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#22 |
Mr. Bad Wolf
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I have had a bit of a chuckle going on fast-reading most of the messages of all you guys, who were NOT here at the Cph meeting.
You just sound SO incredible negative all-ready.... The dev team and Ubisoft are trying to make a game which will appeal to the widest possible extent of consumers: to make some effects which will appeal to the realist player but also something for the casual player. You just cannot produce a game which will only satisfy the one part. That would mean the other part would turn their back to Ubisoft games in the future. So yes, rely on the difficulty settings of the game PLUS the fact that the game will be moddable, and it will be similar to both SH3 and SH4 in many aspects, but also much different in other aspects. I'm sure you'll like the new periscope screen, I did... ![]() Now some of you just critizise the new interiors without even having seen them... I have ![]() ![]() ![]() ![]() ![]() Wolfpacks is still an undecided issue. We all would like to see AI uboats in harbour areas, meeting them at sea and have them somehow take part of a huge convoy battle. But making it is perhaps not just a piece of cake. I think it would be very nice to have them in the game this time, but if not, then multiplayer is the answer... Otherwise, I think Neal has written on twitter during the presentation the most important updates of features...
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