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Old 09-22-09, 08:13 PM   #1
Arclight
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Probably should change their name to "Hypesoft".
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Originally Posted by FIREWALL View Post
FXS is DX9 and DX10 capable. I would think the Devs could answer at least that without giveing anything away.
I've got 5$ saying it will have DX10 features.
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Old 09-22-09, 08:26 PM   #2
FIREWALL
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Quote:
Originally Posted by Arclight View Post


Probably should change their name to "Hypesoft".

I've got 5$ saying it will have DX10 features.

I'm with you.
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Old 09-23-09, 12:15 PM   #3
Jimbuna
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You'd be wise to up the amount
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Old 09-23-09, 01:16 PM   #4
JU_88
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I wish for an end to this:
http://www.subsim.com/radioroom/show...&postcount=207

(first pic)
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Old 09-23-09, 01:58 PM   #5
Gato76
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All i want is a good AI and a weak submarine armor not a floating tank like SH4 and maybe an extra difficult setting or hardcore mode that if i die i have to restart the campaign from the beginning, i don't have the will power to play DID,i always reload my last save
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Old 09-23-09, 02:03 PM   #6
KeptinCranky
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Who wouldn't JU88?

where that's concerned, I'll write a little addition to a post a made elsewhere in this forum here:
http://www.subsim.com/radioroom/show...1&postcount=37
I'll try not to make another wall of text..

The weather of course came up as a discussion point with the devs, this led to me putting down the "taschenbuch der handelsmarine 1940", with which Dan (they don't call him Vulpe for nothing ) had cleverly distracted me and joining in again. We mostly went on about how the weather in SH3 & 4 did not behave like actual rwal world weather at all, and came up with some points like the "weather report" option being missing in stock sh4 and this being a problem, having to go out of TC and up on deck to check the weather. This I feel sure won't be a problem in sh5
after some back and forth I suggested that I'd seen an application for MSflightsim 2004 that gave the option of downloading data from weatherstations around the world. this gives you the option of flying with in actual weather at your chosen location. it can also download historical data about weather conditions. This means that if you try do recreate Lindbergh's flight across the Atlantic, you can do so in the actual weather he experienced.

What this might also mean is that this weatherdata could be incorporated in other games through a 3rd party app or even from within the game. I even went so far as to google the app for the devs on the hotel lobby PC....

I pointed out the weather data for WW2 is available, and that incorporating this data into a simulation has been done before... they seemed very interested and hopefully it'll pan out in the best way possible.

I have to admit I got a bit overexcited about that idea I realise that it is not be feasible for UBI to incorporate a 3rd party app into their game, as well as other legal issues... but one can hope. the relevant data is there, the trick is getting it into the game...

oh well, another wall of text it is...

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Old 09-23-09, 02:12 PM   #7
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Keptn, your my man! Your suggestions to the devs are really appreciated. your post about machinery, your ideas about weather: absolutely perfect ideas for a better sh5. well done!
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Old 09-23-09, 02:25 PM   #8
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Well, I'm no weather expert and I don't see the point in creating a complete weather simulation in this game, or downloading current weather patterns (the current weather sure doesn't change at 1024x, if you know what i mean). But weather follows certain patterns that can easily be simulated starting from random shifts in temperature (due to the seasons). What we missed so far were weather forecasts based on reports from other ships/uboats.

The main problem in both sh3 and sh4 was that fog was only present in rough sea conditions. That's impossible. You can't have fog in high winds. True, in rough weather visibility can fall to as little as 3 kilometers, and, in really bad conditions with waves of 15 meters or more visibility is the least of your worries as you can't even see beyond the next wave and the rains falls so hard that you can't see ANYTHING. I've seen fog so thick that we couldn't see the the deck just below us at 30 meters, but it was mainly in calm waters near the shore. We could hear people talking on nearby ships at almost 1 kilometer away... very very eerie.

The second problem is that steaming away in rough weather would've been veeeery unconfortable for the crew, next to dangerous. And in the game, even in the worst conditions, you can still use your periscope... well... I'd like to try that in 15 meter waves .
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Old 09-23-09, 04:01 PM   #9
KeptinCranky
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Karamazov, using current weather is not the point, that would indeed be silly.
it's about historical data...
the weather data for say 1941 is available for large parts of the world, and IMO it would be awesome to sail in a close approximation of the weather an actual uboot might have experienced at a certain time and place.
One could then look up this data and plan patrols accordingly, this would also make your point of weather reports from other ships/planes/uboats feasible.

The rest of your post I agree with... having now been on the deck of U 995, and seen how small it really is, I will never have my crew man the deckgun in 9m/s wind again, even though the game allows it.
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Old 09-23-09, 05:04 PM   #10
THE_MASK
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Maybe have an option to have dialogue boxes to talk to the crew . Modders could change the dialogue to give diffrent outcomes /orders to diffrent crew . Say a crew member spots a plane . The spotters dialogue could be in english but the voice in german . What i mean by dialogue box is just a line of text near the crew members head rather than a balloon type one so its not to obtrusive . I could see endless possabilities with this . You could have the possibility to give a selection of orders rather than a dull menu bar .

Last edited by THE_MASK; 09-23-09 at 05:27 PM.
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Old 09-27-09, 04:22 PM   #11
THE_MASK
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Could we have an option in realism options , once the captain is dead thats the end of the career .
[on] Career ends when captain killed
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Old 09-27-09, 08:27 PM   #12
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Quote:
Originally Posted by sober View Post
Could we have an option in realism options , once the captain is dead thats the end of the career .
[on] Career ends when captain killed

how could that work?

you keep teleporting to the next guy untill your the cook with the pot of soup?

if there is no penalty / death for captain then where do you stop, what rank?

you could kill off all of the officers and yet the crew could survive and still have a successfull patrol without you but that would be too much of a "cheat"
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Old 09-27-09, 11:09 PM   #13
THE_MASK
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Quote:
Originally Posted by WEBSTER View Post
how could that work?

you keep teleporting to the next guy untill your the cook with the pot of soup?

if there is no penalty / death for captain then where do you stop, what rank?

you could kill off all of the officers and yet the crew could survive and still have a successfull patrol without you but that would be too much of a "cheat"
How it would work is there would be an option to let the player playing as captain to have health points and be able to die . If the option is off then its played like sh4 .
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Old 09-28-09, 12:52 AM   #14
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The captain no longer having to leave his job to personaly supervise the Damage Control.
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Old 10-01-09, 11:09 PM   #15
Freiwillige
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1. Wolfpacks!
2.BDU giving you a better connection to things like weather reports in the mid atlantic

3.The ability to sit on the bottom without incurring damage. It was a vallid and used techniqe in the U-boat force for evading destroyers since pinging would reflect of the bottom in shallow waters.

4 Realistic and not super Asdic. Asdic cannot detect U-boats at periscope depth unless they are litteraly on top of them. Many U-boat Kaleuns such as Erich Topp stayed near the surface to avoid Asdic.

5. A fully interactive crew throughout the U-boat. If a man is Injured you should be able to go check on him.

6. Random conversations around the dinner table as well as throughout the sub.

7. The ability to pick up survivors and intern them on the boat.

8. Realistic behavior of all air and sea units using real world tactics and no cheats!
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