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Old 11-09-09, 08:54 PM   #16
Ducimus
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You'll pick up quests in the casino/bar/night club.

Lorient will be the trade hub for equipment.

Your new captain abilities will be displayed in a Top down tree with icons describing what they do.

They'll be a "Local defense" channel for wolfpacks.

And they'll be a 14.99 monthy subscription fee.
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Old 11-09-09, 09:30 PM   #17
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I agree, renown should be more "invisible".
Upgrades for Uboats should be fitted for "free" as time goes on. New equipment should be awarded on request only to successful Kaleuns and ultra important upgrades (such as the Type XXI) should be secret at first and only be given to veeeery successful ones, as special favours from Doenitz himself. It would be nice to have more upgrades, even just for the sake of customization. Better air filters, tables for the interior, better beds, bigger pots for soup, a fridge, rat-proof cabinets and so on.
Torpedo loadouts should be approved by BdU, depending on availability (not shown) and your renown (again, not shown).

The crew should normally request transfers to other uboats as they increase rank. Maybe renown should count as a "loyalty" bar, so that your favorite chef doesn't start requesting transfers. I mean, would you ask for a promotion and transfer to some new uboat with a green captain? Or stay for a few more patrols with Gunther Prien? Thought so...
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Old 11-09-09, 10:10 PM   #18
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Originally Posted by karamazovnew View Post
rat-proof cabinets and so on.

rats werent a problem, they provided the meat for the soup
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Old 11-09-09, 10:16 PM   #19
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Since this game is all about Das Boot...

I can see it now, Uboat special soup:
"Hey, anything that grows on this boat we should be grateful for!"
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Old 11-10-09, 12:26 AM   #20
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LOL, I don't mean a Diablo version of SHV I was thinking more along the lines of crew being better at their duties with experience! As it is now, I can "buy" a guy that gives me good fuel consumption or has the spell of good hearing for 30mins, or magic torpedo shot I was thinking more along the lines of watching your crew achive skills...
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Old 11-10-09, 01:35 AM   #21
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WAIT!!!!!! I know for a fact that this WILL NOT HAPPEN.

reason = Dwarfs can't reach the periscope.
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Old 11-10-09, 01:44 AM   #22
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Captain encounters Destroyer.
Quote:
>Attack
-Dive
-Magic
-Run
Captain used Torpedo. It misses.
Destroyer used Ram. It's super effective!
Quote:
-Attack
>Dive
-Magic
-Run
Captain Dives.
Destroyer used Depth Charge. It misses.
Quote:
-Attack
-Dive
>Magic
-Run
Captain Raises Periscope
Destroyer is Confused.
Destroyer used Ram. But floods itself in the process.
Destoyer Killed. +1000EXP LVL UP!

/
I like to equip my watch officer with 'eye of the eagle' and my gunner with +accuracy enchants and the extra crit bonus perk. In combat he casts the giga shot spell and......
lol jesus okay I'll stop, I'll stop.


Don't they already have experience though? Isn't that how some were able to be promoted and others weren't? I thought the promotion was already like a 'level up' that made them effective longer before needing rest. I could swear I saw that bar along with health and morale.

If they were to make the officers actually do their jobs and not have gps, then I can see more experienced crew being a more involved part of the game without breaking the experience. A good navigator can give you a better idea of where you are, have been, and are going. A good weapon officer could identify ships better from a distance and provide more accurate firing solutions? A better watch officer can spot further and I dunno predict the weather better?

Sailor Steve is right. The renown system is good and makes sense. And though more effective crew is cool, there should definitely not be something really screwy like the uber faster boat example he used.

GreenHornet, might you go into more detail as to what you're thinking because it sounds like what you want has kinda already been in the games. Hell, I believe SH4 with uboat addon added what one might consider perks or skills like that recon plane and whatever else (never really played it much).

Anyway people should keep an open mind. Gameplay>Realism , That's what they keep telling me when I want Oblivion or Fallout 3 to be more realistic

ps. btw, Oblivion with mods off of Delte's List is like a whole new, challenging, mad fun game.
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Old 11-10-09, 02:04 AM   #23
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Its not a game unless it comes with one of these!

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Old 11-10-09, 06:21 AM   #24
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I kinda like the renown system, as someone said it's realistic in that it provides more new stuff to a well performing captain. It also brings some resource management into the game which I thinks is a well proven gameplay mechanic..
It would be nice if the crew earned experience I thinks, in such a way that they get better at the things they do (not like character design in rpg's).

All these things should be optional if any of it interferes with someones experience..

hehe.. Seams alot of people here has been traumatised by a very annoying little brother/syster/child playing too much world of warcraft :P
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Old 11-10-09, 09:50 AM   #25
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Quote:
Originally Posted by Ilpalazzo View Post
Anyway people should keep an open mind. Gameplay>Realism , That's what they keep telling me when I want Oblivion or Fallout 3 to be more realistic
Foresaking realism for gameplay means that it's not a sim. Maybe that's what Ubi wants. Sure seems that way.
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Old 11-10-09, 11:32 AM   #26
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hehe.. Seams alot of people here has been traumatised by a very annoying little brother/syster/child playing too much world of warcraft :P
Recovering WoW addict here. I watched the game turn into a giant cry fest because they got beat by X so blizz should buff their class. Few people learned how to play the game and just cried about it instead. I do NOT want the same thing happening to the SH series.
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Old 11-10-09, 11:35 AM   #27
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I don't mind the concept of the crew rising in experience, as long as it doesn't actually say "Ivor Krauss has 232 EP." Having the crew do their job better as they gain experience is only natural. On the other hand, they shouldn't be able to do the impossible. Having an engine room filled with the best technicians available still wouldn't make a Type VII uboat go 22 knots.
.
ya i hope "special abilities" is gone forever but i dont want to see the renown anymore so do away with just the renown itself.

get rid of the system where ship x = this much renown and go with a formula system based on completed missions + time it took you to complete missions (maybe) + and your officer performance/proficiency reviews

isnt this how you advance and get promoted (or not) and determines if you are offered any upgrades for your sub in real life?

i just want to see other things taken into account other than sink ship x and get renown now go buy a better gun
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Old 11-10-09, 11:47 AM   #28
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Originally Posted by WEBSTER View Post
ya i hope "special abilities" is gone forever but i dont want to see the renown anymore so do away with just the renown itself.

get rid of the system where ship x = this much renown and go with a formula system based on completed missions + time it took you to complete missions (maybe) + and your officer performance/proficiency reviews

isnt this how you advance and get promoted (or not) and determines if you are offered any upgrades for your sub in real life?

i just want to see other things taken into account other than sink ship x and get renown now go buy a better gun
In a nut shell, basically that's it.
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Old 11-10-09, 12:25 PM   #29
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The idea of 'special abilities' always bothered me and seemed to be paving the way for Silent Hunter to attract a wider audience. Things like that are way too 'rpg-ish' for me. Yes, they need to make money in order to continue the series, but if it has to be at the expense of the sim's quality (in relation to technical specifications), then that flat-out sux for us who care about such things. [Obviously the folks who want to stand on the bridge and shoot at low flying aircraft with a pistol could care less...]



The idea of the crew qualifying for a certain job, and getting new boats / gear / promotions based on performance is normal, rather than just randomly assigning some 'super ability' based on sinking X amounts of tons.

Same with decorations, they need to scale with the performance of the patrols.

Last edited by Sevrin; 11-10-09 at 12:51 PM.
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Old 11-10-09, 03:15 PM   #30
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Yea, maybe I should have clarified. I didn't mean special abilities at all, I just wanted my crew skills to be within normal human parameters, but to increase a skill at say, the speed of loading or accuracy of deck gun, shouldn't your crew have to use it, or practice with it? Even the crews ability to crash dive at a proficient level would be through practice. Remember that your crew would be green at the beginning of the campaign and hopefully be veteran by the end. I though it might be interesting to develop your crew for various stations such as emergency repair or engine room maintenance to lessen the possibility of break down, not to give them "wrench of the stars" with +120 to jump and kill DD captain. Anyhow, I see that it went over like a lead balloon and not all are interested, each to there own I guess.
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