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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Silent Hunter
![]() Join Date: May 2008
Location: Storming the beaches!
Posts: 4,254
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![]() Quote:
Stalking, hiding, and tracking are all very important parts of field paintball as a combat simulation, but when it comes down to it, they cannot match firepower. As with real combat, only four things(excluding support) really matter in a knock-down drag-out firefight: firepower, maneuver, cover, and positioning, with firepower being the most important. Even a single combatant with an automatic weapon and sufficient ammunition can obtain the remaining three requisites rather easily when pitted against a foe with semi-automatic or manual-action weapons. Quote:
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![]() I stole this sig from Task Force ![]() Last edited by UnderseaLcpl; 11-14-09 at 05:38 PM. |
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