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#1 |
Seasoned Skipper
![]() Join Date: Apr 2008
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thanks Contact, helpful on one thread, trolling on the next, lol
ok this is my first go with the OLC GUI so please bear with me people... no bearing ring around the boat at the navmap where you can draw a plot, is that correct? there is one on the attackplot if you click the '?' but you can't plot there. is that how it's supposed to be or have I missed something? I have option 2 (with LRT) and fatigue turned off atm. no effeciency bars are shown in the crew management and my torpedo load time is 12 minutes with a full forward torp compartment with all the qualified guys. is that about right? or will it be better once we get some medals and stuff? lastly for now, I can't get my head around this one: small merchant (edit) in the scope. count the vertical bars, drag that value to 90, look at 19,5 (mast height) on the outer ring, tool says range 1500 which checks out nicely. Now, click and hold at 19,5 and drag to 78,5 (length) and count horizontal bars which in this case was 22. look at 22 on the inner ring.... and the 22 mark is just left of the 90 mark on the AOB finder... try again and again and again and again and each time it gives me a reading outside the tool (-> to the left of the 90 mark) I hope i was clear in my description of the problem and I wonder how stupid I must sound right now... but please explain that one to me (ps I fiddled with the attackdisk to get his true heading for plotting purposes. should I not have done that? should I reset the attackdisk before touching the AOB finder? how do I do that?) when I get a new target in the scope it works fine again -> reading between 90 and 30 AOB but the first one is still screwed i think *sits down scratching head* thanks Bosje pps i don't think I mentioned that this is one fine piece of modding! hats off to OLC ![]()
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And when an 800-ton Uboat has you by the tits... you listen! Last edited by Bosje; 09-02-09 at 10:55 AM. |
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#2 | |||
Grey Wolf
![]() Join Date: Jan 2008
Location: CK7662
Posts: 918
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12 min is almost excellent. Later on, as the petty officers qualified as torpedomen will gradually begin to gain experience you'll notice that they will be able to load all four tubes within 28-30min all by themselves. Promotions will help too. Quote:
Try to sink the coastal merchant in the training mission "Torpedoes". Range is about 800m and AoB 33-36deg, approximately. In case you feel something is going wrong, report back. Now excuse me, i have to go.
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"I would rather have questions that can't be answered than answers which can't be questioned." - Richard P. Feynman [1918/1988] "I've missed more than 9000 shots in my career. I've lost almost 300 games. 26 times, I've been trusted to take the game winning shot and missed. I've failed over and over and over again in my life. And that is why I succeed." - Michael Jordan "You don't even care. That's how much an impact the three-point shot has and it's evidenced by how everybody plays... There's no basketball anymore, there's no beauty in it. It's pretty boring. But it is what it is and you need to work with it." - Greg Popovich Mods for SH3 |
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#3 |
Seasoned Skipper
![]() Join Date: Apr 2008
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i'll keep at this for a while and see if i can figure out how i screwed up the aob finder
the previous questions were because I usually get a reload time of just under 8 mins from just a half-filled compartment. ah well, i'll train em up a bit ![]() thanks for helping, slowly getting to grips with this mod ![]()
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#4 |
Grey Wolf
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So, how did you do Bosje? Did you try to sink that coastal merchant? Did you verify the figures i posted above? Don't forget to watch the tutorials too. They're most helpful.
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"I would rather have questions that can't be answered than answers which can't be questioned." - Richard P. Feynman [1918/1988] "I've missed more than 9000 shots in my career. I've lost almost 300 games. 26 times, I've been trusted to take the game winning shot and missed. I've failed over and over and over again in my life. And that is why I succeed." - Michael Jordan "You don't even care. That's how much an impact the three-point shot has and it's evidenced by how everybody plays... There's no basketball anymore, there's no beauty in it. It's pretty boring. But it is what it is and you need to work with it." - Greg Popovich Mods for SH3 |
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#5 |
Seasoned Skipper
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yeah i already watched the tutorials and I spent several hours hunting, both in the academy missions and in the august '39 career start 7th flot. with the drones in the konigsberg bay
i'm hitting my targets no problems and i'm getting to grips with plotting-without-map updates etc, but the problem I tried to describe still exists: after I used the attackdisk (which I use to give me true bearing, for plotting purposes), I get incorrect values for the AOB on the AOB finder. so, with the academy torpedo mission, everything checks out for speed, range aob and everything. Then I use the attackdisc to determine true bearing and true heading for the small tanker, and after that the AOB finder gives reading to the left of the 90 mark I probably screw something up, possibly a stupid mental math thing at which I suck, but I just don't get why it gives a reading outside the 'zone' I'll update when I figure something out. Another thing: I added TMT without reading its whole thread carefully. does it change the damage model or sinking mechanics or something? out of 20plus ships I torpedoed yesterday, only 3 sunk from one torpedo. even the coastal tramps in the training mission don't go down from one hit (or should I wait 24 hours before shooting again?) It's simply not what I used to see in 'pure' GWX but of course it could simply be bad luck I feel like a noob all over again, it's a lot of fun learning to become an ace with historical tools! ![]() and thanks ![]() edit: I'm sure I tried to read off some wrong dials or something, most solutions come out correctly with a little more experience
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And when an 800-ton Uboat has you by the tits... you listen! Last edited by Bosje; 09-03-09 at 07:39 AM. |
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#6 |
Seasoned Skipper
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owwww
holding the ring at the mastheight value and dragging it to the shiplength value, which sets up the ring to take an AOB measurement... that process most be 'reset' every time you do it by first resetting the target range! so I was trying to get the AOB at a range of 1000 m while the AOB finder was still set up for 1500 m it had nothing to do with touching the attackdisc or anything, obviously. sorted, I think ![]() *wanders off to the idiot's corner and sits on a stool wearing a silly hat* ![]() ![]() ![]()
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#7 |
Seasoned Skipper
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I'm there, missed a ship by 2 meters at 3100 meters, good enough
![]() 6 ships sunk for 31000 tons in a VIIB oct. '39. half of those without watch officer help ('report nearest visual contact') thanks for the help and damn, why did I not install this sooner? whole new side to GWX gold ![]() ps I saw a screenshot where someone had TMT installed -BEFORE- OLC GUI but I figured it was after, does that matter?
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And when an 800-ton Uboat has you by the tits... you listen! |
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#8 | |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
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p.s. No need to sit in te idiots corner... you just got smarter!
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gold, gui, olc, olce2, ubermod |
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