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Old 12-03-09, 08:53 AM   #1
TDK1044
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03.12.2009


Will you be able to change ammo storage loadouts, such as adding more AAA rounds, or more deck gun rounds?

Like in the previous games, we believe the main weapon of the U-boat is the torpedo – and the player is only allowed to customize that loadout. The ammo stocks for the deck and flak guns will be standard.

Will there be weight simulation? The more weight within the sub the lower it sits in the water thus more drag with the water, will torpedoes, AAA ammo, deck gun ammo, and fuel all affect the subs weight, thus changing the speed vs fuel usage?

We’re working on improving the submarine dynamics (underwater drag mainly) in relation to the customizable items on the deck: deck gun, conning tower, flak guns. This feature is still some ways away, though!


Will the captain support options from U-boat missions be available in SH5? Such as requesting a friendly DD to scout or sink a convoy, requesting Luftwaffe recon/bomber/fighter aircraft?

There will be some co-operation with friendly forces in Silent Hunter 5, but we’re trying to make it in a realistic fashion – as opposed to giving direct command over another unit.


Will it be possible to turn off the fatigue-system? I always thought it's not my job as a sub commander to sing everybody to sleep.

Say good bye to the fatigue system. SH5 takes a completely different approach to modeling crew fatigue and morale, built upon the idea that these men are after all professionals, doing their job and knowing that their life depends on it.
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Old 12-03-09, 09:20 AM   #2
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Cool, nice update TDK .

Quote:
We’re working on improving the submarine dynamics (underwater drag mainly) in relation to the customizable items on the deck: deck gun, conning tower, flak guns. This feature is still some ways away, though!
Hope they stick with this one. Without torpedoes and food on board, you're looking at at least a 10% weight reduction but you'd also need to balast the uboat with the same ammount of water to keep it ready for a crash dive so that would've been useless. Drag from the guns however, I've never thought about that one
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Old 12-03-09, 10:14 AM   #3
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Move along please....nothing new here
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Old 12-03-09, 10:51 AM   #4
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Originally Posted by Uber Gruber View Post
Move along please....nothing new here
If you go to the original post on this thread and link over to the Developer Q&A session at Ubi forums it might enlighten you a bit.

I check in on that regularly.

These most recent questions being answered is in fact new to me - and probably others as well?

you were expecting maybe a playable demo?
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Old 12-03-09, 07:04 PM   #5
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Thanks, TDK1044.
The newest answers are looking realy good.
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Old 12-03-09, 10:39 AM   #6
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Originally Posted by TDK1044 View Post
Say good bye to the fatigue system. SH5 takes a completely different approach to modeling crew fatigue and morale, built upon the idea that these men are after all professionals, doing their job and knowing that their life depends on it.
Hooray!
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Old 12-03-09, 07:15 PM   #7
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Originally Posted by TDK1044 View Post


We’re working on improving the submarine dynamics (underwater drag mainly) in relation to the customizable items on the deck: deck gun, conning tower, flak guns. This feature is still some ways away, though!
.

I'd like to see how that one turns out. More defense surfaced but reduced speed underwater, for example?
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Old 12-04-09, 01:16 AM   #8
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Quote:
Originally Posted by TDK1044 View Post
Will there be weight simulation? The more weight within the sub the lower it sits in the water thus more drag with the water, will torpedoes, AAA ammo, deck gun ammo, and fuel all affect the subs weight, thus changing the speed vs fuel usage?

We’re working on improving the submarine dynamics (underwater drag mainly) in relation to the customizable items on the deck: deck gun, conning tower, flak guns. This feature is still some ways away, though!
I wonder if they've found accurate figures for the underwater effects of removing the deck gun? This has been an unanswered (as in factually answered, rather than speculatively answered) question around here and u-boat.net for years.

I also hope addition of snorkel is included in this feature as well as wintergarten updates (more/less flak guns etc).

Still, a positive inclusion.

It's also nice to know that it's highly unlikely that I'm gonna have to pat my crew's bums every four hours and toddle them off to their bunks with a cup of Horlicks.
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Old 12-04-09, 09:13 AM   #9
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I also hope addition of snorkel is included in this feature as well as wintergarten updates (more/less flak guns etc).
I hope they model the speed limitation while snorkeling and the vibration on the periscope at higher submerged speeds.
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Old 12-09-09, 07:23 AM   #10
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09.12.2009

Will there be random damages or problems with the U-boats? I am thinking about problems with the Diesel-Engine or other technical problems (maybe like sabotage by dockyard workers, which happened more often later in the war).

While we strive to give the player a realistic view on the war and the machines taking part in it, we think random malfunctions or sabotages are very dangerous for gameplay reasons. These kinds of events cannot be controlled by the player and they may ruin a mission, a plan, or a patrol for you. In the future, we will tackle them in some way, but for now, we have no such thing in the game.


Will there be dual monitor support?

There will be available resolutions for dual screens, but nothing customized in terms of HUD. Not for now at least.


Will the ladder in the galley be modeled? Just a detail, but I think it can't do any harm to ask.

The galley hatch is modeled, but the ladder is not mounted since we understand it was not standard practice to have it in place for normal operations.


Will the toilet be accessible too? It's not really important for gameplay, but it would be funny.

Nope, you have to use your own 
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Old 12-09-09, 09:00 AM   #11
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Originally Posted by TDK1044 View Post
While we strive to give the player a realistic view on the war and the machines taking part in it, we think random malfunctions or sabotages are very dangerous for gameplay reasons. These kinds of events cannot be controlled by the player and they may ruin a mission, a plan, or a patrol for you.
Yeah, that's kind of the whole point! Make it a realism option that can be clicked on or off, and you have no more problems for those who want or don't want it.
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Old 12-09-09, 09:04 AM   #12
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The option would be nice.

Kind of disappointed I can't go to the head. Doesn't have to be functional, but it's part of the interior so I should be able to go in there.
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Old 12-09-09, 09:29 AM   #13
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After reading that QA I'm only more excited now. Bring in on SH5!
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Old 12-09-09, 01:31 PM   #14
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Quote:
Originally Posted by TDK1044 View Post
random damages or problems with the U-boats

These kinds of events cannot be controlled by the player and they may ruin a mission, a plan, or a patrol for you. In the future, we will tackle them in some way, but for now, we have no such thing in the game.
Buy game when release or wait for patched version...
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Old 12-09-09, 02:04 PM   #15
TDK1044
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Originally Posted by Antar View Post
Buy game when release or wait for patched version...
A few months back, I would have advised you to wait at least six months and buy the game fully patched. I now get the sense that SHV is well worth buying at the time of release.
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