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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
![]() Join Date: May 2008
Posts: 1,231
Downloads: 92
Uploads: 0
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#2 | |
Weps
![]() Join Date: Oct 2008
Location: Veria, Greece
Posts: 365
Downloads: 44
Uploads: 0
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Well, it will only extend the time between the boom and the end but at least you'll have time to see what happen. Yep. Thats the price. A slower, painfull death in exchange for the answers you want. Muhahaha! ![]() |
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#3 | ||
Captain
![]() Join Date: Feb 2009
Location: Drinking a cold one in Davey Jone's locker.
Posts: 487
Downloads: 26
Uploads: 0
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#4 |
Weps
![]() Join Date: Oct 2008
Location: Veria, Greece
Posts: 365
Downloads: 44
Uploads: 0
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Well, i loaded with JSGME but i didnt died so far.
Although the other features like smoke, realistic damage and more fragile crew works just great. One direct DD shell can easilly do moderate damage to the compartment that it hit and maybe even destroy it. So far i've lost 3 Deck Gunners with a single bomb and one WO with a single shell that hit the conning tower. |
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