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Old 11-17-09, 01:49 AM   #9
Commander Gizmo
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Join Date: Jan 2007
Posts: 339
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Quote:
Originally Posted by Oneshot/Onekill View Post
You are somewhat correct, but starshells in terms of military usage were to illuminate objects at night, they would not illuminate objects as brightly as they do in the game during the day.

But as far as using them to signal other vessels, you do make a good point. My only other objection to this point of thinking is that most vessels carried signalling flags and lights to signal other ships during the day, starshells or flares were used specifically at night mainly to illuminate an area to compromise the U-boat's position.
Isn't it the case then that we should be trying to create some sort of lighting or signal flags for uboat sightings rather than star shells? This could be accomplished by triggering an animation usch as howraising the flag on the users uboat is done, but with an illuminating surface on the animated object.

In my GWX + SH4 effects game, the merchant ships already fire star shells at night, but not in the day. Is there some sort of issue I'm not aware of?
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