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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Straight and True
![]() Join Date: Jul 2009
Location: CANADA
Posts: 276
Downloads: 8
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*sigh.
It's as I thought. So, then explain to me what you do when you spend several hours just getting from POINT A to POINT B, in career mode, and then a plane sinks you. Do you start a new campaign? Here's another one: Do you use time compression? How often and in what circumstances? Do you just warp to each new engagement?
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#2 |
Lucky Jack
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Yep, dead is dead. If I'm bobbing around for hours and sinking half the Japanese navy getting myself sunk in the process....DiD. Start over again. Again, you become a bit more cautious with your submarine. I time compress for sure. I stay around x1024 or a bit more it I'm leaving Pearl. I TC between engagements but only at like x512.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#3 |
Rear Admiral
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I play like I have a gun to the back of my head and if I die it goe's off......hehe.. Seriously, I play 100%, no contacts, but have the cam enabled. I don't use it in battle unless I just don't have time to play.
No saving in battle. I use to not save at all, but that get's old when something stupid happens. After never finishing a career, I did use two saves to see the end. Right now I'm in mid 44 and still alive. I'll save when I get near Japan and after finishing attacks. I have rushed and run into land...I'll use my save.... It is slow play this way. During tracking and attack using TC is about impossible. You can spend hours attacking a small convoy that you could do with minutes using contacts and cam. It can be frustrating. I will use the cam when attacking single merchants or small stuff. I know I'm gonna win anyway and not gonna spend hours at this. Why it takes time, nothing compares to not using the cam during an attack. Overall it's a cheat tool you can use to steer and watch everything when the scope is down. Without it, you're left to just the scope and tactics. Why being charged, it gets fairly real when you're just in the sub and can't see what's going on above. . |
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#4 |
Straight and True
![]() Join Date: Jul 2009
Location: CANADA
Posts: 276
Downloads: 8
Uploads: 0
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yeah, I agree about the cam. I'll have to try a career this way... where Dead is Dead! LOL
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#5 |
Lucky Jack
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Try it...all of a sudden charging warships on the surface with cannon blazing is not such a good idea. Taking outlandish chances stop.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#6 |
Rear Admiral
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It's really a blast. Can't use that cam to dodge depth charges. Have to listen to the sonar and judge when they make passes and speed up and the right time. Then when they hit, it's run being in the sub and watching bulbs pop, fire and steam shoot. It makes you really think out what you must do.
They usually leave a sleeper DD, so be careful coming up. I came up one time right in front of one and he had a perfect run. So when I think all is clear and I'm far away, I'll come up above the thermal layer, take silent running off and speed up and change course a few times to get good angles. If one is near that will bring him back to life and you can escape again. Other thing is planes...With TMO you may be coming up and get bombed before you even reach scope depth. With the cam you could always check before. |
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#7 |
Seaman
![]() Join Date: Aug 2008
Posts: 37
Downloads: 80
Uploads: 0
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I approach these sub sims differently than other games, I save periodically at sea 'only' because in rare cases it may crash to desktop. But never before or during a battle or being chased, etc.
As others say, dead is dead, I always start a new career, never 'do over' and I accept the consequences of a patrol, if I don't see much, that's ok. If I damage something and it doesn't sink, that's ok too... Without that fear that a bad decision may prove your death, there wouldn't be much fun in it for me. Just trying to 'keep it real'. ![]()
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#8 |
Lucky Jack
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Oh yeah, take that God's eye view out and it is a different ball game. You come to periscope depth and look. You check sonar for sound. If you have radar you stick you mast out of the water lookig for aircraft. You do all of this before surfacing...just like they did then. Dodging DC is a different ball game. All you can do is look at the inner hull structure as the warship makes a run your sub. Torpedo solutions...no God's eye view to watch if your speed was off as your torpedo misses. Now it is you, your crew and what tools you have to find the torpedo solution. When you miss all you can do is make you best guess if you were to fast on the torp or to slow. Much different game without the camera.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#9 | |
Rear Admiral
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I think most people that play hardcore do so because they played long enough to get bored with cams and contacts on. It brings the game back to life and makes it exciting. Overall that's what it's about, fun and excitement, so what ever style makes it fun, that's how you should play...after all it is a game. But try atleast once to not use the cams in an attack and see how fun and different it is. My goal is to finish a career with no saves. Obvious that's not realistic, no skipper did 30 patrols. I made it to 45 in my Gato and got killed. Have no idea what it was, either a plane or mine. But if I ever make it to 45 again with no saves....my crew will have an easy life. We'll find a island full of native girls and park the boat and party the last few months of the war. |
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#10 |
Engineer
![]() Join Date: Apr 2007
Location: Texas
Posts: 203
Downloads: 71
Uploads: 0
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I try to play with a more realistic approach, but I'm not hardcore about it. I like the gameply aspects too, like time compression, and being able to pop up with the camera to have a look at your victims while you are heading for deep water. Taking a more "real-life" approach to gameplay makes the history come more alive as I follow in the wake of O'Kane, Fluckey, and company.
When you spend a long time getting into position, launch your torps and they explode prematurely halfway to the target, you feel the some of the same frustration the real skippers felt. When you miss, you feel the same letdown they did. When the DDs are headed your way with bones in their teeth you get a taste of that same tension the real sub crews felt. And when you finally sink that maru, you get the same sense of accomplishment. That's the whole beauty of the SH series, they suck you in and put you in the shoes of the real life skippers. To play in "arcade-style" or other ways isn't wrong, but it can cause you to miss out on that more satisfying, historical experience.
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Friends, when once a man is launched on such an adventure as this, he must bid farewell to hopes and fears, otherwise death or deliverance will both come too late to save his honor and his reason. |
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