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Old 08-26-09, 01:16 PM   #11
onelifecrisis
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Join Date: Aug 2007
Location: England
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Quote:
Originally Posted by Contact View Post
Ummm.. I wouldn't tie this up to the time of the day I think. If I remember correctly I got the encounter with the convoy around midday Can't reproduce the time in my memory sorry, but it surely was a bright blue day.

I understand that the object - a ship will firstly fade out in horizon and then vanish somewhere out there, but smokes from damage they have different or most probably bigger fading-out, vanishing values since we can see them from much grater distance then the ship itself ?
Smokes do have some different fading parameters but one of the things I've done in OLCG2 is fix them all. Are you using some other smoke mod?

Quote:
Originally Posted by Contact View Post
Well from all I can imagine things work like this: Ship reaches the vanishing point and drags the smokes from damage with him, but in this case smoke are still visible so we can see how would a ship vanish outside vanishing point but in smoke shape ?

So in short I think: we can see damage smokes flickering in the horizon because smoke is tied up with the ship and when the ship reaches vanishing point it takes his smokes with him so to say And this flickering of smokes is like mirror image of the ship which is not fading out but already vanishing.
I'm not really following all that...
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