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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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also something peabody said caught my attention, was the planes already in range?
sometimes the game has to auto detect it entering range or its blind to it you know, the "ship spotted" or "plane spotted sir" warning so are you getting that? |
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#2 | |
The Old Man
![]() Join Date: Mar 2007
Posts: 1,554
Downloads: 340
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#3 |
Rear Admiral
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Did you put a high skilled gunner on the gun? Lower skill gunners just seem to sit there?
Did they have the right angle to shoot? That's the only time I've ever had a problem. Not sure what mods's, but like giving the command with the binocs to shoot at a ship, some mods you can do the same with planes. OTT, as stated, if you have a man posted and battlestations on and nothing else applies something ain't right with the game. Has it happened more than once. |
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#4 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
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You could use JSGME and put a hand grenade in your left hand and the pin for the hand grenade in your right hand and JSGME will not give a warning since both items did not go into the same hand, BUT YOU ARE DEFINATELY GOING TO HAVE A PROBLEM. So you could be modding the gun with one MOD and the sub with a different MOD, show no conflict with JSGME, but the two may not work together. I think that is the kind of 'conflict' Akula is refering to. Peabody
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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#5 | |
The Old Man
![]() Join Date: Mar 2007
Posts: 1,554
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#6 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
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![]() Quote:
As for the conflicts, usually you know when something was working fine until you added another mod and suddenly things don't work right anymore. You could have conflict in there all the time but never know it until you use the item that has the conflict. So there is not real answer to that question. When something doesn't work it could be a conflict with something else or it could just be a mistake in the files. Peabody
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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#7 |
Captain
![]() Join Date: Sep 2008
Location: Southeastern USA
Posts: 546
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Maybe the plane was too high?
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#8 |
Sailor Man
![]() Join Date: Oct 2009
Location: Dieser verdammte Platz
Posts: 239
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Clayp, I'm probably in over my head with all the 1,000+ posters that are already helping you, but common sense never stopped me before.
![]() Personally, I,ve always thought that the AA gunners were a little wonky in SH4.(too much torpedo juice if you ask me) I've run into exactly the same problem myself. Planes spotted, guns manned, supposed to fire at will, right? Yet when you TC a little to get them in range and then go to the bridge to watch the fireworks, nothing happens. You can hear the engines far off, but assume their out of range. Louder and louder they get, and just when you figure out something's not right, "splash, splash, BOOM!", 20% damage or more. WTH? It worked just fine before... ![]() Well, I haven't the foggiest why this happens sometimes, but I found a way to avoid it - for me. I assumed that because when you click on the task bar buttons, conveniently, they change from yellow to an ever-so-slightly lighter shade of yellow and that in the heat of the moment, perhaps I only thought I had ordered them to fire at will. So now, the first thing I do when leaving port or picking up a saved game is pay close attention and make sure that all my gunners have orders to fire at will before moving out. That way, for the rest of the time I'm playing, all I have to do is man the guns and then they'll blast away every time. And yes, saving a game does reset the gunner's orders, and they won't fire at will straight out of a save game. Anyways, just a shot in the dark. Haven't had it happen since. Cheers ![]() |
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