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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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SH3 and SH4 would have been on the shelf or in circular storage after three months if it hadn't been for them. They should develop the game to allow maximum modeling of everything to get the most out of it, monetarily for them and enjoyment-wise for us. Otherwise get a PS3 or Xbox and be done with it.
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#2 |
Subsim Aviator
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many game development companies have a policy "We do not accept unsolicited game ideas or unsolicited game content."
as such you would never see this work in an official release.
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#3 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
Downloads: 544
Uploads: 0
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In this specific case, I agree there's only minimal chance to see Tomi's work in SH5, but the devs proved they can appreciate the work of a modder. Proof stands the inclusion of the much regreted Leovampire's work in the Uboat Missions add-on for SH4. He is even mentioned in the credits, IIRC.
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#4 |
The Old Man
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They have already expressed admiration for Tomi's work:
http://www.subsim.com/radioroom/show...2&postcount=23. What more can the dev team do? Tomi's work can act as a superb portfolio piece, if he ever decides to get himself hired as a modeler for any game company (if he isn't already). But even that might not be enough ![]() |
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#5 | |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,803
Downloads: 11
Uploads: 0
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But I soon realised that I would need to learn tons more stuff, and take about year off working just to assemble any kind of portfolio that would be taken seriously. ![]() Should have thought about it 10 years ago, but I was too busy attending punk rock concerts and chasing girls ![]() in 2006 I even went to a University open day for a games development course, but the prospect of 3 years of being broke, with a very slim chance of employment at other end, made me reconsider. it was too much of a risk. Lastly Games Development jobs are pretty rare in here the UK especially in London where office space and employees dont exactly come cheap. Back then, Ubi had a base in Weybridge in Surrey, but they packed up and moved to Canada since ![]() Heh I did tech Support for Ubi once - they just dont know it ![]() I even remember 'trying' to help people get SH II to work ![]() I'll never forget the Irish customers - always SHOUTING THEIR SPECS DOWN THE PHONE! "DXDI - WHHAT?....OH ROIGHT!....WINDOOWS NINTY EEEIHGHT! PENTIUM TREE! SEVEN HONDRED AND TIRTY TREE MEGAHERTZ.... ....GEFORCE TREE!" HAVIN' A WEE PROBLEM WITH SOLENT HONTERR TOOUH!" ![]() bless em! Last edited by JU_88; 09-23-09 at 06:28 PM. |
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#6 |
The Old Man
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#7 | |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,803
Downloads: 11
Uploads: 0
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![]() Yeah learning 3ds MAx is like this: (each smiley = 1 day) ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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