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#526 |
Ocean Warrior
![]() Join Date: Mar 2004
Location: USA
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Yep. This is definitely a negative. They should fire at least within a couple of minutes if not sooner. I would give a couple of minutes for them to sort the target if they detect me first. But I think in many circumstances, they should counterfire down my line of bearing immediately after they detect my torpedo coming their way. 6 minutes is not good for gameplay.
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#527 | |
Admiral
![]() Join Date: Apr 2005
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I played over 1 hour of simulated time (alternating real and 8x acceleration) in the Type 212 DE and I couldn't get the sonar display to freeze, either in broadband or narrowband. |
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#528 | |
Silent Hunter
![]() Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
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Intel Dual core 2.8GHz 8 Gb DD2 RAM Nvidia 980GTX+ 512Mb GPU On Vista x64 I never had problem with DW before. I did install after installing LWAMI 3.09. However LWAMI was only installed with JSGME and I made sure to uninstall LWAMI 3.09 through JSGME and then deleted the whole MODS folder and the JSGME exe.
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#529 | |
Admiral
![]() Join Date: Apr 2005
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![]() I fail to see how Vista 64 could be the problem. Does the freeze happen every time you play ? Are you sure its not sound related ? Try disabling sound and see if the freeze occurs. |
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#530 | |
Silent Hunter
![]() Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
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Some funny things in DWX. For example the towed sonar wouldn't activate if you reel out the towed array in some of the more advanced diesel subs which are equipped with towed array but when I tried it the second time they all worked fine. It seems that things need to be triggered at least once for them to work properly. Like they need time before kicking in just like a bad car engine lol. Great mod though. Phenomenal work I can understand if somethigns may not work properly. The mod is massive. I don't know how many people got together to develop it but I think not that many though.
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#531 | ||
Admiral
![]() Join Date: Apr 2005
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#532 |
Silent Hunter
![]() Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
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That could be it! Thanks for bringing that to light
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#533 |
Medic
![]() Join Date: Apr 2005
Location: Centre
Posts: 161
Downloads: 32
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RA 1.0 is wonderful
![]() ![]() one question though: old version DWEdit couldn't work anymore ![]() |
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#534 |
Sailor man
![]() Join Date: Jun 2007
Location: Minsk, Belarus
Posts: 43
Downloads: 32
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you can't open database! because developers passworded it to prevent any "unofficial"
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#535 |
Medic
![]() Join Date: Apr 2005
Location: Centre
Posts: 161
Downloads: 32
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#536 |
Silent Hunter
![]() Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
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Oh No....everytime I open the USNI reference to find the TPK value of a vessel detected on my sonar in the Collins class SSK the sonar display would freeze. It seems that the sonar display would freeze even when opening the USNI reference and not merely by opening the option.
How do we suppose to play without being able to open the USNI reference to check the TPK value of vessels? This problem as far as I know didn't exist in the BETA version of RA. This is SERIOUS.
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#537 | |
Navy Seal
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Hmm I wonder how they did that? Even SCS didn't password protect the database. So did they alter the coding. I think that stinks that they have locked it. Never have any mod team locked the database not SCX with subcommand or LWAMI.... What database editor was used? |
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#538 |
XO
![]() Join Date: Mar 2002
Location: Spain
Posts: 431
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It's bad news if it's true we can't mess with the database... I mean, all this time blaming SCS because it's policy and now...
![]() i.e.: the Astute damaged model doesn't exists; I damaged one and the model simply dissapeared... I know how to change that with dwedit but if I can't... ![]() I thanks a lot RA team for their work, but they should let us to make our own mods... Maybe they have their reasons. As for the doctrines and IA behaviour... I directly copied the sub ones from LwAmi 3.09 as is, without changing anything, just overwritting the RA ones and it works. I didn't do many tests, but I got fired and IA subs evaded my torps quite well. Maybe some "doctrine expert" could tell us if there's much difference between both of them or if there are things on RA doctrine that must to be there for the mods correct functioning. As for surface units, I didn't test them yet.
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Hay dos tipos de buques: los submarinos... y los blancos. There are two types of ships: the subs... and the targets. |
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#539 | |
Stowaway
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#540 |
Planesman
![]() Join Date: Jan 2007
Location: Obetz, Ohio
Posts: 182
Downloads: 170
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This is all very strange. Someone tell me if they have same problems I have all the glitchs and bugs no icbms for russian and american boomers alrosa has no weapons same with the alfa oscar II has no shipwreck missils no sub rocks on older us ssn's anyone
else have this problem ? |
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