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Old 10-14-09, 02:42 AM   #1
keltos01
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Originally Posted by GoldenRivet View Post
E. Evasive Maneuvers While Submerged

3. If depth charges are dropped, the AI U-boat should immediately commence any of the 4 basic "knuckle" turns via a roll dice logic.

4. Upon completion of the knuckle turn, ahead slow is resumed and - if equipped - a decoy is released.

in my personal and humble opinion.. if AI U-boats were coded with the above operating parameters... we would have some friends out there who at least pose a fighting chance
the decoy should be released before the knuckle turn so that DDs drop depth charges on empty ocean, otherwise you call them to your new position and help them by going super slow after decoy release !!!!!

just my 2 cents, I agree with all the above !

keltos
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Old 10-14-09, 02:51 AM   #2
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Originally Posted by keltos01 View Post
the decoy should be released before the knuckle turn so that DDs drop depth charges on empty ocean, otherwise you call them to your new position and help them by going super slow after decoy release !!!!!

just my 2 cents, I agree with all the above !

keltos
good point

all i really want to ensure is that if we do get AI U-Boats... they dont just duel it out on the surface to the death.

rather pointless.

go back to Janes 688i - they had some fair AI subs in the game. which would vary course and speed and depth for given situations.

i see no reason these German U-boats couldnt do the same with some simple guidance in the form of a set of parameters.

in short... we all know that there will be a mortality rate for AI U-Boats... we just want to do what we can to keep that mortality rate somewhat lower than 100% LOL
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Old 10-14-09, 03:03 AM   #3
IanC
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That is asking way too much for AI U-boats. I'm not saying it can't be done, just saying it probably won't. I guarantee you won't see 75% of what you listed as 'essential capabilities'. (but for once, I hope I'm wrong)
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Old 10-14-09, 03:05 AM   #4
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That is asking way too much for AI U-boats. I'm not saying it can't be done, just saying it probably won't. I guarantee you won't see 75% of what you listed as 'essential capabilities'. (but for once, I hope I'm wrong)
I dont really see what is so difficult about it.

AI subs have been doing much better than that for 15+ years in similar subsims
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Old 10-14-09, 03:18 AM   #5
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Well, with a deadline ahead, I'm guessing the devs are not putting the emphasis on U-boat AI (do we even know if there'll be wolfpacks btw?). But I'm guessing it'll still be more realistic than AOD wolfpacks, just seriously doubting things like AI U-boat captains ordering silent running.
Prove me wrong devs, prove me wrong!
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Old 10-14-09, 03:27 AM   #6
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I hear ya.

all we know at this point is the fact that the devs specifically stated

[indirect quote] "There will be AI U-boats. Wolfpack mechanics are under consideration. This is something we always wanted to include in SH5 but we want to make sure they are implemented properly. Though wolfpacks are a goal of ours, there is question as to whether or not they can be included before release date."

something like that.

i think it is a promising statement however i also think it shows how they are prioritizing other things for inclusion.

I think SH5 will be a highly successful addition to the series.

that said... the development history of SH2, SH3 and SH4 have all gone as follows

SH2 released! "Sweet! Wolfpacks??? No.. Ok its cool."

SH3 released! "Awesome game... there are wolfpacks now right? no? oh."

SH4 Released! "U-boat missions ad on!! yay! i bet we have wolfpacks now right? no? damn!"

Silent Hunter 5?

on the one hand i see a pattern here... on the other hand i know the ubi devs want to make the players happy.

if there are not wolf packs in SHV i wont shed a single tear... i promise.

but i also think not including wolfpacks or in the very least... AI boats.. would be the one black mark on SH5 right out of the box.
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Old 10-14-09, 03:33 AM   #7
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Wolfpacks in SHV would be a breakthrough in the series. It would be the first SH with wolfpacks at all... Hope it'll happen this time.
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Old 10-14-09, 03:40 AM   #8
IanC
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Originally Posted by GoldenRivet View Post
I hear ya.

all we know at this point is the fact that the devs specifically stated

[indirect quote] "There will be AI U-boats. Wolfpack mechanics are under consideration. This is something we always wanted to include in SH5 but we want to make sure they are implemented properly. Though wolfpacks are a goal of ours, there is question as to whether or not they can be included before release date."

something like that.
That's interesting, I din't know they said that! Well at least we won't be the only U-boat out there.
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Old 10-14-09, 04:44 AM   #9
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Quote:
Originally Posted by GoldenRivet View Post
SH2 released! "Sweet! Wolfpacks??? No.. Ok its cool."

SH3 released! "Awesome game... there are wolfpacks now right? no? oh."

SH4 Released! "U-boat missions ad on!! yay! i bet we have wolfpacks now right? no? damn!"

Silent Hunter 5?
The most funny thing: the primitive wolfapack was implemented on very very old game: "Aces of the Deep"...
Meyby wolpack will be implemented... in add-on.
Or prepared by fans if possible by dev team of course.
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