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Questions,Questions
My AAA gunner is dumber then a bag of rocks!!! I set him to fire at will at closing targets and the plane flys close bombs us and he doesn't fire..WTH?....:down:..Is there anyway to save the settings,IE for the sub and crew so every time you start a new campaign you don't have to redo everything?Ok one more...:oops:I have no recognition book on my orders bar to tell what flags ships are what....:wah: Man am I a pain.....:har:
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Dont shoot: crash dive!
"n" brings up the recognition manual. Hmm...you've made over a 1000 posts. I'm probably being an idiot trying to help you. But this is what I'm good at. |
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Try "battlestations" or "man the flak guns" AND "Fire at will" but DO NOT check "closing targets", does it work when you do that? Let me know, we will see if we can figure it out. Did you try Yelling "WAKE UP !!!" :D Peabody |
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check for ammo in case your gun might not be loaded (i assume you remembered to give it ammo)
also are you sure this modded gun is gettting the fire order? maybe your missing a command link somehow? (i never added new guns to anything so im guessing here) |
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Peabody |
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also something peabody said caught my attention, was the planes already in range?
sometimes the game has to auto detect it entering range or its blind to it you know, the "ship spotted" or "plane spotted sir" warning so are you getting that? |
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Did you put a high skilled gunner on the gun? Lower skill gunners just seem to sit there?
Did they have the right angle to shoot? That's the only time I've ever had a problem. Not sure what mods's, but like giving the command with the binocs to shoot at a ship, some mods you can do the same with planes. OTT, as stated, if you have a man posted and battlestations on and nothing else applies something ain't right with the game. Has it happened more than once. |
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You could use JSGME and put a hand grenade in your left hand and the pin for the hand grenade in your right hand and JSGME will not give a warning since both items did not go into the same hand, BUT YOU ARE DEFINATELY GOING TO HAVE A PROBLEM. So you could be modding the gun with one MOD and the sub with a different MOD, show no conflict with JSGME, but the two may not work together. I think that is the kind of 'conflict' Akula is refering to. Peabody |
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As for the conflicts, usually you know when something was working fine until you added another mod and suddenly things don't work right anymore. You could have conflict in there all the time but never know it until you use the item that has the conflict. So there is not real answer to that question. When something doesn't work it could be a conflict with something else or it could just be a mistake in the files. Peabody |
Maybe the plane was too high?
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