their job and knowing that their life depends on it. |
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#2 | |
The Old Man
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Cool, nice update TDK
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#3 |
Stowaway
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Move along please....nothing new here
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#4 |
Subsim Aviator
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If you go to the original post on this thread and link over to the Developer Q&A session at Ubi forums it might enlighten you a bit.
I check in on that regularly. These most recent questions being answered is in fact new to me - and probably others as well? you were expecting maybe a playable demo?
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#5 |
Stowaway
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Thanks, TDK1044.
The newest answers are looking realy good. |
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#6 | |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
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Downloads: 105
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They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
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#7 | |
A-ganger
![]() Join Date: May 2008
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I'd like to see how that one turns out. More defense surfaced but reduced speed underwater, for example? |
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#8 | |
Navy Seal
![]() Join Date: Apr 2005
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I also hope addition of snorkel is included in this feature as well as wintergarten updates (more/less flak guns etc). Still, a positive inclusion. It's also nice to know that it's highly unlikely that I'm gonna have to pat my crew's bums every four hours and toddle them off to their bunks with a cup of Horlicks. |
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#9 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
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I hope they model the speed limitation while snorkeling and the vibration on the periscope at higher submerged speeds.
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They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
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#10 |
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
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09.12.2009
Will there be random damages or problems with the U-boats? I am thinking about problems with the Diesel-Engine or other technical problems (maybe like sabotage by dockyard workers, which happened more often later in the war). While we strive to give the player a realistic view on the war and the machines taking part in it, we think random malfunctions or sabotages are very dangerous for gameplay reasons. These kinds of events cannot be controlled by the player and they may ruin a mission, a plan, or a patrol for you. In the future, we will tackle them in some way, but for now, we have no such thing in the game. Will there be dual monitor support? There will be available resolutions for dual screens, but nothing customized in terms of HUD. Not for now at least. Will the ladder in the galley be modeled? Just a detail, but I think it can't do any harm to ask. The galley hatch is modeled, but the ladder is not mounted since we understand it was not standard practice to have it in place for normal operations. Will the toilet be accessible too? It's not really important for gameplay, but it would be funny. Nope, you have to use your own |
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#11 | |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
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__________________
They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
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#12 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
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The option would be nice.
![]() Kind of disappointed I can't go to the head. Doesn't have to be functional, but it's part of the interior so I should be able to go in there. ![]()
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Contritium praecedit superbia. |
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#13 |
Watch
![]() Join Date: May 2009
Location: Virginia, USA
Posts: 26
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After reading that QA I'm only more excited now. Bring in on SH5!
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#14 | |
Grey Wolf
![]() Join Date: Feb 2009
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#15 |
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
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