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Old 09-20-09, 04:03 PM   #256
V.C. Sniper
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Ocean simulation plz!
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Old 09-20-09, 04:51 PM   #257
Daniel Knauf
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Default multiplayer support!

i'd like to see a more stable and easier to use multiplayer component to SH5
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Old 09-20-09, 06:09 PM   #258
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Originally Posted by V.C. Sniper View Post
Ocean simulation plz!
SOMETHING LIKE THESE!!! :







With the water interacting with the ship!
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Old 09-21-09, 12:15 PM   #259
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Default Crew members

I think crew members should be individuals. A crewmember should be able to influence the morale of others. They should react to orders you get, morale drops when ordered on a suicide mission, for example sailing past Gibraltar. Have some them go crazy after being chased by destroyers for hours while others have their morale back in the green in no-time.

And of course you should be able to use captured allied subs.....
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Old 09-21-09, 07:39 PM   #260
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I should be able to walk up a gangway to board the sub .
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Old 09-21-09, 07:41 PM   #261
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Instead of having a screen to get provisions it should be possible to walk around the base and hand pick the provisions . As a first person there needs a chance of being killed by bombs while at base. I should be able to walk to my office from the sub .

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Old 09-21-09, 11:06 PM   #262
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If as a 1st person i choose to go on the deck in dangerous conditions then waves should interact with me and wash me overboard if they are too big . I think this will add greatly to the immersion . Its getting complicated but maybe the ai crew could try to get me back . I would like to be able to get in a lifeboat and get off on islands and look around etc to find provisions/etc . Its a bit gamey but hey its a game .
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Old 09-22-09, 10:31 AM   #263
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In SH3 lots of little issues were hard coded and could only be addressed by Ubisoft which sadly did not happen in many cases.
I wish that in SHV modders will be able to access and fix more of these problems.

Of course in the ideal world SHV will be totally bug and glitch free
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Old 09-22-09, 10:43 AM   #264
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Quote:
Originally Posted by sober View Post
If as a 1st person i choose to go on the deck in dangerous conditions then waves should interact with me and wash me overboard if they are too big . I think this will add greatly to the immersion . Its getting complicated but maybe the ai crew could try to get me back . I would like to be able to get in a lifeboat and get off on islands and look around etc to find provisions/etc . Its a bit gamey but hey its a game .
That does sound a little too complicated

What I can tell you, because they showed us at the meet, is if you as the captain order periscope depth while you're up on the conning tower, the boat won't dive until you get down inside. the boat won't dive with the captain still up on deck. You as the captain can interfere with the running of the boat according to correct operational procedure.
this caused the dev's some confusion for a few seconds during the presentation before they remembered that feature

I thought it was pretty damn cool...
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Old 09-22-09, 01:30 PM   #265
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not sticky anymore?
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Old 09-22-09, 02:08 PM   #266
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Been thinking about first-person a bit and how it could be good vs. not be very good. Physically moving through the boat could be a lot of fun and look cool, but not add much to gameplay. If you've got an action that can only be taken from a particular location, then you as the captain should have to be in that location. So if you are in the conning tower fiddling with the TDC, then you're not on the bridge looking for ships. You'll have to rely more on your officers and delegate some things. I kind of suspect this wouldn't be that great (taking control away from the player never works out) but there might be some advantages as well. Currently there are some things that you, as the player do, that the captain would not ever actually do - like manning the flak gun (or the deck gun). On the other hand, manning the flak gun is kind of fun, and on the Type II, you have to do it because it serves as the deck gun too and the crew won't use it that way unless you do it manually. So when you switch from fiddling with the TDC or looking through the UZO to manning the flak gun, you're kind of breaking the immersion a little bit... however if you prohibit this you're taking fun away. Requiring the player to physically climb down the ladder onto the deck kind of doesn't make sense, because then either the captain is manning the gun, which he never would actually do, or else you're still just moving the player between stations, you're just doing it more slowly. Plus, standing around on the deck is a pretty useless place for the captain because you can't do anything else there, and what if some armed merchant shoots you? Finally there is the fact that you still must have hotkeys to move from station to station, because otherwise the fifteenth time you get stuck on the navigation table, or end up clipping through the hull and sticking your head out into the ocean, you are going to be wishing you were playing good old SH3. Overall I'm still not sold on the whole first-person thing. I'm not horrified by it but I think that it isn't going to really improve things much.
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Old 09-22-09, 02:14 PM   #267
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Don't Dive the captain still on top don't Dive(Das boot).
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Old 09-22-09, 03:02 PM   #268
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DX11 I wish. See:http://news.modnews.ru/view/5694
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Old 09-22-09, 03:16 PM   #269
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Quote:
Originally Posted by infernos View Post
Don't Dive the captain still on top don't Dive(Das boot).

in such a case the sub should dive without the captain (unless its a normal dive under routine conditions when delay wont matter)

save the boat is job #1 and the crew (including the capt) comes second

if its added into the game then it should be you get below or get left behind (die), its as simple as that
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Old 09-22-09, 04:26 PM   #270
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Quote:
Originally Posted by denis_469 View Post
Looks a lot like those super-fantasti-fabulous DX10 screens they posted from FSX.

Anyone come across a scene like that in FSX yet? No, me neither.
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