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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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![]() Quote:
![]() ![]() Anyone come across a scene like that in FSX yet? No, me neither. ![]()
__________________
Contritium praecedit superbia. |
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#2 |
Commodore
![]() Join Date: Nov 2004
Location: Right behind you!
Posts: 643
Downloads: 39
Uploads: 0
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First person
I think everyone is getting too stressed out about the first person. If it makes you walk around and do stuff so what. There will no doubt be a way to configure it not to do that and let you hotkey to stations and do everything yourself. Some will like it one way others won't. As long as they are options it is a good thing. You can bet for everything you don't like there is someone else who will like it.
For every option you add you potentially get another person to like the game. In the end that is the only way to get sales to a level to keep the series going. I for one think if it is good enough it may give me cause to actually give one of those 1XTC and keep a diary deals going. Heck it would be nice to have that made easy thereby effectively creating "Patrol Reports" that could be posted or uploaded for sharing. The role playing aspect in particular could be a big shot in the arm to getting a decent multi-player option into the series at some point and god forbid create a revenue stream that could greatly enhance the product. |
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#3 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
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FXS is DX9 and DX10 capable. I would think the Devs could answer at least that without giveing anything away.
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#4 | |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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![]() ![]() Probably should change their name to "Hypesoft". ![]() Quote:
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__________________
Contritium praecedit superbia. |
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#5 | |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
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I'm with you. ![]() |
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#6 |
Chief of the Boat
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You'd be wise to up the amount
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#7 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,813
Downloads: 11
Uploads: 0
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#8 |
Ace of the deep .
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Maybe have an option to have dialogue boxes to talk to the crew . Modders could change the dialogue to give diffrent outcomes /orders to diffrent crew . Say a crew member spots a plane . The spotters dialogue could be in english but the voice in german . What i mean by dialogue box is just a line of text near the crew members head rather than a balloon type one so its not to obtrusive . I could see endless possabilities with this . You could have the possibility to give a selection of orders rather than a dull menu bar .
Last edited by THE_MASK; 09-23-09 at 05:27 PM. |
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#9 |
Ace of the deep .
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Could we have an option in realism options , once the captain is dead thats the end of the career .
[on] Career ends when captain killed |
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#10 | |
Stowaway
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![]() Quote:
how could that work? ![]() you keep teleporting to the next guy untill your the cook with the pot of soup? if there is no penalty / death for captain then where do you stop, what rank? you could kill off all of the officers and yet the crew could survive and still have a successfull patrol without you but that would be too much of a "cheat" |
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#11 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,813
Downloads: 11
Uploads: 0
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#12 |
Stowaway
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The title "Helmsman" needs to be corrected.
The Helmsman in almost all cases is a Seaman. He's the guy that takes orders and steers accordingly. The Chief Engineer should not be associated with this task in any way. What SH3 refers to as the Helmsman Qualification should be changed to Quartermaster. These are enlisted POs. They are also the guys that should be filling the Navigators slot. A uboats Navigator was in almost all cases a Chief Quartermaster, or a First Class Quartermaster at minimum. There would also be a more junior QM to stand QMOW Watches. I hope to see that officer slot replaced by an enlisted slot. The Chief Engineer should have the Repair and/or Engineman Qualification to perform his job, which includes overseeing Damage Control. Convoys: Reality should be easier than what we now have for the Devs. Side to side spacing should be opened up to 800 to 1000 meters. Front to back spacing should be at least 500 meters. Zig Zagging is much to frequent and hapHAZARD. Every ship has to be making an effort to turn together. This is extremely difficult for so many ship of different charectoristics. They should not be turning more than ONCE in twenty minutes. (If everybody is realigned after twenty minutes, they are doing an exellent job). Individual Zig Zagging is neither permissable or possable. Just getting around a torpedoed ship intact is both difficult and dangeriouse. (Never served on a sub, but I have served on a Convoy Commadore Staff). Although the See Chart is fine as is, it would be a great improvement for Contact Reports to contain a third numerical digit, asi in Grid BC433. Snorkels should work properly. This includes removing the CO2. (Everybody forgot?) Snorkeling in bad weather at night should render your boat invisable to aircraft. In nice weather you should still be difficult to detect by aircraft at night. Surface Ships are a completely different matter. There should be a digital readout for (own) ships heading. Real uboats had it. Keyboard input of courses would be a giant step forward. Getting the right course order out should not take 10 or 12 tries/trys (sp?). Enemy Surface Units have to be alot smarter. Yes, that includes right from day one. By the time SH3s Surface Units wisen up, it realy doesn't make that big a difference, because there is a plane "on every corner" (overkill). Now to push my luck. I'd like to see Type I, Type VII, and Type IX boats available from the first day. To incorrectly state that, and perhaps make it more understandable: Type I, Type VIIA, and Type IXA. Last but not least: Optional External Torpedoes. They weren't always carried. F.eks. Hardegen during Paukenschlag carried none. To have them onboard means BDU doesn't give you the "Return to base" message. This can be problematic, especialy late war, when they were banned. That's enough for now. Or perhaps too much? |
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