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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
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It depends on how strictly you take your role as captain/kaleun. In real life they did have a seperate person to do this navigation/plotting stuf. But imho, if this was automated then the game went boring for me real soon. Or there wasn't any freedom in the way it was done. I absolutely love SH3 for allowing a complete set of drawing tools on the map. (ok, still miss the ability to rename marks
![]() Updates on is too accurate, and almost god-like situational awareness. No updates means all the work is for you to be done. I take the latter and try to find ways to minimise the amount of work I need to do. Match their speed as best as possible so you can take long intervals between plotting and you don't get too close too quickly. And don't plot each and every unit in a convoy, just the ones on the nearest corner.
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My site downloads: https://ricojansen.nl/downloads |
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#2 |
Eternal Patrol
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The person drawing on the map can only draw what you tell him to. With Map Updates on he magically draws every ship in sight, including the ones hidden behind other ships; he magically draws them all at once without any delay, and he magically knows the exact distance to each ship without ever seeing them.
With Map Updates off he refuses to draw anything, including sonar lines. Try the Assisted Plotting Mod. It removes all contacts from the map, but if you lock onto a target and identify it (or have the Weapons Officer do it for you) it will then appear on the Attack Map. On the Nav Map there is nothing, but if you move the cursor around you will see dashed circles, and if you click on one it will say "Unknown". If it is IDed on the Attack Map it will then show up on the Nav Map when you click on the circle. ![]() The above picture was made with GWX, so there are maybe twenty ships in the harbor. The only one showing is the one I IDed. So far it's the most realistic compromise. It also cancels the renown loss for having Map Updates on. [Edit] My FileFront site is gone, and so is BtS Mods. I'll have it up for download here in a day or two.
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#3 |
The Old Man
![]() Join Date: Mar 2005
Location: Poland
Posts: 1,501
Downloads: 418
Uploads: 0
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OK Sailor Steve, but what about ocasional informations about ships or convoys on nav map, somewhere at sea? Does Assisted plotting mod cancel them or not? Sometimes I receive info about contact from radio and sometimes I see only icon on nav map about ship at sea.
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#4 | |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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![]() Quote:
Subs spent most of their time on the surface and in radio contact with BDU, so knowing about contacts elsewhere in the Atlantic was "common knowledge" and knowing about convoys was also. The real problem with SH3 is the instant knowledge of location, course, bearing, etc of contacts. Leaving map update off is realistic, but once the ship is viewed and ID, its location is known almost to the meter. The common tactic employed, at least early in the war, was to follow the ship throughout the day and attack (on the surface) at night. So I think the assisted plotting mod is a good solution and probably mimics real life as close as we can get.
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Irish1958 ![]() |
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#5 | |
The Old Man
![]() Join Date: Apr 2008
Location: Denver, CO
Posts: 1,529
Downloads: 334
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If you id'd more than one ship, would the other ships show up on your map or would only one at a time show up? ![]() ![]()
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“Prejudice is blind. There will always be someone who says you aren’t welcome at the table. Stop apologizing for who you are and using all your energy trying to change their minds. Yes, you will lose friends, maybe even family. But you will gain your self-respect. You will know your worth. Once you have that, nothing can stop you.” |
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#6 | |
Eternal Patrol
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Here's the link: http://www.subsim.com/radioroom/down...o=file&id=1328
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“Never do anything you can't take back.” —Rocky Russo |
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#7 |
The Old Man
![]() Join Date: Mar 2005
Location: Poland
Posts: 1,501
Downloads: 418
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Thanks for info, SS.
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#8 | |
Stowaway
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For me, this plays very realistic, especially when no map update is also selected. |
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#9 | |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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Irish1958 ![]() |
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#10 |
Stowaway
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Try this link:
http://www.subsim.com/radioroom/show...alist+contacts Mod was created by Mikhayl on or about 11/16/08 Sorry, the filefront link within to download is no longer active. |
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#11 | |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,180
Downloads: 279
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@Steve any idea what the renown loss is for Map Updates turned on ? Best regards. Fubar2Niner |
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#12 |
The Old Man
![]() Join Date: Mar 2005
Location: Poland
Posts: 1,501
Downloads: 418
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I'm testing Assisted plotting mod now. Very good idea, but there is one irritating problem with this mod - starting mission in port I hear "Schift gesichted" all the time and can't use time acceleration, because my crew inform me about the same ships many times, not signed on nav map (Assisted plotting mod idea). Sailing through the port and Kiel Kanal is very slowly now. Is it possible to fix it or should I be more patient?
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#13 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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Jexa,
Try leaving the officer off the bridge and see what happens. If not helpful, try; http://www.subsim.com/radioroom/showthread.php?t=154745
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Irish1958 ![]() |
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#14 |
The Old Man
![]() Join Date: Mar 2005
Location: Poland
Posts: 1,501
Downloads: 418
Uploads: 0
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WO outside bridge doesn't fix the problem.
I've tried "No ship spotted" mod, but it probably (as it's described in readme) may affect sensors. Using this mod I can quickly set time acceleration up to 32x, when next message drop it to 1x - without this mod I can do it only up to 16x (if I'm fast). It's curious for me, but I have no idea how to resolve this problem - want to try Assisted plotting mod at open sea. Have to live with it. |
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#15 |
Weps
![]() Join Date: Apr 2007
Posts: 351
Downloads: 35
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Non Sequiter,
I recently reinstalled GWX3/OLC Gold after a HD crash. I'm trying to get a 360 degree bearing plotter to work but it won't appear around my sub. In fact my sub icon is missing all together. I seem to remember the fix for this was in map.cfg but it's been so long since I did it that I can't remember the procedure. any help?
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